FiE-Game/assets/streaming/PackFx/Particles/SkillTree/SkillTreeSkillStar_Lv3.pkfx
2018-11-20 20:05:15 +02:00

513 lines
13 KiB
Text

Version = 1.9.4.30080;
CParticleEffect $LOCAL$/Resource
{
EditorInfosPosition = int2(73, 52);
OnSpawn = "$LOCAL$/Spawner";
CustomAttributes = "$LOCAL$/_GlobalAttributes";
Autostart = true;
}
CActionFactoryWithChilds $LOCAL$/Spawner
{
EditorInfosPosition = int2(-162, -81);
ChildList =
{
"$LOCAL$/Starlight",
"$LOCAL$/Layer_1",
"$LOCAL$/Layer_2",
};
}
CParticleAttributeList $LOCAL$/_GlobalAttributes
{
EditorInfosPosition = int2(-599, -20);
AttributeList =
{
"$LOCAL$/CParticleAttributeDeclaration_DBDA839C",
"$LOCAL$/CParticleAttributeDeclaration_1BCEDEFE",
"$LOCAL$/CParticleAttributeDeclaration_9078374F",
"$LOCAL$/CParticleAttributeDeclaration_60B79B3A",
"$LOCAL$/CParticleAttributeDeclaration_EF0E5D85",
};
}
CShapeDescriptor $LOCAL$/CShapeDescriptor_05FF2204
{
ShapeType = SPHERE;
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_DBDA839C
{
AttributeName = "RGB";
AttributeType = float4;
DefaultValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_1BCEDEFE
{
AttributeName = "Power";
DefaultValueF4 = float4(1.3103449e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_2FF1CF89
{
Expression = "function void Eval()
{
}
";
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_9078374F
{
AttributeName = "RandomRGB";
AttributeType = float3;
DefaultValueF4 = float4(6.0270268e-001, 5.1351351e-001, 1.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_38F45F59
{
FieldName = "RandomRGB";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_4F7D5490
{
FieldName = "RandomRGB";
FieldType = float3;
}
CActionFactoryParticleSpawnerBase $LOCAL$/Starlight
{
Descriptor = "$LOCAL$/CParticleDescriptor_AB7EC2E2";
Infinite = true;
DurationInSeconds = 2.0000000e+000;
SpawnCount = 4.0000000e+000;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_AB7EC2E2
{
Renderer = "$LOCAL$/CParticleRenderer_Billboard_98BF80E7";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_01646094",
"$LOCAL$/CParticleFieldDeclaration_32074B2F",
};
Samplers =
{
"$LOCAL$/CParticleSamplerDoubleCurve_40DEE74A",
"$LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D";
States =
{
"$LOCAL$/CParticleState_ABE52E36",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D
{
Expression = "function void Eval()
{
Life = rand(0.5,1);
Size = rand(0.5,1);
Color = float4(1.0);
Target = float3(rand(1,10),rand(1,10),rand(1,10));
}
";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_01646094
{
FieldName = "Color";
FieldType = float4;
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_98BF80E7
{
CustomName = "Billboard";
Diffuse = "Textures/FX/Starlight.png";
}
CParticleState $LOCAL$/CParticleState_ABE52E36
{
StateName = "Evolvers";
Evolvers =
{
"$LOCAL$/Script_1",
};
}
CParticleSamplerDoubleCurve $LOCAL$/CParticleSamplerDoubleCurve_40DEE74A
{
SamplerName = "AlphaCurve";
Times =
{
0.0000000e+000,
2.3615220e-001,
5.6383878e-001,
8.2244629e-001,
1.0000000e+000,
};
FloatValues =
{
0.0000000e+000,
1.1440367e+000,
9.9042088e-002,
7.9212719e-001,
1.1273320e-003,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
3.3561143e-001,
4.6569717e-001,
1.4082058e-001,
1.1113440e-001,
-9.4605821e-001,
-6.4954060e-001,
0.0000000e+000,
0.0000000e+000,
};
Times1 =
{
0.0000000e+000,
2.5254011e-001,
5.4675919e-001,
8.4582168e-001,
1.0000000e+000,
};
FloatValues1 =
{
0.0000000e+000,
7.7732545e-001,
4.2903140e-001,
1.6624220e-001,
1.9126390e-003,
};
FloatTangents1 =
{
0.0000000e+000,
0.0000000e+000,
1.5548030e-001,
1.8114072e-001,
1.4708639e+000,
1.4950771e+000,
-4.6752223e-001,
-2.4102570e-001,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleEvolver_Script $LOCAL$/Script_1
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_903292D5";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_903292D5
{
Expression = "function void Eval()
{
float3 Pos = lerp(0,Target,LifeRatio);
Color = RGB * pow(1 + AlphaTurb.sample(Pos).x,AlphaCurve.sample(LifeRatio)) * pow(2,Power);
}
";
}
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC
{
SamplerName = "AlphaTurb";
GlobalScale = 3.0000000e+000;
Strength = 4.0000001e-001;
Octaves = 1;
Lacunarity = 0.0000000e+000;
Gain = 0.0000000e+000;
Interpolator = Quintic;
TimeScale = 1.0000000e-001;
TimeRandomVariation = 1.0000000e+000;
FlowFactor = 2.0000000e+000;
DivergenceFactor = 2.0000000e+000;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_32074B2F
{
FieldName = "Target";
FieldType = float3;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_D2FE5656
{
EditorInfosPosition = int2(-392, -44);
Renderer = "$LOCAL$/CParticleRenderer_List_179BE8D1";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_D8B7456A",
"$LOCAL$/CParticleFieldDeclaration_66453B75",
"$LOCAL$/CParticleFieldDeclaration_99DF14DC",
"$LOCAL$/CParticleFieldDeclaration_B062A6CF",
"$LOCAL$/CParticleFieldDeclaration_E9DAD63E",
"$LOCAL$/CParticleFieldDeclaration_D038F2D9",
"$LOCAL$/CParticleFieldDeclaration_DC8BAE10",
"$LOCAL$/CParticleFieldDeclaration_6375DE13",
"$LOCAL$/CParticleFieldDeclaration_12BAFCD2",
"$LOCAL$/CParticleFieldDeclaration_B27612FD",
"$LOCAL$/CParticleFieldDeclaration_C0D57F04",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_320EC817";
States =
{
"$LOCAL$/CParticleState_29A56D26",
};
}
CParticleRenderer_List $LOCAL$/CParticleRenderer_List_179BE8D1
{
CustomName = "List";
Renderers =
{
"$LOCAL$/CParticleRenderer_Billboard_5D5B3E4B",
};
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D8B7456A
{
FieldName = "PosSphere";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_66453B75
{
FieldName = "Axis";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_99DF14DC
{
FieldName = "AxisUp";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B062A6CF
{
FieldName = "Speed";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E9DAD63E
{
FieldName = "Color";
FieldType = float4;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D038F2D9
{
FieldName = "ColorCoeff";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_DC8BAE10
{
FieldName = "ColorG";
FieldType = float4;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6375DE13
{
FieldName = "Pos";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_12BAFCD2
{
FieldName = "Offset";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B27612FD
{
FieldName = "AxisUpG";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C0D57F04
{
FieldName = "InitPosition";
FieldType = float3;
TransformFilter = full;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_320EC817
{
EditorInfosPosition = int2(-508, 22);
Expression = "function void Eval()
{
Life = 0.2;
Size = 0.01;
float3 v = vrand();
PosSphere = v*0.2*Scale;
Speed = ninja*2-1;
ColorCoeff = select(1,10,ninja<0.1);
Axis = float3(0,1,0);
Offset = select(0.5,0.75,ninja<0.5);
InitPosition = Position;
}
";
}
CParticleState $LOCAL$/CParticleState_29A56D26
{
EditorInfosPosition = int2(-508, 65);
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Script_79C25FE1",
};
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_79C25FE1
{
EditorInfosIsBlockMinimized = 0;
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_20539BB8";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_20539BB8
{
Expression = "function void Eval()
{
Color = (sin(LifeRatio*3)*RGB.xyz*ColorCoeff).xyz1 * pow(2,1);
ColorG = Color*0.2;
Pos = rotate(PosSphere * Offset, scene.axisUp(), scene.Time*Speed*2);
AxisUp = normalize(Pos);
AxisUpG = AxisUp * Offset * Scale;
Position = InitPosition + Pos;
}
";
}
CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1
{
EditorInfosPosition = int2(-288, -61);
Descriptor = "$LOCAL$/CParticleDescriptor_D2FE5656";
Infinite = true;
DurationInSeconds = 2.0000000e+001;
SpawnCount = 3.0000000e+000;
FluxFactorExpression = "Flux";
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_60B79B3A
{
AttributeName = "Flux";
DefaultValueF4 = float4(1.0000000e+001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+003, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_EF0E5D85
{
AttributeName = "Scale";
DefaultValueF4 = float4(1.5172414e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(2.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_5D5B3E4B
{
EditorInfosPosition = int2(-508, -63);
CustomName = "Billboard";
BillboardingMaterial = Additive_Soft;
Diffuse = "Textures/FX/BB_Glow_02_64.dds";
BillboardMode = VelocityAxisAligned;
ColorField = "ColorG";
AxisField = "AxisUpG";
Axis2Field = "AxisUp";
AxisScale = 1.0000000e+000;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_14935FF6
{
InheritInitialVelocity = 1.8316831e-001;
Renderer = "$LOCAL$/CParticleRenderer_List_7C0AE2F1";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_AB5F7F6B",
"$LOCAL$/CParticleFieldDeclaration_F5290B33",
};
Samplers =
{
"$LOCAL$/CParticleSamplerProceduralTurbulence_0B672F1D",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_791CD77C";
States =
{
"$LOCAL$/CParticleState_1FDC4DEF",
};
}
CParticleRenderer_List $LOCAL$/CParticleRenderer_List_7C0AE2F1
{
CustomName = "List";
Renderers =
{
"$LOCAL$/CParticleRenderer_Billboard_5C05D408",
};
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_5C05D408
{
CustomName = "Billboard";
Diffuse = "Textures/FX/BB_Glow_02_64.tga";
BillboardMode = VelocityCapsuleAlign;
AxisScale = 5.0000001e-002;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AB5F7F6B
{
FieldName = "Color";
FieldType = float4;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_791CD77C
{
Expression = "function void Eval()
{
float power = pow(rand(0,1),4); // steep pow curve, only a few sparks are \'powerful\'
Life = 0.6 + pow(power,8) * 4; // very steep pow curve, only very few powerful sparks live long
Size = 0.0015 + power * 0.001; // powerful sparks are slightly bigger
Target = float3(rand(1,10),rand(1,10),rand(1,10));
Velocity = normalize(float3(rand(-10,10),rand(-10,10),rand(-10,10))) * (1 + 1 * power); // powerful sparks go faster
}
";
}
CParticleState $LOCAL$/CParticleState_1FDC4DEF
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_6913FBDE",
"$LOCAL$/Script_2",
};
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_6913FBDE
{
CustomName = "Physics";
Drag = 4.0000000e+000;
WorldInteractionMode = OneWay;
BouncesBeforeDeath = 16;
BounceRestitution = 7.5000000e-001;
}
CActionFactoryParticleSpawnerBase $LOCAL$/Layer_2
{
Descriptor = "$LOCAL$/CParticleDescriptor_14935FF6";
Infinite = true;
DurationInSeconds = 2.0000000e+000;
SpawnCount = 1.0000000e+002;
}
CParticleEvolver_Script $LOCAL$/Script_2
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_07535EB0";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_07535EB0
{
Expression = "function void Eval()
{
float3 Pos = lerp(0,Target,LifeRatio);
Color = RGB * pow(1 + AlphaTurb.sample(Pos).x,1) * pow(2,Power);
}
";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_F5290B33
{
FieldName = "Target";
FieldType = float3;
}
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_0B672F1D
{
SamplerName = "AlphaTurb";
GlobalScale = 3.0000000e+000;
Strength = 4.0000001e-001;
Octaves = 1;
Lacunarity = 0.0000000e+000;
Gain = 0.0000000e+000;
Interpolator = Quintic;
TimeScale = 1.0000000e-001;
TimeRandomVariation = 1.0000000e+000;
FlowFactor = 2.0000000e+000;
DivergenceFactor = 2.0000000e+000;
}