mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-22 22:07:59 +01:00
132 lines
No EOL
2.8 KiB
C#
132 lines
No EOL
2.8 KiB
C#
// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDELevelTableData
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using System.Collections.Generic;
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using GameDataEditor;
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namespace GameDataEditor
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{
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public class GDELevelTableData : IGDEData
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{
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private static string LevelKey = "Level";
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private int _Level;
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private static string SkillPointKey = "SkillPoint";
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private int _SkillPoint;
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private static string ExpRequirementKey = "ExpRequirement";
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private int _ExpRequirement;
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public int Level
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{
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get
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{
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return _Level;
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}
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set
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{
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if (_Level != value)
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{
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_Level = value;
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GDEDataManager.SetInt(_key + "_" + LevelKey, _Level);
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}
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}
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}
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public int SkillPoint
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{
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get
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{
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return _SkillPoint;
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}
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set
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{
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if (_SkillPoint != value)
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{
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_SkillPoint = value;
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GDEDataManager.SetInt(_key + "_" + SkillPointKey, _SkillPoint);
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}
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}
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}
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public int ExpRequirement
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{
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get
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{
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return _ExpRequirement;
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}
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set
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{
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if (_ExpRequirement != value)
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{
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_ExpRequirement = value;
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GDEDataManager.SetInt(_key + "_" + ExpRequirementKey, _ExpRequirement);
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}
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}
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}
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public GDELevelTableData()
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{
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_key = string.Empty;
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}
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public GDELevelTableData(string key)
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{
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_key = key;
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}
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public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
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{
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_key = dataKey;
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if (dict == null)
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{
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LoadFromSavedData(dataKey);
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return;
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}
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dict.TryGetInt(LevelKey, out _Level);
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dict.TryGetInt(SkillPointKey, out _SkillPoint);
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dict.TryGetInt(ExpRequirementKey, out _ExpRequirement);
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LoadFromSavedData(dataKey);
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}
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public override void LoadFromSavedData(string dataKey)
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{
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_key = dataKey;
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_Level = GDEDataManager.GetInt(_key + "_" + LevelKey, _Level);
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_SkillPoint = GDEDataManager.GetInt(_key + "_" + SkillPointKey, _SkillPoint);
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_ExpRequirement = GDEDataManager.GetInt(_key + "_" + ExpRequirementKey, _ExpRequirement);
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}
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public void Reset_Level()
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{
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GDEDataManager.ResetToDefault(_key, LevelKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetInt(LevelKey, out _Level);
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}
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public void Reset_SkillPoint()
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{
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GDEDataManager.ResetToDefault(_key, SkillPointKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetInt(SkillPointKey, out _SkillPoint);
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}
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public void Reset_ExpRequirement()
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{
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GDEDataManager.ResetToDefault(_key, ExpRequirementKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetInt(ExpRequirementKey, out _ExpRequirement);
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}
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public void ResetAll()
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{
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GDEDataManager.ResetToDefault(_key, LevelKey);
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GDEDataManager.ResetToDefault(_key, SkillPointKey);
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GDEDataManager.ResetToDefault(_key, ExpRequirementKey);
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GDEDataManager.Get(_key, out var data);
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LoadFromDict(_key, data);
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}
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}
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} |