FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.Applejack/FieEmitObjectApplejackKickRift.cs

63 lines
1.7 KiB
C#

using Fie.Manager;
using Fie.Object;
using Fie.Utility;
using UnityEngine;
namespace Fie.Ponies.Applejack
{
[FiePrefabInfo("Prefabs/Applejack/Power/ApplejackKickRift")]
public class FieEmitObjectApplejackKickRift : FieEmittableObjectBase
{
[SerializeField]
private float APPLEJACK_KICK_DURATION = 0.4f;
[SerializeField]
private float APPLEJACK_KICK_DAMAGE_DURATION = 0.3f;
[SerializeField]
private float APPLEJACK_KICK_PUSH_FORCE = 60f;
private float _lifeTimeCount;
private bool _isEndTrail;
private bool _isEndUpdate;
public void Update()
{
if (initTransform != null)
{
base.transform.position = initTransform.position;
}
if (!_isEndUpdate)
{
_lifeTimeCount += Time.deltaTime;
if (_lifeTimeCount >= APPLEJACK_KICK_DURATION)
{
_isEndUpdate = true;
destoryEmitObject();
}
}
}
private void OnTriggerEnter(Collider collider)
{
if (!_isEndUpdate && !(_lifeTimeCount > APPLEJACK_KICK_DAMAGE_DURATION) && collider.gameObject.tag == getHostileTagString())
{
FieDamage damageObject = getDefaultDamageObject();
FieApplejack fieApplejack = base.ownerCharacter as FieApplejack;
if (fieApplejack != null)
{
fieApplejack.ApplyKickDamageMagni(ref damageObject);
}
FieGameCharacter fieGameCharacter = addDamageToCollisionCharacter(collider, damageObject);
if (fieGameCharacter != null)
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectApplejackHitEffectMiddle>(base.transform, collider.ClosestPointOnBounds(base.transform.position));
FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setWiggler(Wiggler.WiggleTemplate.WIGGLE_TYPE_MIDDLE);
fieGameCharacter.resetMoveForce();
}
}
}
}
}