mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 00:48:00 +01:00
440 lines
12 KiB
Text
440 lines
12 KiB
Text
Version = 1.8.4.27161;
|
|
CParticleEffect $LOCAL$/Resource
|
|
{
|
|
OnSpawn = "$LOCAL$/Spawner";
|
|
CustomAttributes = "$LOCAL$/_GlobalAttributes";
|
|
Autostart = true;
|
|
}
|
|
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_D158FB1D
|
|
{
|
|
EditorInfosIsBlockMinimized = 0;
|
|
Expression = "function void Eval()
|
|
{
|
|
Life = 0.2;
|
|
|
|
// here, grab a random spawn location in the \'ProjSpawnVolume\' shape.
|
|
// you can select that shape in the treeview and move it around in the viewport
|
|
// to make lightning start at different locations
|
|
Position = ProjSpawnMesh.samplePosition();
|
|
|
|
// next, reproject the start position on the mesh
|
|
// (this is because otherwise the trail evolver will make a trail from the
|
|
// original position to the projected position on the first frame)
|
|
//Position += ProjMesh.project(Position).xyz;
|
|
|
|
// random velocity on a squased sphere whose height is
|
|
// 0.3 times its equatorial radius. -> move faster horizontally
|
|
Velocity = vrand() * float3(1,0.3,1)*ProbeVelocity;
|
|
}
|
|
";
|
|
}
|
|
CActionFactoryWithChilds $LOCAL$/Spawner
|
|
{
|
|
ChildList =
|
|
{
|
|
"$LOCAL$/Source",
|
|
};
|
|
}
|
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_67949F4D
|
|
{
|
|
FieldName = "ColorCoeff";
|
|
}
|
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E7219408
|
|
{
|
|
SamplerName = "DisplacementWeight";
|
|
Times =
|
|
{
|
|
0.0000000e+000,
|
|
5.0000000e-001,
|
|
1.0000000e+000,
|
|
};
|
|
FloatValues =
|
|
{
|
|
3.5361910e-001,
|
|
1.7034518e+000,
|
|
3.5361910e-001,
|
|
};
|
|
FloatTangents =
|
|
{
|
|
0.0000000e+000,
|
|
1.3884335e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
-9.6360749e-001,
|
|
0.0000000e+000,
|
|
};
|
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_4B0C0AC6
|
|
{
|
|
ConstantAcceleration = float3(0.0000000e+000, 5.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_6DEC9E9F
|
|
{
|
|
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_E63D424E";
|
|
}
|
|
CParticleAttributeList $LOCAL$/_GlobalAttributes
|
|
{
|
|
AttributeList =
|
|
{
|
|
"$LOCAL$/CParticleAttributeDeclaration_9BDD555E",
|
|
"$LOCAL$/CParticleAttributeDeclaration_6085D8ED",
|
|
};
|
|
}
|
|
CParticleState $LOCAL$/CParticleState_37820737
|
|
{
|
|
StateName = "State_0";
|
|
Evolvers =
|
|
{
|
|
"$LOCAL$/CParticleEvolver_Physics_4B0C0AC6",
|
|
"$LOCAL$/LightningTrail",
|
|
};
|
|
}
|
|
CParticleDescriptor $LOCAL$/CParticleDescriptor_2830BC72
|
|
{
|
|
Samplers =
|
|
{
|
|
"$LOCAL$/CParticleSamplerShape_23C61C9B",
|
|
};
|
|
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_D158FB1D";
|
|
States =
|
|
{
|
|
"$LOCAL$/CParticleState_37820737",
|
|
};
|
|
}
|
|
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_6085D8ED
|
|
{
|
|
AttributeName = "Flux";
|
|
AttributeDescription = "Controls the amount of strokes\\nMultiplier of the \'Source\' layer\'s spawn-rate.";
|
|
DefaultValueF4 = float4(3.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
HasMin = true;
|
|
HasMax = true;
|
|
MaxValueF4 = float4(3.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_F6A6C829
|
|
{
|
|
FieldName = "PCoords";
|
|
FieldType = int3;
|
|
}
|
|
CParticleEvolver_Spawner $LOCAL$/LightningTrail
|
|
{
|
|
SpawnInterval = 5.0000001e-002;
|
|
LocalSpaceSpawn = true;
|
|
Descriptor = "$LOCAL$/CParticleDescriptor_EAA4F4AE";
|
|
}
|
|
CParticleState $LOCAL$/CParticleState_48BA6F7F
|
|
{
|
|
StateName = "State_0";
|
|
Evolvers =
|
|
{
|
|
"$LOCAL$/CParticleEvolver_Script_6DEC9E9F",
|
|
"$LOCAL$/CParticleEvolver_Physics_815F8FC3",
|
|
"$LOCAL$/CParticleEvolver_Field_11EF5012",
|
|
"$LOCAL$/CParticleEvolver_Field_25CAC61C",
|
|
"$LOCAL$/CParticleEvolver_Script_1CA6C021",
|
|
};
|
|
}
|
|
CParticleDescriptor $LOCAL$/CParticleDescriptor_EAA4F4AE
|
|
{
|
|
Renderer = "$LOCAL$/CParticleRenderer_List_6FEA4612";
|
|
CustomFields =
|
|
{
|
|
"$LOCAL$/CParticleFieldDeclaration_342360F8",
|
|
"$LOCAL$/CParticleFieldDeclaration_6ACE796C",
|
|
"$LOCAL$/CParticleFieldDeclaration_F6A6C829",
|
|
"$LOCAL$/CParticleFieldDeclaration_7F0885A0",
|
|
"$LOCAL$/CParticleFieldDeclaration_67949F4D",
|
|
};
|
|
Samplers =
|
|
{
|
|
"$LOCAL$/CParticleSamplerShape_627F92C7",
|
|
"$LOCAL$/CParticleSamplerCurve_31F983E2",
|
|
"$LOCAL$/CParticleSamplerProceduralTurbulence_E0F88948",
|
|
"$LOCAL$/CParticleSamplerCurve_E7219408",
|
|
"$LOCAL$/CParticleSamplerShape_79C1883D",
|
|
};
|
|
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_A9553A09";
|
|
States =
|
|
{
|
|
"$LOCAL$/CParticleState_48BA6F7F",
|
|
};
|
|
}
|
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_7F0885A0
|
|
{
|
|
FieldName = "Color";
|
|
FieldType = float4;
|
|
}
|
|
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_A9553A09
|
|
{
|
|
Expression = "function void Eval()
|
|
{
|
|
Life = 0.1;
|
|
|
|
// grab a random lightning texture from the atlas, for the ribbon.
|
|
// there are 16 sub-frames, whose IDs go from 0 to 15
|
|
TextureID = rand(0,16);
|
|
|
|
// color factor that we will apply to the sampled \'Color\' in an evolve script
|
|
// make particles spawned at the end of the trail\'s life dimmer, to avoid hard-ending trails.
|
|
ColorCoeff = ColorCoeffLookup.sample(spawner.LifeRatio);
|
|
|
|
//Position = ProjMesh.samplePosition();
|
|
// save RealPosition (see the evolvers on why we need this)
|
|
RealPosition = Position;
|
|
|
|
// velocity goes upwards, faster at the center of the trail (see the curve\'s shape)
|
|
Velocity = float3(0,1,0) * DisplacementWeight.sample(spawner.LifeRatio);
|
|
}
|
|
";
|
|
}
|
|
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_E0F88948
|
|
{
|
|
SamplerName = "Noise3D";
|
|
Scale = 2.5000000e-001;
|
|
Strength = 2.0000000e-001;
|
|
TimeScale = 1.0000000e+000;
|
|
TimeBase = 2.0000000e+000;
|
|
}
|
|
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_11EF5012
|
|
{
|
|
Name = "Color";
|
|
Evaluator = "$LOCAL$/CParticleSamplerCurve_870B473D";
|
|
}
|
|
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_4DAC29C5
|
|
{
|
|
Expression = "function void Eval()
|
|
{
|
|
// the other evolvers have computed a new Position, back it up in \'RealPosition\'
|
|
// (see the comments in the first script evolver for details)
|
|
RealPosition = Position;
|
|
|
|
// the projection evolver filled \'PCoords\' with the meshe\'s parametric coordinates for us.
|
|
// use this to grab the mesh normal where at the location we were reprojected on:
|
|
float3 meshNormalAtLocation = ProjMesh.sampleNormal(PCoords);
|
|
|
|
// sample the random procedural turbulent field to get a turbulent displacement:
|
|
float3 turb = Noise3D.sample(RealPosition);
|
|
|
|
// project this vector with the mesh normal, so that it becomes tangent to the triangle plane.
|
|
// this will effectively convert it to a 2D tangent turbulence, because we don\'t want
|
|
// the 3D turbulent vector to make the ribbon penetrate the mesh
|
|
float3 projTurb = turb + meshNormalAtLocation * max(0,-dot(turb, meshNormalAtLocation));
|
|
|
|
// patch the Position by moving it slightly away from the mesh surface along the mesh normal,
|
|
// and displace it by the turbulence vector.
|
|
float distanceToMesh = 0.05;
|
|
Position += meshNormalAtLocation * distanceToMesh + projTurb;
|
|
|
|
// apply our color coefficient to the RGBA color sampled in the CParticleEvolver_Field that
|
|
// was run before us:
|
|
Color *= ColorCoeff;
|
|
}
|
|
";
|
|
}
|
|
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_815F8FC3
|
|
{
|
|
}
|
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6ACE796C
|
|
{
|
|
FieldName = "RealPosition";
|
|
FieldType = float3;
|
|
TransformFilter = full;
|
|
}
|
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_870B473D
|
|
{
|
|
ValueType = Float4;
|
|
Times =
|
|
{
|
|
0.0000000e+000,
|
|
1.6905037e-001,
|
|
1.0000000e+000,
|
|
};
|
|
FloatValues =
|
|
{
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
3.4852638e+000,
|
|
6.2353525e+000,
|
|
2.6371586e+001,
|
|
9.5917916e-001,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
};
|
|
FloatTangents =
|
|
{
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
5.3765507e+000,
|
|
1.4243516e+001,
|
|
2.5521017e+001,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
};
|
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_E63D424E
|
|
{
|
|
Expression = "function void Eval()
|
|
{
|
|
// here, we have a problem:
|
|
// we can\'t yet (in popcorn 1.5.4) tell the ribbon renderer to use a custom field
|
|
// for position, and we want to manually shift the positions away from the mesh surface.
|
|
// if we shift the positions used for reprojection, they will shift from frame to frame
|
|
// and become dependent of the FPS.
|
|
// Therefore, we\'ll use a trick where we will \'backup\' the simulated position into a custom
|
|
// field named \'RealPosition\', then we\'ll shift the \'Position\' field to get it ready for rendering
|
|
// at the start of the next frame, we\'ll restore \'Position\' to the one saved in \'RealPosition\',
|
|
// so that simulation uses the correct value, not the one deformed for rendering.
|
|
|
|
// here, restore the projected position saved in the previous frame
|
|
Position = RealPosition;
|
|
|
|
// all the next evolvers in the state will work on this restored \'Position\',
|
|
// up to the last script evolver
|
|
}
|
|
";
|
|
}
|
|
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_25CAC61C
|
|
{
|
|
EditorInfosIsBlockMinimized = 0;
|
|
Name = "Size";
|
|
Evaluator = "$LOCAL$/CParticleSamplerCurve_F033910F";
|
|
}
|
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_31F983E2
|
|
{
|
|
EditorInfosIsBlockMinimized = 0;
|
|
SamplerName = "ColorCoeffLookup";
|
|
Times =
|
|
{
|
|
0.0000000e+000,
|
|
1.0000000e+000,
|
|
};
|
|
FloatValues =
|
|
{
|
|
1.0483411e+001,
|
|
1.3673043e-001,
|
|
};
|
|
FloatTangents =
|
|
{
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
-1.5378418e+001,
|
|
0.0000000e+000,
|
|
};
|
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F033910F
|
|
{
|
|
Times =
|
|
{
|
|
0.0000000e+000,
|
|
2.6556039e-001,
|
|
1.0000000e+000,
|
|
};
|
|
FloatValues =
|
|
{
|
|
0.0000000e+000,
|
|
7.1906403e-002,
|
|
2.3364559e-002,
|
|
};
|
|
FloatTangents =
|
|
{
|
|
0.0000000e+000,
|
|
1.4652826e-001,
|
|
0.0000000e+000,
|
|
0.0000000e+000,
|
|
-5.8887009e-002,
|
|
0.0000000e+000,
|
|
};
|
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_1CA6C021
|
|
{
|
|
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_4DAC29C5";
|
|
}
|
|
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_9BDD555E
|
|
{
|
|
AttributeName = "ProbeVelocity";
|
|
AttributeDescription = "Initial velocity of lightning strokes\\nDirectly controls the stroke length.";
|
|
DefaultValueF4 = float4(3.4574502e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
HasMin = true;
|
|
HasMax = true;
|
|
MaxValueF4 = float4(1.0000000e+002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
|
}
|
|
CActionFactoryParticleSpawnerBase $LOCAL$/Source
|
|
{
|
|
Descriptor = "$LOCAL$/CParticleDescriptor_2830BC72";
|
|
Infinite = true;
|
|
DurationInSeconds = 2.0000000e+000;
|
|
SpawnCount = 8.0000000e+001;
|
|
FluxFactorExpression = "Flux";
|
|
}
|
|
CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_976AB253
|
|
{
|
|
BillboardingMaterial = Additive_Soft;
|
|
Diffuse = "Textures/FX/Lightning_05.dds";
|
|
AtlasDefinition = "Textures/FX/AtlasX4.pkat";
|
|
}
|
|
CParticleRenderer_List $LOCAL$/CParticleRenderer_List_6FEA4612
|
|
{
|
|
Renderers =
|
|
{
|
|
"$LOCAL$/CParticleRenderer_Ribbon_976AB253",
|
|
};
|
|
}
|
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_342360F8
|
|
{
|
|
FieldName = "TextureID";
|
|
}
|
|
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_79C1883D
|
|
{
|
|
EditorInfosIsBlockMinimized = 0;
|
|
SamplerName = "Shape_0";
|
|
Shape = "$LOCAL$/CShapeDescriptor_1FDF7D44";
|
|
}
|
|
CShapeDescriptor $LOCAL$/CShapeDescriptor_1FDF7D44
|
|
{
|
|
}
|
|
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_627F92C7
|
|
{
|
|
EditorInfosIsBlockMinimized = 0;
|
|
SamplerName = "ProjMesh";
|
|
Shape = "$LOCAL$/CShapeDescriptor_1AAF32F4";
|
|
}
|
|
CShapeDescriptor $LOCAL$/CShapeDescriptor_1AAF32F4
|
|
{
|
|
ShapeType = SPHERE;
|
|
Radius = 5.0000000e-001;
|
|
MeshResource = "Meshes/VenusHigh.pkmm";
|
|
}
|
|
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_23C61C9B
|
|
{
|
|
SamplerName = "ProjSpawnMesh";
|
|
Shape = "$LOCAL$/CShapeDescriptor_E20159FA";
|
|
}
|
|
CShapeDescriptor $LOCAL$/CShapeDescriptor_E20159FA
|
|
{
|
|
ShapeType = SPHERE;
|
|
Radius = 5.0000000e-001;
|
|
}
|