FiE-Game/Assets/Resources/Hidden_Ultimate_Bloom.shader

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Shader "Hidden/Ultimate/Bloom" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_AdditiveTexture ("Base (RGB)", 2D) = "black" {}
_OffsetInfos ("HorizontalOffset", Vector) = (0,0,0,0)
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard
#pragma target 3.0
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutputStandard o)
{
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
}