FiE-Game/Assets/Plugins/GameDataEditor/IGDEData.cs
2023-07-19 18:11:02 +01:00

27 lines
No EOL
471 B
C#

// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// GameDataEditor.IGDEData
using System.Collections.Generic;
namespace GameDataEditor
{
public abstract class IGDEData
{
protected string _key;
public string Key
{
get
{
return _key;
}
private set
{
_key = value;
}
}
public abstract void LoadFromDict(string key, Dictionary<string, object> dict);
public abstract void LoadFromSavedData(string key);
}
}