FiE-Game/Assets/Plugins/GameDataEditor/DictionaryExtensions.cs
2023-07-19 18:11:02 +01:00

921 lines
No EOL
23 KiB
C#

// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// GameDataEditor.DictionaryExtensions
using System;
using System.Collections.Generic;
using System.Reflection;
using GameDataEditor;
using UnityEngine;
namespace GameDataEditor
{
public static class DictionaryExtensions
{
public static MethodInfo DeepCopyMethodInfo = typeof(DictionaryExtensions).GetMethod("DeepCopy");
public static bool TryAddOrUpdateValue<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, TValue value)
{
try
{
if (variable.ContainsKey(key))
{
variable[key] = value;
return true;
}
return variable.TryAddValue(key, value);
}
catch
{
return false;
}
}
public static bool TryAddValue<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, TValue value)
{
try
{
variable.Add(key, value);
return true;
}
catch
{
return false;
}
}
public static bool TryGetList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<object> value)
{
bool result = true;
value = null;
try
{
variable.TryGetValue(key, out var value2);
value = value2 as List<object>;
}
catch
{
result = false;
}
return result;
}
public static bool TryGetTwoDList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<object>> value)
{
bool result = true;
value = null;
try
{
value = new List<List<object>>();
if (variable.TryGetList(key, out var value2))
{
value = value2.ConvertAll((object obj) => obj as List<object>);
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetBool<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out bool value)
{
bool result = true;
value = false;
try
{
variable.TryGetValue(key, out var value2);
value = Convert.ToBoolean(value2);
}
catch
{
result = false;
}
return result;
}
public static bool TryGetBoolList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<bool> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetList(key, out var value2))
{
value = value2.ConvertAll(Convert.ToBoolean);
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetBoolTwoDList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<bool>> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetList(key, out var value2))
{
value = new List<List<bool>>();
foreach (object item2 in value2)
{
List<object> list = item2 as List<object>;
List<bool> item = list.ConvertAll(Convert.ToBoolean);
value.Add(item);
}
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetString<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out string value)
{
bool result = true;
value = string.Empty;
try
{
variable.TryGetValue(key, out var value2);
value = value2.ToString();
}
catch
{
result = false;
}
return result;
}
public static bool TryGetStringList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<string> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetList(key, out var value2))
{
value = value2.ConvertAll((object obj) => obj.ToString());
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetStringTwoDList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<string>> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetList(key, out var value2))
{
value = new List<List<string>>();
foreach (object item2 in value2)
{
List<object> list = item2 as List<object>;
List<string> item = list.ConvertAll((object obj) => obj.ToString());
value.Add(item);
}
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetFloat<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out float value)
{
bool result = true;
value = 0f;
try
{
variable.TryGetValue(key, out var value2);
value = Convert.ToSingle(value2);
}
catch
{
result = false;
}
return result;
}
public static bool TryGetFloatList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<float> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetList(key, out var value2))
{
value = value2.ConvertAll(Convert.ToSingle);
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetFloatTwoDList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<float>> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetList(key, out var value2))
{
value = new List<List<float>>();
foreach (object item2 in value2)
{
List<object> list = item2 as List<object>;
List<float> item = list.ConvertAll(Convert.ToSingle);
value.Add(item);
}
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetInt<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out int value)
{
bool result = true;
value = 0;
try
{
variable.TryGetValue(key, out var value2);
value = Convert.ToInt32(value2);
}
catch
{
result = false;
}
return result;
}
public static bool TryGetIntList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<int> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetList(key, out var value2))
{
value = value2.ConvertAll(Convert.ToInt32);
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetIntTwoDList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<int>> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetList(key, out var value2))
{
value = new List<List<int>>();
foreach (object item2 in value2)
{
List<object> list = item2 as List<object>;
List<int> item = list.ConvertAll(Convert.ToInt32);
value.Add(item);
}
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetVector2<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out Vector2 value)
{
bool result = true;
value = Vector2.zero;
try
{
variable.TryGetValue(key, out var value2);
if ((object)value2 is Dictionary<string, object> dictionary)
{
value.x = Convert.ToSingle(dictionary["x"]);
value.y = Convert.ToSingle(dictionary["y"]);
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetVector2List<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<Vector2> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetList(key, out var value2))
{
value = new List<Vector2>();
foreach (object item2 in value2)
{
Dictionary<string, object> dictionary = item2 as Dictionary<string, object>;
Vector2 item = default(Vector2);
if (dictionary != null)
{
dictionary.TryGetFloat("x", out item.x);
dictionary.TryGetFloat("y", out item.y);
}
value.Add(item);
}
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetVector2TwoDList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<Vector2>> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetTwoDList(key, out var value2))
{
value = new List<List<Vector2>>();
foreach (List<object> item2 in value2)
{
List<object> list = item2 as List<object>;
List<Vector2> list2 = new List<Vector2>();
foreach (object item3 in list)
{
Dictionary<string, object> dictionary = item3 as Dictionary<string, object>;
Vector2 item = default(Vector2);
if (dictionary != null)
{
dictionary.TryGetFloat("x", out item.x);
dictionary.TryGetFloat("y", out item.y);
}
list2.Add(item);
}
value.Add(list2);
}
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetVector3<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out Vector3 value)
{
bool result = true;
value = Vector3.zero;
try
{
variable.TryGetValue(key, out var value2);
if ((object)value2 is Dictionary<string, object> dictionary)
{
value.x = Convert.ToSingle(dictionary["x"]);
value.y = Convert.ToSingle(dictionary["y"]);
value.z = Convert.ToSingle(dictionary["z"]);
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetVector3List<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<Vector3> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetList(key, out var value2))
{
value = new List<Vector3>();
foreach (object item2 in value2)
{
Dictionary<string, object> dictionary = item2 as Dictionary<string, object>;
Vector3 item = default(Vector3);
if (dictionary != null)
{
dictionary.TryGetFloat("x", out item.x);
dictionary.TryGetFloat("y", out item.y);
dictionary.TryGetFloat("z", out item.z);
}
value.Add(item);
}
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetVector3TwoDList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<Vector3>> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetTwoDList(key, out var value2))
{
value = new List<List<Vector3>>();
foreach (List<object> item2 in value2)
{
List<object> list = item2 as List<object>;
List<Vector3> list2 = new List<Vector3>();
foreach (object item3 in list)
{
Dictionary<string, object> dictionary = item3 as Dictionary<string, object>;
Vector3 item = default(Vector3);
if (dictionary != null)
{
dictionary.TryGetFloat("x", out item.x);
dictionary.TryGetFloat("y", out item.y);
dictionary.TryGetFloat("z", out item.z);
}
list2.Add(item);
}
value.Add(list2);
}
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetVector4<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out Vector4 value)
{
bool result = true;
value = Vector4.zero;
try
{
variable.TryGetValue(key, out var value2);
if ((object)value2 is Dictionary<string, object> dictionary)
{
value.x = Convert.ToSingle(dictionary["x"]);
value.y = Convert.ToSingle(dictionary["y"]);
value.z = Convert.ToSingle(dictionary["z"]);
value.w = Convert.ToSingle(dictionary["w"]);
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetVector4List<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<Vector4> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetList(key, out var value2))
{
value = new List<Vector4>();
foreach (object item2 in value2)
{
Dictionary<string, object> dictionary = item2 as Dictionary<string, object>;
Vector4 item = default(Vector4);
if (dictionary != null)
{
dictionary.TryGetFloat("x", out item.x);
dictionary.TryGetFloat("y", out item.y);
dictionary.TryGetFloat("z", out item.z);
dictionary.TryGetFloat("w", out item.w);
}
value.Add(item);
}
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetVector4TwoDList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<Vector4>> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetTwoDList(key, out var value2))
{
value = new List<List<Vector4>>();
foreach (List<object> item2 in value2)
{
List<object> list = item2 as List<object>;
List<Vector4> list2 = new List<Vector4>();
foreach (object item3 in list)
{
Dictionary<string, object> dictionary = item3 as Dictionary<string, object>;
Vector4 item = default(Vector4);
if (dictionary != null)
{
dictionary.TryGetFloat("x", out item.x);
dictionary.TryGetFloat("y", out item.y);
dictionary.TryGetFloat("z", out item.z);
dictionary.TryGetFloat("w", out item.w);
}
list2.Add(item);
}
value.Add(list2);
}
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetColor<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out Color value)
{
bool result = true;
value = Color.black;
try
{
variable.TryGetValue(key, out var value2);
if ((object)value2 is Dictionary<string, object> variable2)
{
variable2.TryGetFloat("r", out value.r);
variable2.TryGetFloat("g", out value.g);
variable2.TryGetFloat("b", out value.b);
variable2.TryGetFloat("a", out value.a);
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetColorList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<Color> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetList(key, out var value2))
{
value = new List<Color>();
foreach (object item2 in value2)
{
Dictionary<string, object> dictionary = item2 as Dictionary<string, object>;
Color item = default(Color);
if (dictionary != null)
{
dictionary.TryGetFloat("r", out item.r);
dictionary.TryGetFloat("g", out item.g);
dictionary.TryGetFloat("b", out item.b);
dictionary.TryGetFloat("a", out item.a);
}
value.Add(item);
}
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetColorTwoDList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<Color>> value)
{
bool result = true;
value = null;
try
{
if (variable.TryGetTwoDList(key, out var value2))
{
value = new List<List<Color>>();
foreach (List<object> item2 in value2)
{
List<object> list = item2 as List<object>;
List<Color> list2 = new List<Color>();
foreach (object item3 in list)
{
Dictionary<string, object> dictionary = item3 as Dictionary<string, object>;
Color item = default(Vector4);
if (dictionary != null)
{
dictionary.TryGetFloat("r", out item.r);
dictionary.TryGetFloat("g", out item.g);
dictionary.TryGetFloat("b", out item.b);
dictionary.TryGetFloat("a", out item.a);
}
list2.Add(item);
}
value.Add(list2);
}
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetUnityType<TKey, TValue, T>(this Dictionary<TKey, TValue> variable, TKey key, out T value) where T : UnityEngine.Object
{
bool result = true;
value = (T)null;
try
{
if (variable.TryGetString(key, out var value2))
{
value = Resources.Load<T>(value2);
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetUnityTypeList<TKey, TValue, T>(this Dictionary<TKey, TValue> variable, TKey key, out List<T> value) where T : UnityEngine.Object
{
bool result = true;
value = null;
try
{
if (variable.TryGetStringList(key, out var value2))
{
value = new List<T>();
foreach (string item in value2)
{
value.Add(Resources.Load<T>(item));
}
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetUnityTypeTwoDList<TKey, TValue, T>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<T>> value) where T : UnityEngine.Object
{
bool result = true;
value = null;
try
{
if (variable.TryGetStringTwoDList(key, out var value2))
{
value = new List<List<T>>();
foreach (List<string> item in value2)
{
List<T> list = new List<T>();
foreach (string item2 in item)
{
list.Add(Resources.Load<T>(item2));
}
value.Add(list);
}
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetGameObject<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out GameObject value)
{
return variable.TryGetUnityType<TKey, TValue, GameObject>(key, out value);
}
public static bool TryGetGameObjectList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<GameObject> value)
{
return variable.TryGetUnityTypeList(key, out value);
}
public static bool TryGetGameObjectTwoDList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<GameObject>> value)
{
return variable.TryGetUnityTypeTwoDList(key, out value);
}
public static bool TryGetTexture2D<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out Texture2D value)
{
return variable.TryGetUnityType<TKey, TValue, Texture2D>(key, out value);
}
public static bool TryGetTexture2DList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<Texture2D> value)
{
return variable.TryGetUnityTypeList(key, out value);
}
public static bool TryGetTexture2DTwoDList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<Texture2D>> value)
{
return variable.TryGetUnityTypeTwoDList(key, out value);
}
public static bool TryGetMaterial<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out Material value)
{
return variable.TryGetUnityType<TKey, TValue, Material>(key, out value);
}
public static bool TryGetMaterialList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<Material> value)
{
return variable.TryGetUnityTypeList(key, out value);
}
public static bool TryGetMaterialTwoDList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<Material>> value)
{
return variable.TryGetUnityTypeTwoDList(key, out value);
}
public static bool TryGetAudioClip<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out AudioClip value)
{
return variable.TryGetUnityType<TKey, TValue, AudioClip>(key, out value);
}
public static bool TryGetAudioClipList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<AudioClip> value)
{
return variable.TryGetUnityTypeList(key, out value);
}
public static bool TryGetAudioClipTwoDList<TKey, TValue>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<AudioClip>> value)
{
return variable.TryGetUnityTypeTwoDList(key, out value);
}
public static bool TryGetCustom<TKey, TValue, T>(this Dictionary<TKey, TValue> variable, TKey key, out T value) where T : IGDEData, new()
{
bool result = true;
value = new T();
try
{
if (variable.TryGetValue(key, out var value2))
{
value.LoadFromDict(key.ToString(), value2 as Dictionary<string, object>);
}
else
{
value.LoadFromSavedData(key.ToString());
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetCustomList<TKey, TValue, T>(this Dictionary<TKey, TValue> variable, TKey key, out List<T> value) where T : IGDEData, new()
{
bool result = true;
value = new List<T>();
try
{
variable.TryGetStringList(key, out var value2);
foreach (string item in value2)
{
GDEDataManager.DataDictionary.TryGetCustom<string, object, T>(item, out var value3);
value.Add(value3);
}
}
catch
{
result = false;
}
return result;
}
public static bool TryGetCustomTwoDList<TKey, TValue, T>(this Dictionary<TKey, TValue> variable, TKey key, out List<List<T>> value) where T : IGDEData, new()
{
bool result = true;
value = new List<List<T>>();
try
{
variable.TryGetStringTwoDList(key, out var value2);
foreach (List<string> item in value2)
{
List<T> list = new List<T>();
foreach (string item2 in item)
{
GDEDataManager.DataDictionary.TryGetCustom<string, object, T>(item2, out var value3);
list.Add(value3);
}
value.Add(list);
}
}
catch
{
result = false;
}
return result;
}
public static Dictionary<TKey, TValue> DeepCopy<TKey, TValue>(this Dictionary<TKey, TValue> variable)
{
Dictionary<TKey, TValue> dictionary = new Dictionary<TKey, TValue>();
TKey val = default(TKey);
TValue val2 = default(TValue);
foreach (KeyValuePair<TKey, TValue> item in variable)
{
if (item.Key == null)
{
val = item.Key;
}
else if (item.Key.IsCloneableType())
{
val = (TKey)((ICloneable)(object)item.Key).Clone();
}
else if (item.Key.IsGenericList())
{
Type type = item.Key.GetType().GetGenericArguments()[0];
MethodInfo methodInfo = ListExtensions.DeepCopyMethodInfo.MakeGenericMethod(type);
val = (TKey)methodInfo.Invoke(item.Key, new object[1] { item.Key });
}
else if (item.Key.IsGenericDictionary())
{
Type[] genericArguments = item.Key.GetType().GetGenericArguments();
Type type2 = genericArguments[0];
Type type3 = genericArguments[1];
MethodInfo methodInfo2 = DeepCopyMethodInfo.MakeGenericMethod(type2, type3);
val = (TKey)methodInfo2.Invoke(item.Key, new object[1] { item.Key });
}
else
{
val = item.Key;
}
if (item.Value == null)
{
val2 = item.Value;
}
else if (item.Value.IsCloneableType())
{
val2 = (TValue)((ICloneable)(object)item.Value).Clone();
}
else if (item.Value.IsGenericList())
{
Type type4 = item.Value.GetType().GetGenericArguments()[0];
MethodInfo methodInfo3 = ListExtensions.DeepCopyMethodInfo.MakeGenericMethod(type4);
val2 = (TValue)methodInfo3.Invoke(item.Value, new object[1] { item.Value });
}
else if (item.Value.IsGenericDictionary())
{
Type[] genericArguments2 = item.Value.GetType().GetGenericArguments();
Type type5 = genericArguments2[0];
Type type6 = genericArguments2[1];
MethodInfo methodInfo4 = DeepCopyMethodInfo.MakeGenericMethod(type5, type6);
val2 = (TValue)methodInfo4.Invoke(item.Value, new object[1] { item.Value });
}
else
{
val2 = item.Value;
}
dictionary.Add(val, val2);
}
return dictionary;
}
}
}