mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 00:48:00 +01:00
59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using Fie.Utility;
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using UnityEngine;
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namespace Fie.Ponies.RainbowDash
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{
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[FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashDoublePaybackCollision")]
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public class FieEmitObjectRainbowDashDoublePaybackCollision : FieEmittableObjectBase
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{
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[SerializeField]
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private float RAINBOW_DASH_DOUBLE_PAYBACK_DURATION = 0.6f;
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[SerializeField]
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private float RAINBOW_DASH_DOUBLE_PAYBACK_DAMAGE_DURATION = 0.5f;
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[SerializeField]
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private float RAINBOW_DASH_DOUBLE_PAYBACK_PUSH_FORCE = 7f;
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private float _lifeTimeCount;
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private bool _isEndTrail;
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private bool _isEndUpdate;
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public void Update()
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{
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if (initTransform != null)
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{
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base.transform.position = initTransform.position;
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}
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base.transform.localRotation = Quaternion.identity;
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if (!_isEndUpdate)
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{
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_lifeTimeCount += Time.deltaTime;
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if (_lifeTimeCount >= RAINBOW_DASH_DOUBLE_PAYBACK_DURATION)
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{
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_isEndUpdate = true;
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destoryEmitObject();
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}
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}
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}
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private void OnTriggerEnter(Collider collider)
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{
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if (!_isEndUpdate && !(_lifeTimeCount > RAINBOW_DASH_DOUBLE_PAYBACK_DAMAGE_DURATION) && collider.gameObject.tag == getHostileTagString())
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{
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FieGameCharacter fieGameCharacter = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
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if (fieGameCharacter != null)
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRainbowDashDoublePaybackHitEffect>(base.transform, directionalVec);
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FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setWiggler(Wiggler.WiggleTemplate.WIGGLE_TYPE_MIDDLE);
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fieGameCharacter.resetMoveForce();
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fieGameCharacter.setMoveForce(directionalVec * RAINBOW_DASH_DOUBLE_PAYBACK_PUSH_FORCE, 0f, useRound: false);
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}
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}
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}
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}
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}
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