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https://github.com/FriendshipIsEpic/FiE-Game.git
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78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
using UnityEngine;
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using System.Collections;
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using ExitGames.Client.Photon;
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/// <summary>
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/// Can be attached to a GameObject to show info about the owner of the PhotonView.
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/// </summary>
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/// <remarks>
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/// This is a Photon.Monobehaviour, which adds the property photonView (that's all).
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/// </remarks>
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[RequireComponent(typeof(PhotonView))]
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public class ShowInfoOfPlayer : Photon.MonoBehaviour
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{
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private GameObject textGo;
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private TextMesh tm;
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public float CharacterSize = 0;
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public Font font;
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public bool DisableOnOwnObjects;
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void Start()
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{
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if (font == null)
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{
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#if UNITY_3_5
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font = (Font)FindObjectsOfTypeIncludingAssets(typeof(Font))[0];
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#else
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font = (Font)Resources.FindObjectsOfTypeAll(typeof(Font))[0];
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#endif
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Debug.LogWarning("No font defined. Found font: " + font);
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}
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if (tm == null)
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{
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textGo = new GameObject("3d text");
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//textGo.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
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textGo.transform.parent = this.gameObject.transform;
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textGo.transform.localPosition = Vector3.zero;
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MeshRenderer mr = textGo.AddComponent<MeshRenderer>();
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mr.material = font.material;
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tm = textGo.AddComponent<TextMesh>();
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tm.font = font;
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tm.anchor = TextAnchor.MiddleCenter;
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if (this.CharacterSize > 0)
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{
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tm.characterSize = this.CharacterSize;
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}
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}
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}
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void Update()
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{
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bool showInfo = !this.DisableOnOwnObjects || this.photonView.isMine;
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if (textGo != null)
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{
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textGo.SetActive(showInfo);
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}
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if (!showInfo)
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{
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return;
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}
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PhotonPlayer owner = this.photonView.owner;
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if (owner != null)
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{
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tm.text = (string.IsNullOrEmpty(owner.NickName)) ? "player"+owner.ID : owner.NickName;
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}
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else if (this.photonView.isSceneView)
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{
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tm.text = "scn";
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}
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else
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{
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tm.text = "n/a";
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}
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}
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}
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