FiE-Game/assets/streaming/PackFx/Particles/SkillTree/SkillTreeSkillStar_empty.pkfx
2018-11-20 20:05:15 +02:00

177 lines
4.1 KiB
Text

Version = 1.9.4.30080;
CParticleEffect $LOCAL$/Resource
{
EditorInfosPosition = int2(73, 52);
OnSpawn = "$LOCAL$/Spawner";
CustomAttributes = "$LOCAL$/_GlobalAttributes";
Autostart = true;
}
CActionFactoryWithChilds $LOCAL$/Spawner
{
EditorInfosPosition = int2(-162, -81);
ChildList =
{
"$LOCAL$/Starlight",
};
}
CParticleAttributeList $LOCAL$/_GlobalAttributes
{
EditorInfosPosition = int2(-599, -20);
AttributeList =
{
"$LOCAL$/CParticleAttributeDeclaration_DBDA839C",
"$LOCAL$/CParticleAttributeDeclaration_1BCEDEFE",
};
}
CShapeDescriptor $LOCAL$/CShapeDescriptor_05FF2204
{
ShapeType = SPHERE;
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_DBDA839C
{
AttributeName = "RGB";
AttributeType = float4;
DefaultValueF4 = float4(5.0000000e-001, 5.0000000e-001, 5.0000000e-001, 5.0000000e-001);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_1BCEDEFE
{
AttributeName = "Power";
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_2FF1CF89
{
Expression = "function void Eval()
{
}
";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_38F45F59
{
FieldName = "RandomRGB";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_4F7D5490
{
FieldName = "RandomRGB";
FieldType = float3;
}
CActionFactoryParticleSpawnerBase $LOCAL$/Starlight
{
Descriptor = "$LOCAL$/CParticleDescriptor_AB7EC2E2";
Infinite = true;
DurationInSeconds = 2.0000000e+000;
SpawnCount = 4.0000000e+000;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_AB7EC2E2
{
Renderer = "$LOCAL$/CParticleRenderer_Billboard_98BF80E7";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_01646094",
"$LOCAL$/CParticleFieldDeclaration_32074B2F",
};
Samplers =
{
"$LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC",
"$LOCAL$/CParticleSamplerCurve_E6410E3F",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D";
States =
{
"$LOCAL$/CParticleState_ABE52E36",
};
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_98BF80E7
{
CustomName = "Billboard";
Diffuse = "Textures/FX/BlackStar.png";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_01646094
{
FieldName = "Color";
FieldType = float4;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_32074B2F
{
FieldName = "Target";
FieldType = float3;
}
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC
{
SamplerName = "AlphaTurb";
Wavelength = 2.0000000e+000;
Strength = 5.0000000e-001;
Octaves = 1;
Lacunarity = 0.0000000e+000;
Gain = 0.0000000e+000;
TimeScale = 1.0000000e-003;
TimeRandomVariation = 1.0000000e+000;
FlowFactor = 2.0000000e+000;
DivergenceFactor = 2.0000000e+000;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D
{
Expression = "function void Eval()
{
Life = rand(0.5,1);
Size = rand(1,1.1);
Color = float4(1.0);
Target = float3(rand(1,10),rand(1,10),rand(1,10));
}
";
}
CParticleState $LOCAL$/CParticleState_ABE52E36
{
StateName = "Evolvers";
Evolvers =
{
"$LOCAL$/Script_1",
};
}
CParticleEvolver_Script $LOCAL$/Script_1
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_903292D5";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_903292D5
{
Expression = "function void Eval()
{
Color = RGB * AlphaCurve.sample(LifeRatio);
}
";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E6410E3F
{
SamplerName = "AlphaCurve";
Times =
{
0.0000000e+000,
5.0000000e-001,
1.0000000e+000,
};
FloatValues =
{
4.9429536e-003,
5.8721614e-001,
6.4638853e-003,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
1.1368742e-003,
1.1368742e-003,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}