mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-25 15:08:00 +01:00
43 lines
No EOL
1.4 KiB
GLSL
43 lines
No EOL
1.4 KiB
GLSL
Shader "ZFS Shaders/ZFS_Flat_Pro_PanXY" {
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Properties {
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_Brightness ("Brightness", Float) = 1
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_Intensity ("Intensity", Float) = 1
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[MaterialToggle] _Gradient_Or_Solid_Color ("Gradient_Or_Solid_Color", Float) = 1
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_Gradient_Color ("Gradient_Color", 2D) = "white" {}
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_Solid_Color ("Solid_Color", Vector) = (0.1764706,0.5229208,1,1)
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_Texture ("Texture", 2D) = "white" {}
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_Gradient_Texture_Decay ("Gradient_Texture_Decay", 2D) = "white" {}
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_Decay ("Decay", Range(0.05, 0.95)) = 0.3
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[MaterialToggle] _Mask ("Mask", Float) = 1
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[MaterialToggle] _Make_Same_As_Mask ("Make_Same_As_Mask", Float) = 0
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_Mask_Texture ("Mask_Texture", 2D) = "white" {}
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[MaterialToggle] _Edge_Detection ("Edge_Detection", Float) = 1
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_Edge_Detection_Distance ("Edge_Detection_Distance", Float) = 3
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_Gradient_Edge_Detection ("Gradient_Edge_Detection", 2D) = "white" {}
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[MaterialToggle] _Soft_Texture ("Soft_Texture", Float) = -1.398039
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_EmissionGain ("Emission Gain", Range(0, 1)) = 0.3
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_Pan_SpeedY ("Pan_SpeedY", Float) = 0.1
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_Pan_SpeedX ("Pan_SpeedX", Float) = 0
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}
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//DummyShaderTextExporter
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SubShader{
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Tags { "RenderType" = "Opaque" }
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LOD 200
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CGPROGRAM
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#pragma surface surf Standard
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#pragma target 3.0
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struct Input
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{
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float2 uv_MainTex;
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};
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void surf(Input IN, inout SurfaceOutputStandard o)
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{
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o.Albedo = 1;
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}
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ENDCG
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}
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Fallback "Diffuse"
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//CustomEditor "ShaderForgeMaterialInspector"
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} |