FiE-Game/Assets/Plugins/GameDataEditor/GDEDataManager.cs
2023-07-19 18:11:02 +01:00

1139 lines
No EOL
22 KiB
C#

// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// GameDataEditor.GDEDataManager
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using GameDataEditor;
using UnityEngine;
namespace GameDataEditor
{
public class GDEDataManager
{
private static bool isInitialized;
private static Dictionary<string, object> dataDictionary;
private static Dictionary<string, List<string>> dataKeysBySchema;
private static string _dataFilePath;
public static Dictionary<string, object> DataDictionary => dataDictionary;
public static string DataFilePath
{
get
{
return _dataFilePath;
}
private set
{
_dataFilePath = value;
}
}
public static bool Init(string filePath, bool encrypted = false)
{
bool result = true;
if (isInitialized)
{
return result;
}
try
{
DataFilePath = filePath;
TextAsset dataAsset = Resources.Load(DataFilePath) as TextAsset;
Init(dataAsset, encrypted);
isInitialized = true;
}
catch (Exception message)
{
Debug.LogError(message);
result = false;
}
return result;
}
public static bool Init(TextAsset dataAsset, bool encrypted = false)
{
bool result = true;
if (isInitialized)
{
return result;
}
if (dataAsset == null)
{
Debug.LogError("GDEInit: TextAsset is null!");
return false;
}
try
{
string empty = string.Empty;
empty = ((!encrypted) ? dataAsset.text : DecryptGDEData(dataAsset.bytes));
InitFromText(empty);
isInitialized = true;
}
catch (Exception message)
{
Debug.LogError(message);
result = false;
}
return result;
}
public static bool InitFromText(string dataString)
{
bool result = true;
if (isInitialized)
{
return result;
}
try
{
dataDictionary = Json.Deserialize(dataString) as Dictionary<string, object>;
BuildDataKeysBySchemaList();
isInitialized = true;
}
catch (Exception message)
{
Debug.LogError(message);
result = false;
}
return result;
}
public static string DecryptGDEData(byte[] encryptedContent)
{
GDECrypto gDECrypto = null;
TextAsset textAsset = (TextAsset)Resources.Load("gde_meta_data", typeof(TextAsset));
byte[] buffer = Convert.FromBase64String(textAsset.text);
Resources.UnloadAsset(textAsset);
using (MemoryStream serializationStream = new MemoryStream(buffer))
{
BinaryFormatter binaryFormatter = new BinaryFormatter();
gDECrypto = (GDECrypto)binaryFormatter.Deserialize(serializationStream);
}
string result = string.Empty;
if (gDECrypto != null)
{
result = gDECrypto.Decrypt(encryptedContent);
}
return result;
}
private static void BuildDataKeysBySchemaList()
{
dataKeysBySchema = new Dictionary<string, List<string>>();
foreach (KeyValuePair<string, object> item in dataDictionary)
{
if (!item.Key.StartsWith("_gdeSchema_"))
{
Dictionary<string, object> variable = item.Value as Dictionary<string, object>;
variable.TryGetString("_gdeSchema", out var value);
if (dataKeysBySchema.TryGetValue(value, out var value2))
{
value2.Add(item.Key);
continue;
}
value2 = new List<string>();
value2.Add(item.Key);
dataKeysBySchema.Add(value, value2);
}
}
}
public static bool Get(string key, out Dictionary<string, object> data)
{
if (dataDictionary == null)
{
data = null;
return false;
}
bool flag = true;
flag = dataDictionary.TryGetValue(key, out var value);
data = value as Dictionary<string, object>;
return flag;
}
public static bool GetAllDataBySchema(string schema, out Dictionary<string, object> data)
{
if (dataDictionary == null)
{
data = null;
return false;
}
bool result = true;
data = new Dictionary<string, object>();
if (dataKeysBySchema.TryGetValue(schema, out var value))
{
foreach (string item in value)
{
if (Get(item, out var data2))
{
data.Add(item.Clone().ToString(), data2.DeepCopy());
}
}
}
else
{
result = false;
}
return result;
}
public static bool GetAllDataKeysBySchema(string schema, out List<string> dataKeys)
{
if (dataDictionary == null)
{
dataKeys = null;
return false;
}
return dataKeysBySchema.TryGetValue(schema, out dataKeys);
}
public static void ResetToDefault(string itemName, string fieldName)
{
PlayerPrefs.DeleteKey(itemName + "_" + fieldName);
}
public static string GetString(string key, string defaultVal)
{
string text = defaultVal;
try
{
text = PlayerPrefs.GetString(key, text);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return text;
}
public static List<string> GetStringList(string key, List<string> defaultVal)
{
List<string> result = defaultVal;
try
{
result = GDEPPX.GetStringList(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static List<List<string>> GetStringTwoDList(string key, List<List<string>> defaultVal)
{
List<List<string>> result = defaultVal;
try
{
result = GDEPPX.Get2DStringList(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static int GetInt(string key, int defaultVal)
{
int num = defaultVal;
try
{
num = PlayerPrefs.GetInt(key, num);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return num;
}
public static List<int> GetIntList(string key, List<int> defaultVal)
{
List<int> result = defaultVal;
try
{
result = GDEPPX.GetIntList(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static List<List<int>> GetIntTwoDList(string key, List<List<int>> defaultVal)
{
List<List<int>> result = defaultVal;
try
{
result = GDEPPX.Get2DIntList(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static float GetFloat(string key, float defaultVal)
{
float num = defaultVal;
try
{
num = PlayerPrefs.GetFloat(key, num);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return num;
}
public static List<float> GetFloatList(string key, List<float> defaultVal)
{
List<float> list = defaultVal;
try
{
list = GDEPPX.GetFloatList(key, list);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return list;
}
public static List<List<float>> GetFloatTwoDList(string key, List<List<float>> defaultVal)
{
List<List<float>> result = defaultVal;
try
{
result = GDEPPX.Get2DFloatList(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static bool GetBool(string key, bool defaultVal)
{
bool result = defaultVal;
try
{
result = GDEPPX.GetBool(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static List<bool> GetBoolList(string key, List<bool> defaultVal)
{
List<bool> result = defaultVal;
try
{
result = GDEPPX.GetBoolList(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static List<List<bool>> GetBoolTwoDList(string key, List<List<bool>> defaultVal)
{
List<List<bool>> result = defaultVal;
try
{
result = GDEPPX.Get2DBoolList(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static Color32 GetColor(string key, Color32 defaultVal)
{
Color32 result = defaultVal;
try
{
result = GDEPPX.GetColor(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static List<Color> GetColorList(string key, List<Color> defaultVal)
{
List<Color> result = defaultVal;
try
{
result = GDEPPX.GetColorList(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static List<List<Color>> GetColorTwoDList(string key, List<List<Color>> defaultVal)
{
List<List<Color>> result = defaultVal;
try
{
result = GDEPPX.Get2DColorList(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static Vector2 GetVector2(string key, Vector2 defaultVal)
{
Vector2 result = defaultVal;
try
{
result = GDEPPX.GetVector2(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static List<Vector2> GetVector2List(string key, List<Vector2> defaultVal)
{
List<Vector2> result = defaultVal;
try
{
result = GDEPPX.GetVector2List(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static List<List<Vector2>> GetVector2TwoDList(string key, List<List<Vector2>> defaultVal)
{
List<List<Vector2>> result = defaultVal;
try
{
result = GDEPPX.Get2DVector2List(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static Vector3 GetVector3(string key, Vector3 defaultVal)
{
Vector3 result = defaultVal;
try
{
result = GDEPPX.GetVector3(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static List<Vector3> GetVector3List(string key, List<Vector3> defaultVal)
{
List<Vector3> result = defaultVal;
try
{
result = GDEPPX.GetVector3List(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static List<List<Vector3>> GetVector3TwoDList(string key, List<List<Vector3>> defaultVal)
{
List<List<Vector3>> result = defaultVal;
try
{
result = GDEPPX.Get2DVector3List(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static Vector4 GetVector4(string key, Vector4 defaultVal)
{
Vector4 result = defaultVal;
try
{
result = GDEPPX.GetVector4(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static List<Vector4> GetVector4List(string key, List<Vector4> defaultVal)
{
List<Vector4> result = defaultVal;
try
{
result = GDEPPX.GetVector4List(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static List<List<Vector4>> GetVector4TwoDList(string key, List<List<Vector4>> defaultVal)
{
List<List<Vector4>> result = defaultVal;
try
{
result = GDEPPX.Get2DVector4List(key, defaultVal);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return result;
}
public static GameObject GetGameObject(string key, GameObject defaultVal)
{
return defaultVal;
}
public static List<GameObject> GetGameObjectList(string key, List<GameObject> defaultVal)
{
return defaultVal;
}
public static List<List<GameObject>> GetGameObjectTwoDList(string key, List<List<GameObject>> defaultVal)
{
return defaultVal;
}
public static Texture2D GetTexture2D(string key, Texture2D defaultVal)
{
return defaultVal;
}
public static List<Texture2D> GetTexture2DList(string key, List<Texture2D> defaultVal)
{
return defaultVal;
}
public static List<List<Texture2D>> GetTexture2DTwoDList(string key, List<List<Texture2D>> defaultVal)
{
return defaultVal;
}
public static Material GetMaterial(string key, Material defaultVal)
{
return defaultVal;
}
public static List<Material> GetMaterialList(string key, List<Material> defaultVal)
{
return defaultVal;
}
public static List<List<Material>> GetMaterialTwoDList(string key, List<List<Material>> defaultVal)
{
return defaultVal;
}
public static AudioClip GetAudioClip(string key, AudioClip defaultVal)
{
return defaultVal;
}
public static List<AudioClip> GetAudioClipList(string key, List<AudioClip> defaultVal)
{
return defaultVal;
}
public static List<List<AudioClip>> GetAudioClipTwoDList(string key, List<List<AudioClip>> defaultVal)
{
return defaultVal;
}
public static T GetCustom<T>(string key, T defaultVal) where T : IGDEData, new()
{
T value = defaultVal;
try
{
string text = ((defaultVal == null) ? string.Empty : defaultVal.Key);
string @string = GetString(key, text);
if (@string != text)
{
DataDictionary.TryGetCustom<string, object, T>(@string, out value);
value.LoadFromSavedData(@string);
}
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return value;
}
public static List<T> GetCustomList<T>(string key, List<T> defaultVal) where T : IGDEData, new()
{
List<T> list = defaultVal;
try
{
if (PlayerPrefs.HasKey(key))
{
list = new List<T>();
List<string> stringList = GetStringList(key, null);
if (stringList != null)
{
foreach (string item in stringList)
{
if (DataDictionary.TryGetCustom<string, object, T>(item, out var value))
{
list.Add(value);
}
}
}
}
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return list;
}
public static List<List<T>> GetCustomTwoDList<T>(string key, List<List<T>> defaultVal) where T : IGDEData, new()
{
List<List<T>> list = defaultVal;
try
{
if (PlayerPrefs.HasKey(key))
{
list = new List<List<T>>();
List<List<string>> stringTwoDList = GetStringTwoDList(key, null);
if (stringTwoDList != null)
{
foreach (List<string> item in stringTwoDList)
{
List<T> list2 = new List<T>();
foreach (string item2 in item)
{
if (DataDictionary.TryGetCustom<string, object, T>(item2, out var value))
{
list2.Add(value);
}
}
list.Add(list2);
}
}
}
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return list;
}
public static void SetString(string key, string val)
{
try
{
PlayerPrefs.SetString(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetStringList(string key, List<string> val)
{
try
{
GDEPPX.SetStringList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetStringTwoDList(string key, List<List<string>> val)
{
try
{
GDEPPX.Set2DStringList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetInt(string key, int val)
{
try
{
PlayerPrefs.SetInt(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetIntList(string key, List<int> val)
{
try
{
GDEPPX.SetIntList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetIntTwoDList(string key, List<List<int>> val)
{
try
{
GDEPPX.Set2DIntList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetFloat(string key, float val)
{
try
{
PlayerPrefs.SetFloat(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetFloatList(string key, List<float> val)
{
try
{
GDEPPX.SetFloatList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetFloatTwoDList(string key, List<List<float>> val)
{
try
{
GDEPPX.Set2DFloatList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetBool(string key, bool val)
{
try
{
GDEPPX.SetBool(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetBoolList(string key, List<bool> val)
{
try
{
GDEPPX.SetBoolList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetBoolTwoDList(string key, List<List<bool>> val)
{
try
{
GDEPPX.Set2DBoolList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetColor(string key, Color32 val)
{
try
{
GDEPPX.SetColor(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetColorList(string key, List<Color> val)
{
try
{
GDEPPX.SetColorList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetColorTwoDList(string key, List<List<Color>> val)
{
try
{
GDEPPX.Set2DColorList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetVector2(string key, Vector2 val)
{
try
{
GDEPPX.SetVector2(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetVector2List(string key, List<Vector2> val)
{
try
{
GDEPPX.SetVector2List(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetVector2TwoDList(string key, List<List<Vector2>> val)
{
try
{
GDEPPX.Set2DVector2List(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetVector3(string key, Vector3 val)
{
try
{
GDEPPX.SetVector3(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetVector3List(string key, List<Vector3> val)
{
try
{
GDEPPX.SetVector3List(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetVector3TwoDList(string key, List<List<Vector3>> val)
{
try
{
GDEPPX.Set2DVector3List(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetVector4(string key, Vector4 val)
{
try
{
GDEPPX.SetVector4(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetVector4List(string key, List<Vector4> val)
{
try
{
GDEPPX.SetVector4List(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetVector4TwoDList(string key, List<List<Vector4>> val)
{
try
{
GDEPPX.Set2DVector4List(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetGameObject(string key, GameObject val)
{
try
{
GDEPPX.SetGameObject(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetGameObjectList(string key, List<GameObject> val)
{
try
{
GDEPPX.SetGameObjectList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetGameObjectTwoDList(string key, List<List<GameObject>> val)
{
try
{
GDEPPX.Set2DGameObjectList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetTexture2D(string key, Texture2D val)
{
try
{
GDEPPX.SetTexture2D(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetTexture2DList(string key, List<Texture2D> val)
{
try
{
GDEPPX.SetTexture2DList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetTexture2DTwoDList(string key, List<List<Texture2D>> val)
{
try
{
GDEPPX.Set2DTexture2DList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetMaterial(string key, Material val)
{
try
{
GDEPPX.SetMaterial(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetMaterialList(string key, List<Material> val)
{
try
{
GDEPPX.SetMaterialList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetMaterialTwoDList(string key, List<List<Material>> val)
{
try
{
GDEPPX.Set2DMaterialList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetAudioClip(string key, AudioClip val)
{
try
{
GDEPPX.SetAudioClip(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetAudioClipList(string key, List<AudioClip> val)
{
try
{
GDEPPX.SetAudioClipList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetAudioClipTwoDList(string key, List<List<AudioClip>> val)
{
try
{
GDEPPX.Set2DAudioClipList(key, val);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
public static void SetCustom<T>(string key, T val) where T : IGDEData
{
SetString(key, val.Key);
}
public static void SetCustomList<T>(string key, List<T> val) where T : IGDEData
{
List<string> customKeys = new List<string>();
val.ForEach(delegate(T x)
{
customKeys.Add(x.Key);
});
SetStringList(key, customKeys);
}
public static void SetCustomTwoDList<T>(string key, List<List<T>> val) where T : IGDEData
{
List<List<string>> list = new List<List<string>>();
foreach (List<T> item in val)
{
List<string> subListKeys = new List<string>();
item.ForEach(delegate(T x)
{
subListKeys.Add(x.Key);
});
list.Add(subListKeys);
}
SetStringTwoDList(key, list);
}
}
}