FiE-Game/Assets/Shader/Stereo 3D.shader

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Shader "Stereo 3D" {
Properties {
_LeftTex ("Left (RGB)", 2D) = "red" {}
_RightTex ("Right (RGB)", 2D) = "white" {}
_Balance_Left_R ("Balance Left R", Vector) = (0,0,0,0)
_Balance_Left_G ("Balance Left G", Vector) = (0,0,0,0)
_Balance_Left_B ("Balance Left B", Vector) = (0,0,0,0)
_Balance_Right_R ("Balance Right R", Vector) = (0,0,0,0)
_Balance_Right_G ("Balance Right G", Vector) = (0,0,0,0)
_Balance_Right_B ("Balance Right B", Vector) = (0,0,0,0)
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType" = "Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard
#pragma target 3.0
struct Input
{
float2 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutputStandard o)
{
o.Albedo = 1;
}
ENDCG
}
}