FiE-Game/Assets/Material/Meiryo Material.mat

226 lines
4.8 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Meiryo Material
m_Shader: {fileID: 4800000, guid: 7f839f022f249db4aa234e5103a81e07, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _BumpMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _Cube
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _FaceTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 81e00626c2b9e2b49ab088e09d594e01, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _OutlineTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _Ambient
second: 0.5
- first:
name: _Bevel
second: 0.5
- first:
name: _BevelClamp
second: 0
- first:
name: _BevelOffset
second: 0
- first:
name: _BevelRoundness
second: 0
- first:
name: _BevelWidth
second: 0
- first:
name: _BumpFace
second: 0
- first:
name: _BumpOutline
second: 0
- first:
name: _ColorMask
second: 15
- first:
name: _Diffuse
second: 0.5
- first:
name: _FaceDilate
second: 0.15
- first:
name: _FaceUVSpeedX
second: 0
- first:
name: _FaceUVSpeedY
second: 0
- first:
name: _GlowInner
second: 0.05
- first:
name: _GlowOffset
second: 0
- first:
name: _GlowOuter
second: 0.05
- first:
name: _GlowPower
second: 0.75
- first:
name: _GradientScale
second: 6
- first:
name: _LightAngle
second: 3.1416
- first:
name: _MaskSoftnessX
second: 0
- first:
name: _MaskSoftnessY
second: 0
- first:
name: _OutlineSoftness
second: 0
- first:
name: _OutlineUVSpeedX
second: 0
- first:
name: _OutlineUVSpeedY
second: 0
- first:
name: _OutlineWidth
second: 0.202
- first:
name: _PerspectiveFilter
second: 0.875
- first:
name: _Reflectivity
second: 10
- first:
name: _ScaleRatioA
second: 0.8333333
- first:
name: _ScaleRatioB
second: 0.7083333
- first:
name: _ScaleRatioC
second: 0.7083333
- first:
name: _ScaleX
second: 1
- first:
name: _ScaleY
second: 1
- first:
name: _ShaderFlags
second: 0
- first:
name: _SpecularPower
second: 2
- first:
name: _Stencil
second: 0
- first:
name: _StencilComp
second: 8
- first:
name: _StencilOp
second: 0
- first:
name: _StencilReadMask
second: 255
- first:
name: _StencilWriteMask
second: 255
- first:
name: _TextureHeight
second: 4096
- first:
name: _TextureWidth
second: 4096
- first:
name: _UnderlayDilate
second: 0
- first:
name: _UnderlayOffsetX
second: 0
- first:
name: _UnderlayOffsetY
second: 0
- first:
name: _UnderlaySoftness
second: 0
- first:
name: _VertexOffsetX
second: 0
- first:
name: _VertexOffsetY
second: 0
- first:
name: _WeightBold
second: 0.75
- first:
name: _WeightNormal
second: 0
m_Colors:
- first:
name: _ClipRect
second: {r: -10000, g: -10000, b: 10000, a: 10000}
- first:
name: _EnvMatrixRotation
second: {r: 0, g: 0, b: 0, a: 0}
- first:
name: _FaceColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _GlowColor
second: {r: 0, g: 1, b: 0, a: 0.5}
- first:
name: _MaskCoord
second: {r: 0, g: 0, b: 10000, a: 10000}
- first:
name: _OutlineColor
second: {r: 0, g: 0, b: 0, a: 0.76862746}
- first:
name: _ReflectFaceColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _ReflectOutlineColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _SpecularColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _UnderlayColor
second: {r: 0, g: 0, b: 0, a: 0.5}