mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
177 lines
4.1 KiB
Text
177 lines
4.1 KiB
Text
Version = 1.9.4.30080;
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CParticleEffect $LOCAL$/Resource
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{
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EditorInfosPosition = int2(73, 52);
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OnSpawn = "$LOCAL$/Spawner";
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CustomAttributes = "$LOCAL$/_GlobalAttributes";
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Autostart = true;
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}
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CActionFactoryWithChilds $LOCAL$/Spawner
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{
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EditorInfosPosition = int2(-162, -81);
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ChildList =
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{
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"$LOCAL$/Starlight",
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};
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}
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CParticleAttributeList $LOCAL$/_GlobalAttributes
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{
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EditorInfosPosition = int2(-599, -20);
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AttributeList =
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{
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"$LOCAL$/CParticleAttributeDeclaration_DBDA839C",
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"$LOCAL$/CParticleAttributeDeclaration_1BCEDEFE",
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};
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}
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CShapeDescriptor $LOCAL$/CShapeDescriptor_05FF2204
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{
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ShapeType = SPHERE;
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_DBDA839C
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{
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AttributeName = "RGB";
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AttributeType = float4;
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DefaultValueF4 = float4(5.0000000e-001, 5.0000000e-001, 5.0000000e-001, 5.0000000e-001);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_1BCEDEFE
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{
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AttributeName = "Power";
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_2FF1CF89
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{
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Expression = "function void Eval()
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{
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}
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";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_38F45F59
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{
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FieldName = "RandomRGB";
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FieldType = float3;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_4F7D5490
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{
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FieldName = "RandomRGB";
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FieldType = float3;
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Starlight
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{
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Descriptor = "$LOCAL$/CParticleDescriptor_AB7EC2E2";
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Infinite = true;
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DurationInSeconds = 2.0000000e+000;
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SpawnCount = 4.0000000e+000;
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_AB7EC2E2
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{
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Renderer = "$LOCAL$/CParticleRenderer_Billboard_98BF80E7";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_01646094",
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"$LOCAL$/CParticleFieldDeclaration_32074B2F",
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};
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Samplers =
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{
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"$LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC",
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"$LOCAL$/CParticleSamplerCurve_E6410E3F",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D";
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States =
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{
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"$LOCAL$/CParticleState_ABE52E36",
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};
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}
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_98BF80E7
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{
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CustomName = "Billboard";
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Diffuse = "Textures/FX/BlackStar.png";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_01646094
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{
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_32074B2F
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{
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FieldName = "Target";
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FieldType = float3;
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}
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CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC
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{
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SamplerName = "AlphaTurb";
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Wavelength = 2.0000000e+000;
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Strength = 5.0000000e-001;
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Octaves = 1;
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Lacunarity = 0.0000000e+000;
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Gain = 0.0000000e+000;
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TimeScale = 1.0000000e-003;
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TimeRandomVariation = 1.0000000e+000;
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FlowFactor = 2.0000000e+000;
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DivergenceFactor = 2.0000000e+000;
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D
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{
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Expression = "function void Eval()
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{
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Life = rand(0.5,1);
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Size = rand(1,1.1);
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Color = float4(1.0);
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Target = float3(rand(1,10),rand(1,10),rand(1,10));
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}
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";
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}
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CParticleState $LOCAL$/CParticleState_ABE52E36
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{
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StateName = "Evolvers";
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Evolvers =
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{
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"$LOCAL$/Script_1",
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};
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}
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CParticleEvolver_Script $LOCAL$/Script_1
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{
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_903292D5";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_903292D5
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{
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Expression = "function void Eval()
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{
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Color = RGB * AlphaCurve.sample(LifeRatio);
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}
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";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E6410E3F
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{
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SamplerName = "AlphaCurve";
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Times =
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{
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0.0000000e+000,
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5.0000000e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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4.9429536e-003,
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5.8721614e-001,
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6.4638853e-003,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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1.1368742e-003,
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1.1368742e-003,
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0.0000000e+000,
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0.0000000e+000,
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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