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34 lines
No EOL
1.2 KiB
C#
34 lines
No EOL
1.2 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace PigeonCoopToolkit.Utillities.Editor
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{
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[CustomPropertyDrawer(typeof(Range))]
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public class RangePropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(UnityEngine.Rect position, SerializedProperty property, UnityEngine.GUIContent label)
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{
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SerializedProperty Min = property.FindPropertyRelative("Min");
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SerializedProperty Max = property.FindPropertyRelative("Max");
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Vector2 newMinMax = Vector2.zero;
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position.height = 16;
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EditorGUI.LabelField(position, label);
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position.y += 20;
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position.width = position.width / 2;
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newMinMax.x = EditorGUI.FloatField(position, "Min", Min.floatValue);
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position.x += position.width;
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newMinMax.y = EditorGUI.FloatField(position, "Max", Max.floatValue);
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if (newMinMax.x > newMinMax.y)
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newMinMax.x = newMinMax.y;
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Min.floatValue = newMinMax.x;
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Max.floatValue = newMinMax.y;
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return base.GetPropertyHeight(property, label) + 20;
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}
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}
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} |