mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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32 lines
591 B
C#
32 lines
591 B
C#
using UnityEngine;
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namespace Fie.Utility
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{
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[RequireComponent(typeof(AudioSource))]
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public class FieBgmBehaviour : MonoBehaviour
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{
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[SerializeField]
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private float _startTime;
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[SerializeField]
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private float _loopTime;
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[SerializeField]
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private float _endTime;
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private AudioSource _currentBgmSource;
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private void Awake()
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{
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_currentBgmSource = GetComponent<AudioSource>();
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}
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private void Update()
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{
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if (_currentBgmSource != null && _currentBgmSource.isPlaying && _currentBgmSource.time >= _endTime)
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{
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_currentBgmSource.time = _loopTime;
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}
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}
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}
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}
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