FiE-Game/Assets/Scripts/Fie/Camera/FieGameCameraTaskStop.cs

84 lines
3.5 KiB
C#

using Fie.Manager;
using UnityEngine;
namespace Fie.Camera
{
public class FieGameCameraTaskStop : FieGameCameraTaskBase
{
private const float CAMERA_MAX_HORIZONTAL_DISTANCE = 3.5f;
private const float CAMERA_MAX_FORWARD_DISTANCE = 7f;
private const float CAMERA_MAX_VIRTICAL_DISTANCE = 1.5f;
private const float CAMERA_UPPER_DIRECTION_OFFSET_ANGLE_X = -4.5f;
private Vector3 initedPos = Vector3.zero;
private Quaternion initedRotation = Quaternion.identity;
private float targetHightOffset;
public override void Initialize(FieGameCamera gameCamera)
{
Vector3 defaultCameraOffset = FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraOffset();
Vector3 defaultCameraRotation = FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraRotation();
if (gameCamera.cameraOwner != null)
{
Vector3 groundPosition = gameCamera.cameraOwner.groundPosition;
float x = groundPosition.x + defaultCameraOffset.x;
Vector3 groundPosition2 = gameCamera.cameraOwner.groundPosition;
float y = groundPosition2.y + defaultCameraOffset.y;
Vector3 groundPosition3 = gameCamera.cameraOwner.groundPosition;
gameCamera.nowCameraTargetPos = new Vector3(x, y, groundPosition3.z + defaultCameraOffset.z);
gameCamera.nowCameraTargetRotation = Quaternion.Euler(defaultCameraRotation);
}
initedPos = gameCamera.nowCameraTargetPos;
initedRotation = gameCamera.nowCameraTargetRotation;
}
public override void TargetChanged(FieGameCamera gameCamera, FieGameCharacter fromCharacter, FieGameCharacter toCharacter)
{
gameCamera.SetCameraTask<FieGameCameraTaskLockOn>(0.75f);
}
public override void CameraUpdate(FieGameCamera gameCamera)
{
if (!(gameCamera.cameraOwner == null))
{
Vector3 a = new Vector3(gameCamera.nowCameraTargetPos.x, 0f, 0f);
Vector3 groundPosition = gameCamera.cameraOwner.groundPosition;
float num = Vector3.Distance(a, new Vector3(groundPosition.x, 0f, 0f));
Vector3 a2 = new Vector3(0f, 0f, gameCamera.nowCameraTargetPos.z);
Vector3 groundPosition2 = gameCamera.cameraOwner.groundPosition;
float num2 = Vector3.Distance(a2, new Vector3(0f, 0f, groundPosition2.z));
if (num > 3.5f || num2 > 7f)
{
gameCamera.SetCameraTask<FieGameCameraTaskHorming>(1f);
}
else
{
Vector3 vector = gameCamera.camera.WorldToScreenPoint(gameCamera.cameraOwner.guiPointTransform.position);
if (vector.x <= 0f || vector.y <= 0f || vector.x > (float)Screen.width || vector.y > (float)Screen.height)
{
gameCamera.SetCameraTask<FieGameCameraTaskHorming>(1f);
}
else
{
Vector3 defaultCameraOffset = FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraOffset();
Vector3 nowCameraTargetPos = gameCamera.nowCameraTargetPos;
float x = initedPos.x;
Vector3 groundPosition3 = gameCamera.cameraOwner.groundPosition;
gameCamera.nowCameraTargetPos = Vector3.Lerp(nowCameraTargetPos, new Vector3(x, groundPosition3.y + defaultCameraOffset.y, initedPos.z), 0.5f * Time.deltaTime);
Vector3 groundPosition4 = gameCamera.cameraOwner.groundPosition;
Vector3 a3 = new Vector3(0f, groundPosition4.y, 0f);
Vector3 position = gameCamera.cameraOwner.transform.position;
float b = -4.5f * Vector3.Distance(a3, new Vector3(0f, position.y, 0f));
targetHightOffset = Mathf.Lerp(targetHightOffset, b, 1f * Time.deltaTime);
gameCamera.nowCameraTargetRotation = Quaternion.Euler(FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraRotation() + new Vector3(targetHightOffset, 0f, 0f));
}
}
}
}
}
}