FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RisingSun/FieEmitObjectRisingSunForceField.cs

84 lines
2.2 KiB
C#

using Fie.Manager;
using Fie.Object;
using ParticlePlayground;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fie.Ponies.RisingSun
{
[FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunForceField")]
public class FieEmitObjectRisingSunForceField : FieEmittableObjectBase
{
[SerializeField]
private float ForceFieldSeedDuration = 4f;
[SerializeField]
private float ForceFieldSeedDestroyDuration = 1f;
[SerializeField]
private float entytyInstantiateDelay = 0.3f;
[SerializeField]
private List<PlaygroundParticlesC> _childParticles = new List<PlaygroundParticlesC>();
private float _lifeTimeCount;
private bool _isEndUpdate;
private IEnumerator EmitSphereCoroutine()
{
yield return (object)new WaitForSeconds(entytyInstantiateDelay);
/*Error: Unable to find new state assignment for yield return*/;
}
public override void awakeEmitObject()
{
_childParticles.ForEach(delegate(PlaygroundParticlesC particle)
{
particle.Emit(setEmission: true);
});
}
public void Update()
{
base.transform.localRotation = Quaternion.identity;
if (!_isEndUpdate)
{
_lifeTimeCount += Time.deltaTime;
if (_lifeTimeCount >= ForceFieldSeedDuration - ForceFieldSeedDestroyDuration)
{
stopParticleEmitting();
destoryEmitObject(ForceFieldSeedDestroyDuration);
_isEndUpdate = true;
}
}
}
private void OnCollisionEnter(Collision collision)
{
if (!_isEndUpdate && !(_lifeTimeCount > ForceFieldSeedDuration - ForceFieldSeedDestroyDuration) && collision.gameObject.tag == "Floor")
{
emitForceFieldEntity();
stopParticleEmitting();
destoryEmitObject(ForceFieldSeedDestroyDuration);
_isEndUpdate = true;
}
}
private void stopParticleEmitting()
{
_childParticles.ForEach(delegate(PlaygroundParticlesC particle)
{
particle.Emit(setEmission: false);
});
}
private void emitForceFieldEntity()
{
Transform targetTransform = null;
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRisingSunForceFieldEmitEffect>(base.transform, Vector3.zero, targetTransform, base.ownerCharacter);
StartCoroutine(EmitSphereCoroutine());
}
}
}