FiE-Game/Assets/Plugins/GameDataEditor/GDESetListData.cs
2023-07-19 18:11:02 +01:00

220 lines
No EOL
7.2 KiB
C#

// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// GameDataEditor.GDESetListData
using System.Collections.Generic;
using GameDataEditor;
using UnityEngine;
namespace GameDataEditor
{
public class GDESetListData : IGDEData
{
private static string bool_list_fieldKey = "bool_list_field";
public List<bool> bool_list_field;
private static string int_list_fieldKey = "int_list_field";
public List<int> int_list_field;
private static string float_list_fieldKey = "float_list_field";
public List<float> float_list_field;
private static string string_list_fieldKey = "string_list_field";
public List<string> string_list_field;
private static string vector2_list_fieldKey = "vector2_list_field";
public List<Vector2> vector2_list_field;
private static string vector3_list_fieldKey = "vector3_list_field";
public List<Vector3> vector3_list_field;
private static string vector4_list_fieldKey = "vector4_list_field";
public List<Vector4> vector4_list_field;
private static string color_list_fieldKey = "color_list_field";
public List<Color> color_list_field;
private static string custom_list_fieldKey = "custom_list_field";
public List<GDESetCustomData> custom_list_field;
public GDESetListData()
{
_key = string.Empty;
}
public GDESetListData(string key)
{
_key = key;
}
public void Set_bool_list_field()
{
GDEDataManager.SetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field);
}
public void Set_int_list_field()
{
GDEDataManager.SetIntList(_key + "_" + int_list_fieldKey, int_list_field);
}
public void Set_float_list_field()
{
GDEDataManager.SetFloatList(_key + "_" + float_list_fieldKey, float_list_field);
}
public void Set_string_list_field()
{
GDEDataManager.SetStringList(_key + "_" + string_list_fieldKey, string_list_field);
}
public void Set_vector2_list_field()
{
GDEDataManager.SetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field);
}
public void Set_vector3_list_field()
{
GDEDataManager.SetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field);
}
public void Set_vector4_list_field()
{
GDEDataManager.SetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field);
}
public void Set_color_list_field()
{
GDEDataManager.SetColorList(_key + "_" + color_list_fieldKey, color_list_field);
}
public void Set_custom_list_field()
{
GDEDataManager.SetCustomList(_key + "_" + custom_list_fieldKey, custom_list_field);
}
public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
{
_key = dataKey;
if (dict == null)
{
LoadFromSavedData(dataKey);
return;
}
dict.TryGetBoolList(bool_list_fieldKey, out bool_list_field);
dict.TryGetIntList(int_list_fieldKey, out int_list_field);
dict.TryGetFloatList(float_list_fieldKey, out float_list_field);
dict.TryGetStringList(string_list_fieldKey, out string_list_field);
dict.TryGetVector2List(vector2_list_fieldKey, out vector2_list_field);
dict.TryGetVector3List(vector3_list_fieldKey, out vector3_list_field);
dict.TryGetVector4List(vector4_list_fieldKey, out vector4_list_field);
dict.TryGetColorList(color_list_fieldKey, out color_list_field);
dict.TryGetCustomList(custom_list_fieldKey, out custom_list_field);
LoadFromSavedData(dataKey);
}
public override void LoadFromSavedData(string dataKey)
{
_key = dataKey;
bool_list_field = GDEDataManager.GetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field);
int_list_field = GDEDataManager.GetIntList(_key + "_" + int_list_fieldKey, int_list_field);
float_list_field = GDEDataManager.GetFloatList(_key + "_" + float_list_fieldKey, float_list_field);
string_list_field = GDEDataManager.GetStringList(_key + "_" + string_list_fieldKey, string_list_field);
vector2_list_field = GDEDataManager.GetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field);
vector3_list_field = GDEDataManager.GetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field);
vector4_list_field = GDEDataManager.GetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field);
color_list_field = GDEDataManager.GetColorList(_key + "_" + color_list_fieldKey, color_list_field);
custom_list_field = GDEDataManager.GetCustomList(_key + "_" + custom_list_fieldKey, custom_list_field);
}
public void Reset_bool_list_field()
{
GDEDataManager.ResetToDefault(_key, bool_list_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetBoolList(bool_list_fieldKey, out bool_list_field);
}
public void Reset_int_list_field()
{
GDEDataManager.ResetToDefault(_key, int_list_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetIntList(int_list_fieldKey, out int_list_field);
}
public void Reset_float_list_field()
{
GDEDataManager.ResetToDefault(_key, float_list_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetFloatList(float_list_fieldKey, out float_list_field);
}
public void Reset_string_list_field()
{
GDEDataManager.ResetToDefault(_key, string_list_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetStringList(string_list_fieldKey, out string_list_field);
}
public void Reset_vector2_list_field()
{
GDEDataManager.ResetToDefault(_key, vector2_list_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetVector2List(vector2_list_fieldKey, out vector2_list_field);
}
public void Reset_vector3_list_field()
{
GDEDataManager.ResetToDefault(_key, vector3_list_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetVector3List(vector3_list_fieldKey, out vector3_list_field);
}
public void Reset_vector4_list_field()
{
GDEDataManager.ResetToDefault(_key, vector4_list_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetVector4List(vector4_list_fieldKey, out vector4_list_field);
}
public void Reset_color_list_field()
{
GDEDataManager.ResetToDefault(_key, color_list_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetColorList(color_list_fieldKey, out color_list_field);
}
public void Reset_custom_list_field()
{
GDEDataManager.ResetToDefault(_key, custom_list_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetCustomList(custom_list_fieldKey, out custom_list_field);
custom_list_field = GDEDataManager.GetCustomList(_key + "_" + custom_list_fieldKey, custom_list_field);
custom_list_field.ForEach(delegate(GDESetCustomData x)
{
x.ResetAll();
});
}
public void ResetAll()
{
GDEDataManager.ResetToDefault(_key, int_list_fieldKey);
GDEDataManager.ResetToDefault(_key, float_list_fieldKey);
GDEDataManager.ResetToDefault(_key, string_list_fieldKey);
GDEDataManager.ResetToDefault(_key, vector2_list_fieldKey);
GDEDataManager.ResetToDefault(_key, vector3_list_fieldKey);
GDEDataManager.ResetToDefault(_key, vector4_list_fieldKey);
GDEDataManager.ResetToDefault(_key, color_list_fieldKey);
GDEDataManager.ResetToDefault(_key, bool_list_fieldKey);
GDEDataManager.ResetToDefault(_key, custom_list_fieldKey);
Reset_custom_list_field();
GDEDataManager.Get(_key, out var data);
LoadFromDict(_key, data);
}
}
}