FiE-Game/Assets/Material/GlowRedEye.mat

58 lines
1.4 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: GlowRedEye
m_Shader: {fileID: 4800000, guid: 11e762dd43e000746ba4023eb3c97658, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 4a6c57e134a2e4c46b4cfc376cf6e473, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _Contrast
second: 0.625
- first:
name: _EmissionGain
second: 0.9
- first:
name: _InvFade
second: 1.7
- first:
name: _Shininess
second: 0.7
m_Colors:
- first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _DiffuseColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _EmisColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _Emission
second: {r: 0, g: 0, b: 0, a: 0}
- first:
name: _EmissionColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _TintColor
second: {r: 0.75735295, g: 0.11694422, b: 0.11694422, a: 0.128}