FiE-Game/Assets/Scripts/Fie/Ponies/FieStateMachinePoniesRevive.cs

98 lines
2.5 KiB
C#

using Fie.Manager;
using Fie.Object;
using GameDataEditor;
using Spine;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Fie.Ponies
{
public class FieStateMachinePoniesRevive : FieStateMachineGameCharacterBase
{
private enum RevivingState
{
STATE_START,
STATE_REVIVING
}
private RevivingState _revivingState;
private bool _isEnd;
private Type _nextState = typeof(FieStateMachineCommonIdle);
private List<Type> _allowedStateList = new List<Type>();
public override void updateState<T>(ref T gameCharacter)
{
if (gameCharacter is FiePonies)
{
FiePonies fiePonies = gameCharacter as FiePonies;
if (_revivingState == RevivingState.STATE_START)
{
fiePonies.SetDialog(FieMasterData<GDEWordScriptTriggerTypeData>.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_RESURRECTED));
fiePonies.emotionController.SetDefaultEmoteAnimationID(16);
TrackEntry trackEntry = fiePonies.animationManager.SetAnimation(13, isLoop: false, isForceSet: true);
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectPoniesRevive>(fiePonies.transform, Vector3.up);
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
{
if (e.Data.Name == "finished")
{
_isEnd = true;
}
};
trackEntry.Complete += delegate
{
_isEnd = true;
};
_revivingState = RevivingState.STATE_REVIVING;
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
FiePonies fiePonies = gameCharacter as FiePonies;
if (!(fiePonies == null))
{
fiePonies.damageSystem.resetHealthSystem();
fiePonies.isEnableCollider = false;
fiePonies.isEnableHeadTracking = false;
fiePonies.isEnableGravity = true;
fiePonies.isEnableAutoFlip = false;
fiePonies.isSpeakable = true;
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
FiePonies fiePonies = gameCharacter as FiePonies;
if (!(fiePonies == null))
{
fiePonies.emotionController.RestoreEmotionFromDefaultData();
fiePonies.isSpeakable = true;
fiePonies.isEnableHeadTracking = true;
fiePonies.isEnableAutoFlip = true;
fiePonies.isEnableGravity = true;
fiePonies.isEnableCollider = true;
fiePonies.setGravityRate(1f);
}
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override List<Type> getAllowedStateList()
{
return _allowedStateList;
}
}
}