mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-25 23:17:58 +01:00
491 lines
12 KiB
C#
491 lines
12 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Networking;
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[RequireComponent(typeof(Collider))]
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public class FieDetector : NetworkBehaviour
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{
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public delegate void FieDetecterChangeDelegate(FieGameCharacter fromCharacter, FieGameCharacter toCharacter);
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public delegate void FieDetectorLocateDelegate(FieGameCharacter targetCharacter);
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private const float INPUT_CROSS_THLESHOLD = 0.75f;
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[SerializeField]
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private Transform _parentTransform;
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[SerializeField]
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public string enemyTag;
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[SerializeField]
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public string friendTag;
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private Dictionary<int, FieGameCharacter> _locatedObjectList = new Dictionary<int, FieGameCharacter>();
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private FieGameCharacter _lockonTargetObject;
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private bool _isAnythingDetected;
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public FieGameCharacter lockonTargetObject
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{
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get
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{
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return _lockonTargetObject;
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}
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private set
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{
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if (value == null)
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{
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_lockonTargetObject = null;
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}
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else if (_lockonTargetObject != null && value.GetInstanceID() == _lockonTargetObject.GetInstanceID())
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{
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return;
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}
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if (this.targetChangedEvent != null)
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{
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this.targetChangedEvent(_lockonTargetObject, value);
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}
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_lockonTargetObject = value;
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_isAnythingDetected = true;
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}
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}
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public event FieDetecterChangeDelegate targetChangedEvent;
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public event FieDetectorLocateDelegate missedEvent;
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public event FieDetectorLocateDelegate locatedEvent;
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public event FieDetectorLocateDelegate intoTheBattleEvent;
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public event FieDetectorLocateDelegate completelyMissedEvent;
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public void Initialize()
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{
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_locatedObjectList = new Dictionary<int, FieGameCharacter>();
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_lockonTargetObject = null;
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}
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public void Update()
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{
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if (_isAnythingDetected && (lockonTargetObject == null || lockonTargetObject.damageSystem.isDying))
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{
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lockonTargetObject = getNearestEnemyGameCharacter(-1);
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if (lockonTargetObject == null)
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{
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if (this.missedEvent != null)
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{
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this.missedEvent(null);
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}
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if (this.completelyMissedEvent != null)
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{
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this.completelyMissedEvent(null);
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}
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_isAnythingDetected = false;
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}
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}
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}
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public void setLockonTargetDynamic(FieGameCharacter targetCharacter)
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{
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_lockonTargetObject = targetCharacter;
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}
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public void OnTriggerEnter(Collider collider)
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{
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if (!(collider.tag != "Enemy") || !(collider.tag != "Player"))
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{
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FieCollider component = collider.GetComponent<FieCollider>();
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if (!(component == null) && component.isRoot)
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{
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FieGameCharacter parentGameCharacter = component.getParentGameCharacter();
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if (!(parentGameCharacter == null))
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{
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int instanceID = parentGameCharacter.GetInstanceID();
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if (!_locatedObjectList.ContainsKey(instanceID))
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{
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_locatedObjectList[parentGameCharacter.GetInstanceID()] = parentGameCharacter;
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if (this.locatedEvent != null)
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{
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this.locatedEvent(parentGameCharacter);
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}
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}
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if (lockonTargetObject == null && enemyTag == collider.tag)
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{
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lockonTargetObject = parentGameCharacter;
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if (this.intoTheBattleEvent != null)
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{
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this.intoTheBattleEvent(parentGameCharacter);
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}
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}
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}
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}
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}
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}
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public void OnTriggerExit(Collider collider)
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{
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if (!(collider.tag != "Enemy") || !(collider.tag != "Player"))
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{
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FieCollider component = collider.GetComponent<FieCollider>();
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if (!(component == null) && component.isRoot)
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{
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FieGameCharacter parentGameCharacter = component.getParentGameCharacter();
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if (!(parentGameCharacter == null))
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{
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int instanceID = parentGameCharacter.GetInstanceID();
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if (_locatedObjectList.ContainsKey(instanceID))
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{
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if (lockonTargetObject != null)
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{
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if (lockonTargetObject.GetInstanceID() == instanceID)
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{
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lockonTargetObject = getNearestEnemyGameCharacter(lockonTargetObject.GetInstanceID());
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}
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}
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else
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{
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lockonTargetObject = getNearestEnemyGameCharacter(-1);
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}
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if (lockonTargetObject == null)
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{
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lockonTargetObject = getNearestEnemyGameCharacter(instanceID);
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}
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if (this.missedEvent != null)
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{
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this.missedEvent(parentGameCharacter);
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}
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if (lockonTargetObject == null)
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{
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if (this.completelyMissedEvent != null)
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{
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this.completelyMissedEvent(null);
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}
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_isAnythingDetected = false;
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}
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_locatedObjectList.Remove(instanceID);
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}
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}
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}
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}
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}
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public Transform getNearestEnemyTransform(bool isCenter = false)
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{
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cleanupListsData();
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if (_locatedObjectList.Count <= 0)
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{
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return null;
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}
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FieGameCharacter fieGameCharacter = null;
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float num = 3.40282347E+38f;
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foreach (int key in _locatedObjectList.Keys)
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{
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if (_locatedObjectList[key].tag == enemyTag)
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{
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float num2 = Vector3.Distance(_parentTransform.position, _locatedObjectList[key].transform.position);
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if (num > num2)
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{
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fieGameCharacter = _locatedObjectList[key];
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num = num2;
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}
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}
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}
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if (fieGameCharacter != null && lockonTargetObject == null)
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{
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lockonTargetObject = fieGameCharacter.GetComponent<FieGameCharacter>();
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}
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return (!(fieGameCharacter != null)) ? null : ((!isCenter) ? fieGameCharacter.transform : fieGameCharacter.centerTransform);
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}
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public Transform getRandomEnemyTransform(bool isCenter = false, int seed = 0)
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{
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cleanupListsData();
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if (_locatedObjectList.Count <= 0)
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{
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return null;
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}
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List<int> list = new List<int>();
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foreach (int key2 in _locatedObjectList.Keys)
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{
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if (_locatedObjectList[key2].tag == enemyTag)
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{
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list.Add(key2);
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}
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}
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if (list.Count <= 0)
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{
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return null;
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}
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int key = list[0];
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if (list.Count > 1)
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{
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key = Random.Range(0, list.Count);
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key = list[key];
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}
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if (_locatedObjectList.ContainsKey(key))
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{
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if (isCenter)
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{
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return _locatedObjectList[key].centerTransform;
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}
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return _locatedObjectList[key].transform;
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}
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return null;
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}
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public FieGameCharacter getNearestEnemyGameCharacter(int ignoreID)
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{
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Transform nearestEnemyTransform = getNearestEnemyTransform();
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if (nearestEnemyTransform != null)
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{
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FieGameCharacter component = nearestEnemyTransform.GetComponent<FieGameCharacter>();
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if (component != null)
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{
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if (component.GetInstanceID() == ignoreID)
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{
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return null;
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}
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return component;
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}
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}
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return null;
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}
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public FieGameCharacter getNearestEnemyGameCharacter()
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{
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Transform nearestEnemyTransform = getNearestEnemyTransform();
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if (nearestEnemyTransform != null)
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{
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FieGameCharacter component = nearestEnemyTransform.GetComponent<FieGameCharacter>();
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if (component != null)
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{
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return component;
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}
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}
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return null;
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}
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public FieGameCharacter getRandomEnemyGameCharacter()
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{
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Transform randomEnemyTransform = getRandomEnemyTransform();
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if (randomEnemyTransform != null)
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{
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FieGameCharacter component = randomEnemyTransform.GetComponent<FieGameCharacter>();
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if (component != null)
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{
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return component;
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}
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}
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return null;
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}
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public Transform getLockonEnemyTransform(bool isCenter = false)
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{
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if (lockonTargetObject != null)
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{
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return (!isCenter) ? lockonTargetObject.transform : lockonTargetObject.centerTransform;
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}
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return getNearestEnemyTransform(isCenter);
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}
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public FieGameCharacter getLockonEnemyGameCharacter()
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{
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Transform lockonEnemyTransform = getLockonEnemyTransform();
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if (lockonEnemyTransform != null)
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{
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FieGameCharacter component = lockonEnemyTransform.GetComponent<FieGameCharacter>();
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if (component != null)
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{
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return component;
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}
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}
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return null;
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}
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public FieGameCharacter ChangeLockonTargetByInstanceID(int instanceId)
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{
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cleanupListsData();
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if (_locatedObjectList.ContainsKey(instanceId))
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{
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lockonTargetObject = _locatedObjectList[instanceId];
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return lockonTargetObject;
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}
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return null;
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}
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public bool isTargetting(FieGameCharacter gameCharacter)
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{
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if (gameCharacter == null)
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{
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return false;
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}
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return lockonTargetObject != null && lockonTargetObject.GetInstanceID() == gameCharacter.GetInstanceID();
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}
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public FieGameCharacter ChangeLockonTargetFromNearestWorldPosition(Vector3 worldPosition, float distanceThreadshold)
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{
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worldPosition.z = 0f;
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Dictionary<int, Vector3> dictionary = new Dictionary<int, Vector3>();
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Dictionary<int, float> dictionary2 = new Dictionary<int, float>();
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int num = -1;
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if (lockonTargetObject != null)
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{
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num = lockonTargetObject.GetInstanceID();
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}
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cleanupListsData();
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foreach (KeyValuePair<int, FieGameCharacter> locatedObject in _locatedObjectList)
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{
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if (!(locatedObject.Value == null) && !(locatedObject.Value.tag != enemyTag))
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{
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int instanceID = locatedObject.Value.GetInstanceID();
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if (instanceID != num)
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{
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Dictionary<int, Vector3> dictionary3 = dictionary;
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int key = instanceID;
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Vector3 position = locatedObject.Value.centerTransform.position;
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float x = position.x;
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Vector3 position2 = locatedObject.Value.centerTransform.position;
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dictionary3[key] = new Vector3(x, position2.y, 0f);
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}
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}
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}
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if (dictionary.Count <= 0)
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{
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return lockonTargetObject;
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}
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foreach (KeyValuePair<int, Vector3> item in dictionary)
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{
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float num2 = Vector3.Distance(item.Value, worldPosition);
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if (!(num2 > distanceThreadshold))
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{
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dictionary2[item.Key] = num2;
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}
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}
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if (dictionary2.Count <= 0)
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{
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return lockonTargetObject;
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}
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IOrderedEnumerable<KeyValuePair<int, float>> orderedEnumerable = from entry in dictionary2
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orderby entry.Value
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select entry;
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if (orderedEnumerable == null)
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{
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return lockonTargetObject;
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}
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if (orderedEnumerable.Count() <= 0)
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{
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return lockonTargetObject;
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}
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foreach (KeyValuePair<int, float> item2 in orderedEnumerable)
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{
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if (_locatedObjectList.ContainsKey(item2.Key))
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{
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lockonTargetObject = _locatedObjectList[item2.Key];
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break;
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}
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}
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return lockonTargetObject;
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}
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public FieGameCharacter ChangeLockonTargetByScreenDirection(Camera camera, Vector3 inputVector)
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{
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if (camera == null)
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{
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return null;
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}
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if (lockonTargetObject == null)
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{
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return null;
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}
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inputVector.Normalize();
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Vector3 vector = camera.WorldToScreenPoint(lockonTargetObject.centerTransform.position);
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Dictionary<int, Vector3> dictionary = new Dictionary<int, Vector3>();
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Dictionary<int, float> dictionary2 = new Dictionary<int, float>();
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int instanceID = lockonTargetObject.GetInstanceID();
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cleanupListsData();
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foreach (KeyValuePair<int, FieGameCharacter> locatedObject in _locatedObjectList)
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{
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if (!(locatedObject.Value == null) && !(locatedObject.Value.tag != enemyTag))
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{
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int instanceID2 = locatedObject.Value.GetInstanceID();
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if (instanceID2 != instanceID)
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{
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dictionary[instanceID2] = camera.WorldToScreenPoint(locatedObject.Value.centerTransform.position);
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}
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}
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}
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if (dictionary.Count <= 0)
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{
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return lockonTargetObject;
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}
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foreach (KeyValuePair<int, Vector3> item in dictionary)
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{
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Vector3 lhs = vector - item.Value;
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lhs.Normalize();
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float num = Vector3.Dot(lhs, inputVector);
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if (num <= 0.75f)
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{
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float num2 = 1f + num;
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num2 = Mathf.Abs(Vector3.Distance(item.Value, vector)) * num2;
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dictionary2[item.Key] = num2;
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}
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}
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if (dictionary2.Count <= 0)
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{
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return lockonTargetObject;
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}
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IOrderedEnumerable<KeyValuePair<int, float>> orderedEnumerable = from entry in dictionary2
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orderby entry.Value
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select entry;
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if (orderedEnumerable == null)
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{
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return lockonTargetObject;
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}
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if (orderedEnumerable.Count() <= 0)
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{
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return lockonTargetObject;
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}
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foreach (KeyValuePair<int, float> item2 in orderedEnumerable)
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{
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if (_locatedObjectList.ContainsKey(item2.Key))
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{
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lockonTargetObject = _locatedObjectList[item2.Key];
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break;
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}
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}
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return lockonTargetObject;
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}
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private void cleanupListsData()
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{
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List<int> list = new List<int>();
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foreach (KeyValuePair<int, FieGameCharacter> locatedObject in _locatedObjectList)
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{
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if (locatedObject.Value == null)
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{
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list.Add(locatedObject.Key);
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}
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}
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foreach (int item in list)
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{
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_locatedObjectList.Remove(item);
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}
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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bool result = default(bool);
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return result;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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}
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}
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