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21 lines
500 B
C#
21 lines
500 B
C#
using Fie.Object;
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using UnityEngine;
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namespace Fie.Ponies.Applejack
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{
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[FiePrefabInfo("Prefabs/Applejack/Power/ApplejackChargeEffect")]
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public class FieEmitObjectApplejackChargeEffect : FieEmittableObjectBase
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{
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private const float DURATION = 0.6f;
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public override void awakeEmitObject()
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{
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if (initTransform != null)
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{
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base.transform.position = initTransform.position;
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}
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base.transform.rotation = Quaternion.LookRotation(directionalVec);
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destoryEmitObject(0.6f);
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}
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}
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}
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