mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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72 lines
No EOL
1.5 KiB
C#
72 lines
No EOL
1.5 KiB
C#
// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDEReadSceneCustomData
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using System.Collections.Generic;
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using GameDataEditor;
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namespace GameDataEditor
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{
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public class GDEReadSceneCustomData : IGDEData
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{
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private static string descriptionKey = "description";
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private string _description;
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public string description
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{
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get
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{
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return _description;
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}
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set
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{
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if (_description != value)
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{
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_description = value;
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GDEDataManager.SetString(_key + "_" + descriptionKey, _description);
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}
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}
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}
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public GDEReadSceneCustomData()
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{
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_key = string.Empty;
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}
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public GDEReadSceneCustomData(string key)
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{
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_key = key;
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}
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public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
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{
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_key = dataKey;
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if (dict == null)
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{
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LoadFromSavedData(dataKey);
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return;
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}
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dict.TryGetString(descriptionKey, out _description);
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LoadFromSavedData(dataKey);
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}
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public override void LoadFromSavedData(string dataKey)
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{
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_key = dataKey;
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_description = GDEDataManager.GetString(_key + "_" + descriptionKey, _description);
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}
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public void Reset_description()
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{
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GDEDataManager.ResetToDefault(_key, descriptionKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(descriptionKey, out _description);
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}
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public void ResetAll()
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{
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GDEDataManager.ResetToDefault(_key, descriptionKey);
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GDEDataManager.Get(_key, out var data);
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LoadFromDict(_key, data);
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}
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}
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} |