FiE-Game/Assets/Spine/SpineCSharp/AnimationStateData.cs
2023-07-25 00:52:50 +05:00

115 lines
5.2 KiB
C#

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace Spine {
/// <summary>Stores mix (crossfade) durations to be applied when AnimationState animations are changed.</summary>
public class AnimationStateData {
internal SkeletonData skeletonData;
readonly Dictionary<AnimationPair, float> animationToMixTime = new Dictionary<AnimationPair, float>(AnimationPairComparer.Instance);
internal float defaultMix;
/// <summary>The SkeletonData to look up animations when they are specified by name.</summary>
public SkeletonData SkeletonData { get { return skeletonData; } }
/// <summary>
/// The mix duration to use when no mix duration has been specifically defined between two animations.</summary>
public float DefaultMix { get { return defaultMix; } set { defaultMix = value; } }
public AnimationStateData (SkeletonData skeletonData) {
if (skeletonData == null) throw new ArgumentException("skeletonData cannot be null.", "skeletonData");
this.skeletonData = skeletonData;
}
/// <summary>Sets a mix duration by animation names.</summary>
public void SetMix (string fromName, string toName, float duration) {
Animation from = skeletonData.FindAnimation(fromName);
if (from == null) throw new ArgumentException("Animation not found: " + fromName, "fromName");
Animation to = skeletonData.FindAnimation(toName);
if (to == null) throw new ArgumentException("Animation not found: " + toName, "toName");
SetMix(from, to, duration);
}
/// <summary>Sets a mix duration when changing from the specified animation to the other.
/// See TrackEntry.MixDuration.</summary>
public void SetMix (Animation from, Animation to, float duration) {
if (from == null) throw new ArgumentNullException("from", "from cannot be null.");
if (to == null) throw new ArgumentNullException("to", "to cannot be null.");
AnimationPair key = new AnimationPair(from, to);
animationToMixTime.Remove(key);
animationToMixTime.Add(key, duration);
}
/// <summary>
/// The mix duration to use when changing from the specified animation to the other,
/// or the DefaultMix if no mix duration has been set.
/// </summary>
public float GetMix (Animation from, Animation to) {
if (from == null) throw new ArgumentNullException("from", "from cannot be null.");
if (to == null) throw new ArgumentNullException("to", "to cannot be null.");
AnimationPair key = new AnimationPair(from, to);
float duration;
if (animationToMixTime.TryGetValue(key, out duration)) return duration;
return defaultMix;
}
public struct AnimationPair {
public readonly Animation a1;
public readonly Animation a2;
public AnimationPair (Animation a1, Animation a2) {
this.a1 = a1;
this.a2 = a2;
}
public override string ToString () {
return a1.name + "->" + a2.name;
}
}
// Avoids boxing in the dictionary.
public class AnimationPairComparer : IEqualityComparer<AnimationPair> {
public static readonly AnimationPairComparer Instance = new AnimationPairComparer();
bool IEqualityComparer<AnimationPair>.Equals (AnimationPair x, AnimationPair y) {
return ReferenceEquals(x.a1, y.a1) && ReferenceEquals(x.a2, y.a2);
}
int IEqualityComparer<AnimationPair>.GetHashCode (AnimationPair obj) {
// from Tuple.CombineHashCodes // return (((h1 << 5) + h1) ^ h2);
int h1 = obj.a1.GetHashCode();
return (((h1 << 5) + h1) ^ obj.a2.GetHashCode());
}
}
}
}