FiE-Game/Assets/Scripts/Fie/Ponies/FieStateMachinePoniesEvasion.cs

26 lines
386 B
C#

using Fie.Object;
using System;
namespace Fie.Ponies
{
public class FieStateMachinePoniesEvasion : FieStateMachineGameCharacterBase
{
private bool _isEnd;
private Type _nextState;
public override void updateState<T>(ref T gameCharacter)
{
}
public override bool isEnd()
{
return true;
}
public override Type getNextState()
{
return _nextState;
}
}
}