mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-22 22:07:59 +01:00
70 lines
1.1 KiB
Text
70 lines
1.1 KiB
Text
Shader "Hidden/SEGIRenderSunDepth" {
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Properties {
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_Color ("Main Color", Color) = (1,1,1,1)
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_Cutoff ("Alpha Cutoff", Range(0,1)) = 0.333
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 5.0
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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float4 _MainTex_ST;
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fixed4 _Color;
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float _Cutoff;
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struct v2f
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{
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float4 pos : SV_POSITION;
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float4 uv : TEXCOORD0;
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float3 normal : TEXCOORD1;
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half4 color : COLOR;
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};
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v2f vert (appdata_full v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex);
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float3 pos = o.pos;
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o.pos.xy = (o.pos.xy);
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o.uv = float4(TRANSFORM_TEX(v.texcoord.xy, _MainTex), 1.0, 1.0);
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o.normal = UnityObjectToWorldNormal(v.normal);
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o.color = v.color;
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return o;
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}
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sampler2D GILightCookie;
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float4x4 GIProjection;
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float4 frag (v2f input) : SV_Target
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{
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float depth = input.pos.z;
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return depth;
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}
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ENDCG
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}
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}
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Fallback "Legacy Shaders/VertexLit"
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}
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