FiE-Game/Assets/Plugins/GameDataEditor/GDELevelTableData.cs
2023-07-19 18:11:02 +01:00

132 lines
No EOL
2.8 KiB
C#

// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// GameDataEditor.GDELevelTableData
using System.Collections.Generic;
using GameDataEditor;
namespace GameDataEditor
{
public class GDELevelTableData : IGDEData
{
private static string LevelKey = "Level";
private int _Level;
private static string SkillPointKey = "SkillPoint";
private int _SkillPoint;
private static string ExpRequirementKey = "ExpRequirement";
private int _ExpRequirement;
public int Level
{
get
{
return _Level;
}
set
{
if (_Level != value)
{
_Level = value;
GDEDataManager.SetInt(_key + "_" + LevelKey, _Level);
}
}
}
public int SkillPoint
{
get
{
return _SkillPoint;
}
set
{
if (_SkillPoint != value)
{
_SkillPoint = value;
GDEDataManager.SetInt(_key + "_" + SkillPointKey, _SkillPoint);
}
}
}
public int ExpRequirement
{
get
{
return _ExpRequirement;
}
set
{
if (_ExpRequirement != value)
{
_ExpRequirement = value;
GDEDataManager.SetInt(_key + "_" + ExpRequirementKey, _ExpRequirement);
}
}
}
public GDELevelTableData()
{
_key = string.Empty;
}
public GDELevelTableData(string key)
{
_key = key;
}
public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
{
_key = dataKey;
if (dict == null)
{
LoadFromSavedData(dataKey);
return;
}
dict.TryGetInt(LevelKey, out _Level);
dict.TryGetInt(SkillPointKey, out _SkillPoint);
dict.TryGetInt(ExpRequirementKey, out _ExpRequirement);
LoadFromSavedData(dataKey);
}
public override void LoadFromSavedData(string dataKey)
{
_key = dataKey;
_Level = GDEDataManager.GetInt(_key + "_" + LevelKey, _Level);
_SkillPoint = GDEDataManager.GetInt(_key + "_" + SkillPointKey, _SkillPoint);
_ExpRequirement = GDEDataManager.GetInt(_key + "_" + ExpRequirementKey, _ExpRequirement);
}
public void Reset_Level()
{
GDEDataManager.ResetToDefault(_key, LevelKey);
GDEDataManager.Get(_key, out var data);
data.TryGetInt(LevelKey, out _Level);
}
public void Reset_SkillPoint()
{
GDEDataManager.ResetToDefault(_key, SkillPointKey);
GDEDataManager.Get(_key, out var data);
data.TryGetInt(SkillPointKey, out _SkillPoint);
}
public void Reset_ExpRequirement()
{
GDEDataManager.ResetToDefault(_key, ExpRequirementKey);
GDEDataManager.Get(_key, out var data);
data.TryGetInt(ExpRequirementKey, out _ExpRequirement);
}
public void ResetAll()
{
GDEDataManager.ResetToDefault(_key, LevelKey);
GDEDataManager.ResetToDefault(_key, SkillPointKey);
GDEDataManager.ResetToDefault(_key, ExpRequirementKey);
GDEDataManager.Get(_key, out var data);
LoadFromDict(_key, data);
}
}
}