mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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65 lines
2.5 KiB
C#
65 lines
2.5 KiB
C#
using Fie.Object;
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namespace Fie.Ponies.Applejack
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{
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public class FieApplejackAnimationContainer : FiePoniesAnimationContainer
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{
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public enum ApplejackAnimationList
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{
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JUMP_TAKEOFF = 19,
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JUMP,
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STEP,
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FIRE_PUNCH,
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FIRE_KICK,
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FIRE_KICK_HEAVY,
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FIRE_KICK_RIFT,
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FIRE_KICK_RIFT_HEAVY,
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FIRE_AIR,
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FIRE_AIR_HEAVY,
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FIRE_AIR_DOUBLE,
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FIRE_AIR_DOUBLE_HEAVY,
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FIRE_ROPE,
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FIRE_ROPE_AIR,
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ROPE_ACTION_AIR_RAID,
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ROPE_ACTION_AIR_RAID_END,
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ROPE_ACTION_END,
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BACK_STEP,
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YEEHAW,
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YEEHAW_MID_AIR,
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STOMP,
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CHARGE,
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EMOTION_ROPE,
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EMOTION_NIHIL,
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EMOTION_YEEHAW,
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MAX_APPLEJACK_ANIMATION
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}
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public FieApplejackAnimationContainer()
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{
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addAnimationData(19, new FieSkeletonAnimationObject(0, "jump"));
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addAnimationData(20, new FieSkeletonAnimationObject(0, "fall"));
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addAnimationData(22, new FieSkeletonAnimationObject(0, "fire_melee_punch"));
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addAnimationData(23, new FieSkeletonAnimationObject(0, "fire_melee_kick"));
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addAnimationData(24, new FieSkeletonAnimationObject(0, "fire_melee_kick_slow_1"));
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addAnimationData(25, new FieSkeletonAnimationObject(0, "fire_melee_kick_rift"));
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addAnimationData(26, new FieSkeletonAnimationObject(0, "fire_melee_kick_rift_slow_1"));
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addAnimationData(27, new FieSkeletonAnimationObject(0, "fire_melee_air"));
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addAnimationData(28, new FieSkeletonAnimationObject(0, "fire_melee_air_slow_1"));
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addAnimationData(29, new FieSkeletonAnimationObject(0, "fire_melee_air_double"));
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addAnimationData(30, new FieSkeletonAnimationObject(0, "fire_melee_air_double_slow_1"));
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addAnimationData(31, new FieSkeletonAnimationObject(0, "fire_rope"));
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addAnimationData(32, new FieSkeletonAnimationObject(0, "fire_rope_air"));
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addAnimationData(33, new FieSkeletonAnimationObject(0, "fire_rope_airraid"));
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addAnimationData(34, new FieSkeletonAnimationObject(0, "fire_rope_airraid_end"));
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addAnimationData(35, new FieSkeletonAnimationObject(0, "fire_rope_end"));
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addAnimationData(36, new FieSkeletonAnimationObject(0, "backstep"));
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addAnimationData(40, new FieSkeletonAnimationObject(0, "charge"));
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addAnimationData(37, new FieSkeletonAnimationObject(0, "yeehaw"));
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addAnimationData(38, new FieSkeletonAnimationObject(0, "yeehaw_mid_air"));
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addAnimationData(39, new FieSkeletonAnimationObject(0, "stomp"));
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addAnimationData(41, new FieSkeletonAnimationObject(1, "emotion_rope"));
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addAnimationData(42, new FieSkeletonAnimationObject(1, "emotion_nihil"));
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addAnimationData(43, new FieSkeletonAnimationObject(1, "emotion_yeehaw"));
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}
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}
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}
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