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27 lines
No EOL
471 B
C#
27 lines
No EOL
471 B
C#
// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.IGDEData
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using System.Collections.Generic;
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namespace GameDataEditor
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{
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public abstract class IGDEData
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{
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protected string _key;
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public string Key
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{
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get
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{
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return _key;
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}
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private set
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{
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_key = value;
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}
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}
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public abstract void LoadFromDict(string key, Dictionary<string, object> dict);
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public abstract void LoadFromSavedData(string key);
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}
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} |