FiE-Game/Assets/Spine/SpineCSharp/SlotData.cs
2023-07-25 00:52:50 +05:00

74 lines
3.4 KiB
C#

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace Spine {
public class SlotData {
internal int index;
internal string name;
internal BoneData boneData;
internal float r = 1, g = 1, b = 1, a = 1;
internal float r2 = 0, g2 = 0, b2 = 0;
internal bool hasSecondColor = false;
internal string attachmentName;
internal BlendMode blendMode;
public int Index { get { return index; } }
public string Name { get { return name; } }
public BoneData BoneData { get { return boneData; } }
public float R { get { return r; } set { r = value; } }
public float G { get { return g; } set { g = value; } }
public float B { get { return b; } set { b = value; } }
public float A { get { return a; } set { a = value; } }
public float R2 { get { return r2; } set { r2 = value; } }
public float G2 { get { return g2; } set { g2 = value; } }
public float B2 { get { return b2; } set { b2 = value; } }
public bool HasSecondColor { get { return hasSecondColor; } set { hasSecondColor = value; } }
/// <summary>May be null.</summary>
public String AttachmentName { get { return attachmentName; } set { attachmentName = value; } }
public BlendMode BlendMode { get { return blendMode; } set { blendMode = value; } }
public SlotData (int index, String name, BoneData boneData) {
if (index < 0) throw new ArgumentException ("index must be >= 0.", "index");
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
if (boneData == null) throw new ArgumentNullException("boneData", "boneData cannot be null.");
this.index = index;
this.name = name;
this.boneData = boneData;
}
override public string ToString () {
return name;
}
}
}