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21 lines
459 B
C#
21 lines
459 B
C#
using Fie.Object;
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using UnityEngine;
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namespace Fie.Ponies.RainbowDash
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{
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[FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashOmniSmashHitEffect")]
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public class FieEmitObjectRainbowDashOmniSmashHitEffect : FieEmittableObjectBase
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{
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private const float duration = 1.5f;
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public override void awakeEmitObject()
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{
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base.transform.rotation = Quaternion.LookRotation(directionalVec);
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destoryEmitObject(1.5f);
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}
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private void Update()
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{
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}
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}
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}
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