FiE-Game/src/Fie/Enemies/HoovesRaces/ChangelingAlpha/FieStateMachineChangelingAlphaShout.cs
2023-07-19 15:41:59 +01:00

119 lines
3 KiB
C#

using Fie.Manager;
using Fie.Object;
using Spine;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
{
public class FieStateMachineChangelingAlphaShout : FieStateMachineGameCharacterBase
{
private enum FireState
{
SHOUT_START,
SHOUT_END
}
private Type _nextState = typeof(FieStateMachineCommonIdle);
private FireState _fireState;
private bool _isEnd;
private float _endTime = 3.40282347E+38f;
private float _timeCount;
private bool _isFinished;
public override void updateState<T>(ref T gameCharacter)
{
if (gameCharacter is FieChangelingAlpha)
{
_timeCount += Time.deltaTime;
FieChangelingAlpha changelingAlpha = gameCharacter as FieChangelingAlpha;
switch (_fireState)
{
case FireState.SHOUT_START:
{
TrackEntry trackEntry = changelingAlpha.animationManager.SetAnimation(12, isLoop: false, isForceSet: true);
if (trackEntry != null)
{
trackEntry.Complete += delegate
{
changelingAlpha.animationManager.SetAnimation(0, isLoop: true);
_nextState = typeof(FieStateMachineCommonIdle);
_isEnd = true;
};
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
{
if (e.Data.Name == "finished")
{
_nextState = typeof(FieStateMachineCommonIdle);
_isEnd = true;
}
};
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaShout>(changelingAlpha.mouthTransform, Vector3.zero, null, changelingAlpha);
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaReflectionShout>(changelingAlpha.mouthTransform, Vector3.zero, null, changelingAlpha);
FieManagerBehaviour<FieGameCameraManager>.I.setWiggler(1f, 10, Vector3.one * 0.2f);
}
else
{
_isEnd = true;
}
_fireState = FireState.SHOUT_END;
break;
}
}
if (_timeCount > _endTime)
{
_isEnd = true;
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
FieChangelingAlpha fieChangelingAlpha = gameCharacter as FieChangelingAlpha;
if (!(fieChangelingAlpha == null))
{
autoFlipToEnemy(fieChangelingAlpha);
fieChangelingAlpha.isEnableAutoFlip = false;
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
FieChangelingAlpha fieChangelingAlpha = gameCharacter as FieChangelingAlpha;
if (!(fieChangelingAlpha == null))
{
fieChangelingAlpha.isEnableAutoFlip = true;
}
}
public override List<Type> getAllowedStateList()
{
List<Type> list = new List<Type>();
list.Add(typeof(FieStateMachineChangelingAlphaConcentration));
list.Add(typeof(FieStateMachineChangelingAlphaCharge));
list.Add(typeof(FieStateMachineChangelingAlphaZeroDistanceCharge));
return list;
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override bool isFinished()
{
return _isFinished;
}
}
}