FiE-Game/Assets/Plugins/GameDataEditor/GDEConstantTextListData.cs
2023-07-19 18:11:02 +01:00

197 lines
No EOL
4.6 KiB
C#

// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// GameDataEditor.GDEConstantTextListData
using System.Collections.Generic;
using GameDataEditor;
namespace GameDataEditor
{
public class GDEConstantTextListData : IGDEData
{
private static string ForceEnableToUseEnglishFontKey = "ForceEnableToUseEnglishFont";
private bool _ForceEnableToUseEnglishFont;
private static string EnglishKey = "English";
private string _English;
private static string JapaneseKey = "Japanese";
private string _Japanese;
private static string FrenchKey = "French";
private string _French;
private static string TypeKey = "Type";
private GDEConstantTextTypeData _Type;
public bool ForceEnableToUseEnglishFont
{
get
{
return _ForceEnableToUseEnglishFont;
}
set
{
if (_ForceEnableToUseEnglishFont != value)
{
_ForceEnableToUseEnglishFont = value;
GDEDataManager.SetBool(_key + "_" + ForceEnableToUseEnglishFontKey, _ForceEnableToUseEnglishFont);
}
}
}
public string English
{
get
{
return _English;
}
set
{
if (_English != value)
{
_English = value;
GDEDataManager.SetString(_key + "_" + EnglishKey, _English);
}
}
}
public string Japanese
{
get
{
return _Japanese;
}
set
{
if (_Japanese != value)
{
_Japanese = value;
GDEDataManager.SetString(_key + "_" + JapaneseKey, _Japanese);
}
}
}
public string French
{
get
{
return _French;
}
set
{
if (_French != value)
{
_French = value;
GDEDataManager.SetString(_key + "_" + FrenchKey, _French);
}
}
}
public GDEConstantTextTypeData Type
{
get
{
return _Type;
}
set
{
if (_Type != value)
{
_Type = value;
GDEDataManager.SetCustom(_key + "_" + TypeKey, _Type);
}
}
}
public GDEConstantTextListData()
{
_key = string.Empty;
}
public GDEConstantTextListData(string key)
{
_key = key;
}
public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
{
_key = dataKey;
if (dict == null)
{
LoadFromSavedData(dataKey);
return;
}
dict.TryGetBool(ForceEnableToUseEnglishFontKey, out _ForceEnableToUseEnglishFont);
dict.TryGetString(EnglishKey, out _English);
dict.TryGetString(JapaneseKey, out _Japanese);
dict.TryGetString(FrenchKey, out _French);
dict.TryGetString(TypeKey, out var value);
GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEConstantTextTypeData>(value, out _Type);
LoadFromSavedData(dataKey);
}
public override void LoadFromSavedData(string dataKey)
{
_key = dataKey;
_ForceEnableToUseEnglishFont = GDEDataManager.GetBool(_key + "_" + ForceEnableToUseEnglishFontKey, _ForceEnableToUseEnglishFont);
_English = GDEDataManager.GetString(_key + "_" + EnglishKey, _English);
_Japanese = GDEDataManager.GetString(_key + "_" + JapaneseKey, _Japanese);
_French = GDEDataManager.GetString(_key + "_" + FrenchKey, _French);
_Type = GDEDataManager.GetCustom(_key + "_" + TypeKey, _Type);
}
public void Reset_ForceEnableToUseEnglishFont()
{
GDEDataManager.ResetToDefault(_key, ForceEnableToUseEnglishFontKey);
GDEDataManager.Get(_key, out var data);
data.TryGetBool(ForceEnableToUseEnglishFontKey, out _ForceEnableToUseEnglishFont);
}
public void Reset_English()
{
GDEDataManager.ResetToDefault(_key, EnglishKey);
GDEDataManager.Get(_key, out var data);
data.TryGetString(EnglishKey, out _English);
}
public void Reset_Japanese()
{
GDEDataManager.ResetToDefault(_key, JapaneseKey);
GDEDataManager.Get(_key, out var data);
data.TryGetString(JapaneseKey, out _Japanese);
}
public void Reset_French()
{
GDEDataManager.ResetToDefault(_key, FrenchKey);
GDEDataManager.Get(_key, out var data);
data.TryGetString(FrenchKey, out _French);
}
public void Reset_Type()
{
GDEDataManager.ResetToDefault(_key, TypeKey);
GDEDataManager.Get(_key, out var data);
data.TryGetString(TypeKey, out var value);
GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEConstantTextTypeData>(value, out _Type);
Type = GDEDataManager.GetCustom(_key + "_" + TypeKey, _Type);
Type.ResetAll();
}
public void ResetAll()
{
GDEDataManager.ResetToDefault(_key, TypeKey);
GDEDataManager.ResetToDefault(_key, EnglishKey);
GDEDataManager.ResetToDefault(_key, JapaneseKey);
GDEDataManager.ResetToDefault(_key, FrenchKey);
GDEDataManager.ResetToDefault(_key, ForceEnableToUseEnglishFontKey);
Reset_Type();
GDEDataManager.Get(_key, out var data);
LoadFromDict(_key, data);
}
}
}