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63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
// Amplify Bloom - Advanced Bloom Post-Effect for Unity
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using UnityEngine;
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namespace AmplifyBloom
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{
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[Serializable]
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public class VersionInfo
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{
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public const byte Major = 1;
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public const byte Minor = 0;
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public const byte Release = 8;
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private static string StageSuffix = "_dev001";
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public static string StaticToString()
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{
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return string.Format( "{0}.{1}.{2}", Major, Minor, Release ) + StageSuffix;
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}
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public override string ToString()
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{
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return string.Format( "{0}.{1}.{2}", m_major, m_minor, m_release ) + StageSuffix;
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}
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public int Number { get { return m_major * 100 + m_minor * 10 + m_release; } }
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[SerializeField]
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private int m_major;
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[SerializeField]
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private int m_minor;
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[SerializeField]
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private int m_release;
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VersionInfo()
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{
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m_major = Major;
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m_minor = Minor;
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m_release = Release;
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}
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VersionInfo( byte major, byte minor, byte release )
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{
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m_major = major;
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m_minor = minor;
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m_release = release;
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}
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public static VersionInfo Current()
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{
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return new VersionInfo( Major, Minor, Release );
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}
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public static bool Matches( VersionInfo version )
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{
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return ( Major == version.m_major ) && ( Minor == version.m_minor ) && ( Release == version.m_release );
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}
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}
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}
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