mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-22 22:07:59 +01:00
168 lines
No EOL
5.4 KiB
C#
168 lines
No EOL
5.4 KiB
C#
/*******************************************************************************************
|
|
* Author: Lane Gresham, AKA LaneMax
|
|
* Websites: http://resurgamstudios.com
|
|
* Description: Used for cgf mod, sizes the cgf object based of the raycast hit point in 2D.
|
|
*******************************************************************************************/
|
|
using UnityEngine;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
namespace CircularGravityForce
|
|
{
|
|
[RequireComponent(typeof(CGF2D))]
|
|
public class CGF_SizeByRaycast2D : MonoBehaviour
|
|
{
|
|
#region Properties
|
|
|
|
[SerializeField, Tooltip("Offset the raycast.")]
|
|
private float offsetRaycast = 1f;
|
|
public float OffsetRaycast
|
|
{
|
|
get { return offsetRaycast; }
|
|
set { offsetRaycast = value; }
|
|
}
|
|
|
|
[SerializeField, Tooltip("Max size that the circular gravity force can get.")]
|
|
private float maxCgfSize = 10f;
|
|
public float MaxCgfSize
|
|
{
|
|
get { return maxCgfSize; }
|
|
set { maxCgfSize = value; }
|
|
}
|
|
|
|
[SerializeField, Tooltip("Doesnt size box size x.")]
|
|
private bool dontSizeBoxSizeX = false;
|
|
public bool DontSizeBoxSizeX
|
|
{
|
|
get { return dontSizeBoxSizeX; }
|
|
set { dontSizeBoxSizeX = value; }
|
|
}
|
|
|
|
[SerializeField, Tooltip("Doesnt size box size y.")]
|
|
private bool dontSizeBoxSizeY = false;
|
|
public bool DontSizeBoxSizeY
|
|
{
|
|
get { return dontSizeBoxSizeY; }
|
|
set { dontSizeBoxSizeY = value; }
|
|
}
|
|
|
|
[SerializeField, Tooltip("Raycast hit point.")]
|
|
private Vector2 hitPoint;
|
|
public Vector2 HitPoint
|
|
{
|
|
get { return hitPoint; }
|
|
set { hitPoint = value; }
|
|
}
|
|
|
|
[SerializeField, Tooltip("Layer mask used with the ray cast.")]
|
|
private LayerMask layerMask = -1;
|
|
public LayerMask _layerMask
|
|
{
|
|
get { return layerMask; }
|
|
set { layerMask = value; }
|
|
}
|
|
|
|
private CGF2D cgf;
|
|
|
|
private float gizmoSize = .25f;
|
|
|
|
#endregion
|
|
|
|
#region Gizmos
|
|
|
|
void OnDrawGizmos()
|
|
{
|
|
Vector3 fwd = this.transform.TransformDirection(Vector3.right);
|
|
|
|
RaycastHit2D hitInfo = Physics2D.Raycast(this.transform.position, fwd, MaxCgfSize, _layerMask);
|
|
|
|
if (this.GetComponent<CGF>() != null)
|
|
{
|
|
gizmoSize = (this.GetComponent<CGF>().Size / 8f);
|
|
if (gizmoSize > .25f)
|
|
gizmoSize = .25f;
|
|
else if (gizmoSize < -.25f)
|
|
gizmoSize = -.25f;
|
|
}
|
|
|
|
Color activeColor = Color.cyan;
|
|
Color nonActiveColor = Color.white;
|
|
|
|
if (hitInfo.transform == null)
|
|
{
|
|
Gizmos.color = nonActiveColor;
|
|
Gizmos.DrawLine(new Vector3(this.transform.position.x, this.transform.position.y, 0f), new Vector3(this.transform.position.x, this.transform.position.y, 0f) + (fwd * MaxCgfSize));
|
|
return;
|
|
}
|
|
|
|
if (Vector2.Distance(this.transform.position, hitInfo.point) > maxCgfSize)
|
|
{
|
|
Gizmos.color = nonActiveColor;
|
|
Gizmos.DrawLine(new Vector3(this.transform.position.x, this.transform.position.y, 0f), hitInfo.point);
|
|
Gizmos.DrawSphere(hitInfo.point, gizmoSize);
|
|
return;
|
|
}
|
|
else if(hitInfo.transform != null)
|
|
{
|
|
Gizmos.color = activeColor;
|
|
Gizmos.DrawLine(new Vector3(this.transform.position.x, this.transform.position.y, 0f), hitInfo.point);
|
|
Gizmos.DrawSphere(hitInfo.point, gizmoSize);
|
|
Gizmos.DrawSphere((Vector3)hitInfo.point + (fwd * OffsetRaycast), gizmoSize);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Unity Functions
|
|
|
|
// Use this for initialization
|
|
void Start()
|
|
{
|
|
cgf = this.GetComponent<CGF2D>();
|
|
|
|
cgf.Size = maxCgfSize;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
Vector3 fwd = this.transform.TransformDirection(Vector3.right);
|
|
|
|
RaycastHit2D hitInfo = Physics2D.Raycast(this.transform.position, fwd, MaxCgfSize, _layerMask);
|
|
|
|
float setSize = cgf.Size;
|
|
|
|
if (Vector2.Distance(this.transform.position, hitInfo.point) > maxCgfSize)
|
|
{
|
|
setSize = maxCgfSize + OffsetRaycast;
|
|
hitPoint = hitInfo.point;
|
|
return;
|
|
}
|
|
|
|
if (Vector2.Distance(this.transform.position, hitInfo.point) == 0)
|
|
{
|
|
setSize = maxCgfSize + OffsetRaycast;
|
|
hitPoint = Vector2.zero;
|
|
}
|
|
else
|
|
{
|
|
setSize = Vector2.Distance(this.transform.position, hitInfo.point) + OffsetRaycast;
|
|
hitPoint = hitInfo.point;
|
|
}
|
|
|
|
if (cgf._shape2D != CGF2D.Shape2D.Box)
|
|
cgf.Size = setSize;
|
|
else
|
|
{
|
|
Vector2 setBoxSize = new Vector3(cgf.BoxSize.x, cgf.BoxSize.y);
|
|
if (!DontSizeBoxSizeX)
|
|
setBoxSize = new Vector3(setSize, setBoxSize.y);
|
|
if (!DontSizeBoxSizeY)
|
|
setBoxSize = new Vector3(setBoxSize.x, setSize);
|
|
|
|
cgf.BoxSize = setBoxSize;
|
|
}
|
|
}
|
|
#endregion
|
|
}
|
|
} |