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https://github.com/FriendshipIsEpic/FiE-Game.git
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33 lines
759 B
C#
33 lines
759 B
C#
using UnityEngine;
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using System.Collections;
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[RequireComponent(typeof(Light))]
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public class PlaygroundFlickeringPointLight : MonoBehaviour {
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public float flickerSpeed = 10f;
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public float minimumLight = .3f;
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public float maximumLight = 1f;
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private Light _thisLight;
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private float _targetLightValue;
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void Start ()
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{
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_thisLight = GetComponent<Light>();
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SetTargetLightValue();
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}
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void Update ()
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{
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if (_thisLight.intensity<_targetLightValue-.1||_thisLight.intensity>_targetLightValue+.1)
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_thisLight.intensity = Mathf.Lerp(_thisLight.intensity, _targetLightValue, flickerSpeed * Time.deltaTime);
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else
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SetTargetLightValue();
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}
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void SetTargetLightValue ()
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{
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_targetLightValue = Random.Range (minimumLight, maximumLight);
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}
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}
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