mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 00:48:00 +01:00
63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using Fie.Utility;
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using UnityEngine;
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namespace Fie.Ponies.Applejack
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{
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[FiePrefabInfo("Prefabs/Applejack/Power/ApplejackKickRift")]
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public class FieEmitObjectApplejackKickRift : FieEmittableObjectBase
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{
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[SerializeField]
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private float APPLEJACK_KICK_DURATION = 0.4f;
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[SerializeField]
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private float APPLEJACK_KICK_DAMAGE_DURATION = 0.3f;
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[SerializeField]
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private float APPLEJACK_KICK_PUSH_FORCE = 60f;
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private float _lifeTimeCount;
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private bool _isEndTrail;
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private bool _isEndUpdate;
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public void Update()
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{
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if (initTransform != null)
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{
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base.transform.position = initTransform.position;
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}
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if (!_isEndUpdate)
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{
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_lifeTimeCount += Time.deltaTime;
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if (_lifeTimeCount >= APPLEJACK_KICK_DURATION)
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{
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_isEndUpdate = true;
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destoryEmitObject();
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}
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}
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}
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private void OnTriggerEnter(Collider collider)
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{
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if (!_isEndUpdate && !(_lifeTimeCount > APPLEJACK_KICK_DAMAGE_DURATION) && collider.gameObject.tag == getHostileTagString())
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{
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FieDamage damageObject = getDefaultDamageObject();
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FieApplejack fieApplejack = base.ownerCharacter as FieApplejack;
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if (fieApplejack != null)
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{
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fieApplejack.ApplyKickDamageMagni(ref damageObject);
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}
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FieGameCharacter fieGameCharacter = addDamageToCollisionCharacter(collider, damageObject);
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if (fieGameCharacter != null)
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectApplejackHitEffectMiddle>(base.transform, collider.ClosestPointOnBounds(base.transform.position));
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FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setWiggler(Wiggler.WiggleTemplate.WIGGLE_TYPE_MIDDLE);
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fieGameCharacter.resetMoveForce();
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}
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}
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}
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}
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}
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