mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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44 lines
No EOL
1.2 KiB
C#
44 lines
No EOL
1.2 KiB
C#
// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDECrypto
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using System;
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using System.IO;
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using System.Security.Cryptography;
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using System.Text;
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using UnityEngine;
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namespace GameDataEditor
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{
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[Serializable]
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public class GDECrypto
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{
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public const int KEY_LENGTH = 256;
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public byte[] Salt;
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public byte[] IV;
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public string Pass;
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public string Decrypt(byte[] cipherTextBytes)
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{
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string result = string.Empty;
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try
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{
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byte[] bytes = new Rfc2898DeriveBytes(Pass, Salt).GetBytes(32);
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byte[] array = new byte[cipherTextBytes.Length];
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using RijndaelManaged rijndaelManaged = new RijndaelManaged();
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rijndaelManaged.Mode = CipherMode.CBC;
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using ICryptoTransform transform = rijndaelManaged.CreateDecryptor(bytes, IV);
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using MemoryStream stream = new MemoryStream(cipherTextBytes);
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using CryptoStream cryptoStream = new CryptoStream(stream, transform, CryptoStreamMode.Read);
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int count = cryptoStream.Read(array, 0, array.Length);
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result = Encoding.UTF8.GetString(array, 0, count);
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}
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catch (Exception exception)
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{
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Debug.LogException(exception);
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}
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return result;
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}
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}
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} |