mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 15:27:59 +01:00
98 lines
2.5 KiB
C#
98 lines
2.5 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using GameDataEditor;
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using Spine;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Ponies
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{
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public class FieStateMachinePoniesRevive : FieStateMachineGameCharacterBase
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{
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private enum RevivingState
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{
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STATE_START,
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STATE_REVIVING
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}
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private RevivingState _revivingState;
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private bool _isEnd;
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private Type _nextState = typeof(FieStateMachineCommonIdle);
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private List<Type> _allowedStateList = new List<Type>();
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public override void updateState<T>(ref T gameCharacter)
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{
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if (gameCharacter is FiePonies)
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{
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FiePonies fiePonies = gameCharacter as FiePonies;
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if (_revivingState == RevivingState.STATE_START)
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{
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fiePonies.SetDialog(FieMasterData<GDEWordScriptTriggerTypeData>.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_RESURRECTED));
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fiePonies.emotionController.SetDefaultEmoteAnimationID(16);
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TrackEntry trackEntry = fiePonies.animationManager.SetAnimation(13, isLoop: false, isForceSet: true);
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectPoniesRevive>(fiePonies.transform, Vector3.up);
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trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
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{
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if (e.Data.Name == "finished")
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{
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_isEnd = true;
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}
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};
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trackEntry.Complete += delegate
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{
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_isEnd = true;
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};
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_revivingState = RevivingState.STATE_REVIVING;
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}
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}
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}
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public override void initialize(FieGameCharacter gameCharacter)
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{
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FiePonies fiePonies = gameCharacter as FiePonies;
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if (!(fiePonies == null))
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{
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fiePonies.damageSystem.resetHealthSystem();
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fiePonies.isEnableCollider = false;
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fiePonies.isEnableHeadTracking = false;
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fiePonies.isEnableGravity = true;
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fiePonies.isEnableAutoFlip = false;
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fiePonies.isSpeakable = true;
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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FiePonies fiePonies = gameCharacter as FiePonies;
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if (!(fiePonies == null))
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{
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fiePonies.emotionController.RestoreEmotionFromDefaultData();
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fiePonies.isSpeakable = true;
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fiePonies.isEnableHeadTracking = true;
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fiePonies.isEnableAutoFlip = true;
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fiePonies.isEnableGravity = true;
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fiePonies.isEnableCollider = true;
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fiePonies.setGravityRate(1f);
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override List<Type> getAllowedStateList()
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{
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return _allowedStateList;
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}
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}
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}
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