mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 15:27:59 +01:00
209 lines
7.1 KiB
C#
209 lines
7.1 KiB
C#
using Fie.AI;
|
|
using Fie.Object;
|
|
using Fie.Object.Abilities;
|
|
using Fie.UI;
|
|
using GameDataEditor;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Fie.Ponies.Applejack
|
|
{
|
|
[FiePrefabInfo("Prefabs/Applejack/Applejack")]
|
|
public class FieApplejack : FiePonies, FiePlayableGameCharacterInterface
|
|
{
|
|
private bool _isHeavyKickMode;
|
|
|
|
private float _kickDamageRatio = 1f;
|
|
|
|
private float _reducingCooltimeWithKick;
|
|
|
|
private float _reducingShieldRateWithKick;
|
|
|
|
private bool _hasTountSkill;
|
|
|
|
private bool _isTauntMode;
|
|
|
|
private float _tauntDamageRate;
|
|
|
|
public bool isHeavyKickMode => _isHeavyKickMode;
|
|
|
|
public float kickDamageRatio => _kickDamageRatio;
|
|
|
|
public bool hasTountSkill => _hasTountSkill;
|
|
|
|
public bool isTauntMode
|
|
{
|
|
get
|
|
{
|
|
return _isTauntMode;
|
|
}
|
|
set
|
|
{
|
|
_isTauntMode = value;
|
|
}
|
|
}
|
|
|
|
public override Type getDefaultAttackState()
|
|
{
|
|
return typeof(FieStateMachineApplejackBaseAttack);
|
|
}
|
|
|
|
public override Type getStormState()
|
|
{
|
|
return typeof(FieStateMachineApplejackEvasion);
|
|
}
|
|
|
|
protected new void Awake()
|
|
{
|
|
base.Awake();
|
|
base.animationManager = new FieSkeletonAnimationController(base.skeletonUtility, new FieApplejackAnimationContainer());
|
|
_staggerCancelableStateList.Add(typeof(FieStateMachineApplejackFireRope));
|
|
_staggerCancelableStateList.Add(typeof(FieStateMachineApplejackFireAir));
|
|
abstractStateList.Add(typeof(FieStateMachinePoniesJump), typeof(FieStateMachineApplejackJump));
|
|
abstractStateList.Add(typeof(FieStateMachinePoniesEvasion), typeof(FieStateMachineApplejackEvasion));
|
|
abstractStateList.Add(typeof(FieStateMachinePoniesBaseAttack), typeof(FieStateMachineApplejackBaseAttack));
|
|
base.abilitiesContainer.AssignAbility(FieAbilitiesSlot.SlotType.SLOT_1, new FieStateMachineApplejackRope());
|
|
base.abilitiesContainer.AssignAbility(FieAbilitiesSlot.SlotType.SLOT_2, new FieStateMachineApplejackYeehaw());
|
|
base.abilitiesContainer.AssignAbility(FieAbilitiesSlot.SlotType.SLOT_3, new FieStateMachineApplejackStomp());
|
|
syncBindedAbilities();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackCharge>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackPunch>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackKick>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackKickRift>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackAirKick>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackRope>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackYeehaw>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackYeehawReflect>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackYeehawRegen>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackYeehawFriendly>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackStomp>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackChargeEffect>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackKickEffect>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackKickEffect2>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackHitEffectSmall>();
|
|
PreAssignEmittableObject<FieEmitObjectApplejackHitEffectMiddle>();
|
|
base.emotionController.SetDefaultEmoteAnimationID(15);
|
|
base.emotionController.RestoreEmotionFromDefaultData();
|
|
ReCalcSkillData();
|
|
base.damageSystem.beforeDamageEvent += this.ApplyYeehawTauntSkill;
|
|
base.detector.intoTheBattleEvent += Detector_intoTheBattleEvent;
|
|
}
|
|
|
|
protected override void ReCalcSkillData()
|
|
{
|
|
_isHeavyKickMode = false;
|
|
_kickDamageRatio = 1f;
|
|
GDESkillTreeData skill = GetSkill(FieConstValues.FieSkill.HONESTY_ATTACK_PASSIVE_LV4_HIGH_RISK_AND_HIGH_RETURN);
|
|
if (skill != null)
|
|
{
|
|
_isHeavyKickMode = true;
|
|
_kickDamageRatio = skill.Value1;
|
|
}
|
|
GDESkillTreeData skill2 = GetSkill(FieConstValues.FieSkill.HONESTY_ATTACK_PASSIVE_LV4_BATTLE_CYCLE);
|
|
if (skill2 != null)
|
|
{
|
|
_reducingCooltimeWithKick = skill2.Value1;
|
|
_reducingShieldRateWithKick = skill2.Value2;
|
|
}
|
|
GDESkillTreeData skill3 = GetSkill(FieConstValues.FieSkill.HONESTY_YEEHAW_LV4_TAUNT);
|
|
if (skill3 != null)
|
|
{
|
|
_tauntDamageRate = skill3.Value1;
|
|
}
|
|
}
|
|
|
|
private void ApplyYeehawTauntSkill(FieGameCharacter attacker, ref FieDamage damage)
|
|
{
|
|
if (damage != null && attacker != null && isTauntMode)
|
|
{
|
|
FieDamage damageObject = new FieDamage(FieAttribute.NONE, damage.damage * _tauntDamageRate, 0f, 0f, 0f, null);
|
|
attacker.AddDamage(this, damageObject);
|
|
}
|
|
}
|
|
|
|
internal void ApplyShoutAdditionalDamage(ref FieDamage damageObject)
|
|
{
|
|
GDESkillTreeData skill = GetSkill(FieConstValues.FieSkill.HONESTY_YEEHAW_LV2_1);
|
|
if (skill != null)
|
|
{
|
|
damageObject.damage += skill.Value1;
|
|
}
|
|
}
|
|
|
|
public void applySideEffectOfStep()
|
|
{
|
|
GDESkillTreeData skill = GetSkill(FieConstValues.FieSkill.HONESTY_DIFFENCE_PASSIVE_LV4_OFFENSIVE_STEP);
|
|
if (skill != null)
|
|
{
|
|
base.damageSystem.AddAttackMagni(1031, skill.Value2, skill.Value1, -1, isEnableStack: true);
|
|
base.damageSystem.calcShieldDirect(healthStats.maxShield * (0f - skill.Value3));
|
|
base.damageSystem.setRegenerateDelay(healthStats.regenerateDelay * 0.5f, roundToBigger: true);
|
|
}
|
|
GDESkillTreeData skill2 = GetSkill(FieConstValues.FieSkill.HONESTY_DIFFENCE_PASSIVE_LV4_DEFFENSIVE_STEP);
|
|
if (skill2 != null)
|
|
{
|
|
base.damageSystem.AddDefenceMagni(1032, skill2.Value2, skill2.Value1, isEnableStack: true);
|
|
base.abilitiesContainer.IncreaseOrReduceCooldownAll(skill2.Value3);
|
|
}
|
|
}
|
|
|
|
private void Detector_intoTheBattleEvent(FieGameCharacter targetCharacter)
|
|
{
|
|
SetDialog(FieMasterData<GDEWordScriptTriggerTypeData>.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_ENEMY_DETECTED));
|
|
}
|
|
|
|
protected new void Start()
|
|
{
|
|
base.Start();
|
|
getStateMachine(StateMachineType.Attack).setState(typeof(FieStateMachinePoniesAttackIdle), isForceSet: true);
|
|
getStateMachine().setState(typeof(FieStateMachineCommonIdle), isForceSet: false);
|
|
}
|
|
|
|
public void CalcBatteCicleSkill()
|
|
{
|
|
if (_reducingShieldRateWithKick > 0f)
|
|
{
|
|
base.damageSystem.calcShieldDirect(healthStats.maxShield * (0f - _reducingShieldRateWithKick));
|
|
base.damageSystem.setRegenerateDelay(healthStats.regenerateDelay * 0.25f, roundToBigger: true);
|
|
}
|
|
if (_reducingCooltimeWithKick > 0f)
|
|
{
|
|
base.abilitiesContainer.IncreaseOrReduceCooldownAll(0f - _reducingCooltimeWithKick);
|
|
}
|
|
}
|
|
|
|
public void ApplyKickDamageMagni(ref FieDamage damageObject)
|
|
{
|
|
if (damageObject != null)
|
|
{
|
|
damageObject.damage *= kickDamageRatio;
|
|
damageObject.stagger *= kickDamageRatio;
|
|
}
|
|
}
|
|
|
|
public override string getDefaultName()
|
|
{
|
|
return FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_ELEMENT_NAME_HONESTY_SIMPLE);
|
|
}
|
|
|
|
public override FieConstValues.FieGameCharacter getGameCharacterID()
|
|
{
|
|
return FieConstValues.FieGameCharacter.HONESTY;
|
|
}
|
|
|
|
public override Type getDefaultAITask()
|
|
{
|
|
return typeof(FieAITaskApplejackIdle);
|
|
}
|
|
|
|
public override KeyValuePair<Type, string> getAbilitiesIconInfo()
|
|
{
|
|
return new KeyValuePair<Type, string>(typeof(FieGameUIAbilitiesIconApplejack), "Prefabs/UI/AbilitiesIcons/ApplejackAbilityIcon");
|
|
}
|
|
|
|
public override GDEGameCharacterTypeData getCharacterTypeData()
|
|
{
|
|
return FieMasterData<GDEGameCharacterTypeData>.I.GetMasterData(GDEItemKeys.GameCharacterType_HONESTY);
|
|
}
|
|
}
|
|
}
|