mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-24 22:47:59 +01:00
124 lines
No EOL
4.9 KiB
XML
124 lines
No EOL
4.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{3F8B612E-F725-44A0-868A-0AE7BE3B85EA}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>Library</OutputType>
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<LangVersion>7.3</LangVersion>
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<AssemblyName>FriendshipIsEpic</AssemblyName>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<OutputPath>bin\Debug\</OutputPath>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<OutputPath>bin\Release\</OutputPath>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\**" />
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</ItemGroup>
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<ItemGroup>
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<None Include=".gitattributes" />
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<None Include=".gitignore" />
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<None Include="Assets\AnimationClip\**" />
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<None Include="Assets\AnimatorController\**" />
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<None Include="Assets\AudioClip\**" />
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<None Include="Assets\Avatar\**" />
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<None Include="Assets\ComputeShader\**" />
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<None Include="Assets\Cubemap\**" />
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<None Include="Assets\Font\**" />
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<None Include="Assets\Material\**" />
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<None Include="Assets\Mesh\**" />
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<None Include="Assets\PhysicMaterial\**" />
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<None Include="Assets\Prefab\**" />
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<None Include="Assets\ProceduralMaterial\**" />
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<None Include="Assets\ProceduralTexture\**" />
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<None Include="Assets\Resources\**" />
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<None Include="Assets\Scenes\**" />
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<None Include="Assets\Shader\**" />
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<None Include="Assets\Sprite\**" />
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<None Include="Assets\SubstanceArchive\**" />
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<None Include="Assets\Texture2D\**" />
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<None Include="packages.config" />
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<None Include="README.md" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="BGM & Gameplay video.txt" />
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<Content Include="test user credentials %28not available%29.txt" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Reference Include="AmplifyBloom, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>packages\AmplifyBloom.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-Boo">
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<HintPath>packages\Assembly-Boo.dll</HintPath>
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</Reference>
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<Reference Include="Boo.Lang">
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<HintPath>packages\Boo.Lang.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Posix">
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<HintPath>packages\Mono.Posix.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Security">
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<HintPath>packages\Mono.Security.dll</HintPath>
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</Reference>
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<Reference Include="MoodkieSecurity">
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<HintPath>packages\MoodkieSecurity.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.configuration" />
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<Reference Include="System.Core">
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<HintPath>packages\System.Core.dll</HintPath>
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</Reference>
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<Reference Include="System.Security" />
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<Reference Include="System.XML" />
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<Reference Include="UnityEngine">
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<HintPath>packages\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking" Version="1.0.0.0">
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<HintPath>packages\UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PlaymodeTestsRunner">
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<HintPath>packages\UnityEngine.PlaymodeTestsRunner.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI" Version="1.0.0.0">
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<HintPath>packages\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="Photon3Unity3D" Version="4.1.1.6">
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<HintPath>packages\Photon3Unity3D.dll</HintPath>
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</Reference>
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<Reference Include="PlayMaker" Version="1.6.0.0">
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<HintPath>packages\PlayMaker.dll</HintPath>
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</Reference>
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<Reference Include="Rewired_Core" Version="1.0.0.0">
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<HintPath>packages\Rewired_Core.dll</HintPath>
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</Reference>
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<Reference Include="ES2">
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<HintPath>packages\ES2.dll</HintPath>
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</Reference>
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<Reference Include="BehaviorDesignerRuntime">
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<HintPath>packages\BehaviorDesignerRuntime.dll</HintPath>
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</Reference>
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<Reference Include="UnityScript.Lang">
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<HintPath>packages\UnityScript.Lang.dll</HintPath>
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</Reference>
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<Reference Include="XInputDotNetPure">
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<HintPath>packages\XInputDotNetPure.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |