mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 00:27:59 +01:00
940 lines
42 KiB
C#
940 lines
42 KiB
C#
public static class FieConstValues
|
|
{
|
|
public static class Layers
|
|
{
|
|
public const int Default = 0;
|
|
|
|
public const int TransparentFX = 1;
|
|
|
|
public const int IgnoreRaycast = 2;
|
|
|
|
public const int Water = 4;
|
|
|
|
public const int UI = 5;
|
|
|
|
public const int GameCharacter = 8;
|
|
|
|
public const int Floor = 9;
|
|
|
|
public const int Mane = 10;
|
|
|
|
public const int ApplejackMane = 11;
|
|
|
|
public const int EmittablePhysicalObject = 12;
|
|
|
|
public const int ForceField = 13;
|
|
|
|
public const int GameCharacterNearGround = 14;
|
|
|
|
public const int LoadScreenObjects = 15;
|
|
|
|
public const int Fader = 16;
|
|
|
|
public const int ShadowReceiver = 17;
|
|
|
|
public const int Roof = 18;
|
|
|
|
public const int ClippableOnGame = 19;
|
|
|
|
public const int IgnoreWall = 20;
|
|
|
|
public const int Detector = 21;
|
|
|
|
public const int DefaultMask = 1;
|
|
|
|
public const int TransparentFXMask = 2;
|
|
|
|
public const int IgnoreRaycastMask = 4;
|
|
|
|
public const int WaterMask = 16;
|
|
|
|
public const int UIMask = 32;
|
|
|
|
public const int GameCharacterMask = 256;
|
|
|
|
public const int FloorMask = 512;
|
|
|
|
public const int ManeMask = 1024;
|
|
|
|
public const int ApplejackManeMask = 2048;
|
|
|
|
public const int EmittablePhysicalObjectMask = 4096;
|
|
|
|
public const int ForceFieldMask = 8192;
|
|
|
|
public const int GameCharacterNearGroundMask = 16384;
|
|
|
|
public const int LoadScreenObjectsMask = 32768;
|
|
|
|
public const int FaderMask = 65536;
|
|
|
|
public const int ShadowReceiverMask = 131072;
|
|
|
|
public const int RoofMask = 262144;
|
|
|
|
public const int ClippableOnGameMask = 524288;
|
|
|
|
public const int IgnoreWallMask = 1048576;
|
|
|
|
public const int DetectorMask = 2097152;
|
|
}
|
|
|
|
public static class Prefabs
|
|
{
|
|
public const string Prefabs_FieMapchip1 = "Prefabs/FieMapchip1";
|
|
|
|
public const string Prefabs_FieMapchip2 = "Prefabs/FieMapchip2";
|
|
|
|
public const string Prefabs_FieMapchip3 = "Prefabs/FieMapchip3";
|
|
|
|
public const string Prefabs_FireTest = "Prefabs/FireTest";
|
|
|
|
public const string Prefabs_FriendshipAbilityEffect = "Prefabs/FriendshipAbilityEffect";
|
|
|
|
public const string Prefabs_LightPoints = "Prefabs/Light Points";
|
|
|
|
public const string Prefabs_LobbyInitParticle1 = "Prefabs/LobbyInitParticle (1)";
|
|
|
|
public const string Prefabs_Managers = "Prefabs/Managers";
|
|
|
|
public const string Prefabs_NewText = "Prefabs/New Text";
|
|
|
|
public const string Prefabs_OpeningCutscene = "Prefabs/OpeningCutscene";
|
|
|
|
public const string Prefabs_TwilightSpellRing = "Prefabs/TwilightSpellRing";
|
|
|
|
public const string Prefabs_Applejack_Applejack = "Prefabs/Applejack/Applejack";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackAirKick = "Prefabs/Applejack/Power/ApplejackAirKick";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackCharge = "Prefabs/Applejack/Power/ApplejackCharge";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackChargeEffect = "Prefabs/Applejack/Power/ApplejackChargeEffect";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackFriendshipAbilityEffect = "Prefabs/Applejack/Power/ApplejackFriendshipAbilityEffect";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackHitEffectMiddle = "Prefabs/Applejack/Power/ApplejackHitEffectMiddle";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackHitEffectSmall = "Prefabs/Applejack/Power/ApplejackHitEffectSmall";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackKick = "Prefabs/Applejack/Power/ApplejackKick";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackKickEffect = "Prefabs/Applejack/Power/ApplejackKickEffect";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackKickEffect2 = "Prefabs/Applejack/Power/ApplejackKickEffect2";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackKickRift = "Prefabs/Applejack/Power/ApplejackKickRift";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackPunch = "Prefabs/Applejack/Power/ApplejackPunch";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackRope = "Prefabs/Applejack/Power/ApplejackRope";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackStomp = "Prefabs/Applejack/Power/ApplejackStomp";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackYeehaw = "Prefabs/Applejack/Power/ApplejackYeehaw";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackYeehawReflect = "Prefabs/Applejack/Power/ApplejackYeehawReflect";
|
|
|
|
public const string Prefabs_Applejack_Power_ApplejackYeehawRegen = "Prefabs/Applejack/Power/ApplejackYeehawRegen";
|
|
|
|
public const string Prefabs_Debug_FieCalibrationCamera = "Prefabs/Debug/FieCalibrationCamera";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_Changeling_Changeling = "Prefabs/Enemies/ChangelingForces/Changeling/Changeling";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingBite = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingBite";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingBiteHitEffect = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingBiteHitEffect";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingHitEffectSmall = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingHitEffectSmall";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingShot = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingShot";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_Changeling_Power_ChangelingVortex = "Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingVortex";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_ChangelingAlpha = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/ChangelingAlpha";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaBurst = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaBurst";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaCharge = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaCharge";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaChargeEffect = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaChargeEffect";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaChargeFinish = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaChargeFinish";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaConcentration = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaConcentration";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaHitEffect = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaHitEffect";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaReflectEffect = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaReflectEffect";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaReflectionShout = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaReflectionShout";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaShot = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaShot";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_ChangelingAlpha_Power_ChangelingAlphaShout = "Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaShout";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_Common_ChangelingForcecArrivalParticle = "Prefabs/Enemies/ChangelingForces/Common/ChangelingForcecArrivalParticle";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_Common_ChangelingForcesArrivalFire = "Prefabs/Enemies/ChangelingForces/Common/ChangelingForcesArrivalFire";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_Common_ChangelingForcesDeadEffect = "Prefabs/Enemies/ChangelingForces/Common/ChangelingForcesDeadEffect";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_Flightling_Flightling = "Prefabs/Enemies/ChangelingForces/Flightling/Flightling";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_Flightling_Power_FlightlingBurst = "Prefabs/Enemies/ChangelingForces/Flightling/Power/FlightlingBurst";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_Flightling_Power_FlightlingConcentration = "Prefabs/Enemies/ChangelingForces/Flightling/Power/FlightlingConcentration";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_Flightling_Power_FlightlingShot = "Prefabs/Enemies/ChangelingForces/Flightling/Power/FlightlingShot";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_QueenChrysalis = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/QueenChrysalis";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisActivationEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisActivationEffect";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisAirRaidConcentration = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisAirRaidConcentration";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisAirRaidEffectMain = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisAirRaidEffectMain";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisAirRaidPreEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisAirRaidPreEffect";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisCrucibleBurst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisCrucibleBurst";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisCrucibleCircle = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisCrucibleCircle";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisDoubleSlashFirst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisDoubleSlashFirst";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisDoubleSlashSecond = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisDoubleSlashSecond";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHitEffectBurned = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHitEffectBurned";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHitEffectSmall = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHitEffectSmall";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHormingShot = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHormingShot";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHormingShotActivateEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHormingShotActivateEffect";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisHornEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHornEffect";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisIgniteBurst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisIgniteBurst";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisIgniteCollision = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisIgniteCollision";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisIgniteConcentration = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisIgniteConcentration";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisMeteor = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisMeteor";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisMeteorBurst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisMeteorBurst";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisMeteorConcentration = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisMeteorConcentration";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisMeteorEmitting = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisMeteorEmitting";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisPenetrateShot = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShot";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisPenetrateShotActivateEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShotActivateEffect";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisPenetrateShotBurst = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisPenetrateShotBurst";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisRecoveringAttack = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisRecoveringAttack";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisReflectEffect = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisReflectEffect";
|
|
|
|
public const string Prefabs_Enemies_ChangelingForces_QueenChrysalis_Power_QueenChrysalisShootingConcentration = "Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisShootingConcentration";
|
|
|
|
public const string Prefabs_LevelObject_Map1_CastleoftheTwoSisters_FogManager = "Prefabs/LevelObject/Map1/CastleoftheTwoSisters/FogManager";
|
|
|
|
public const string Prefabs_LevelObject_Map1_EverFree_EverFreeGlowEye = "Prefabs/LevelObject/Map1/EverFree/EverFreeGlowEye";
|
|
|
|
public const string Prefabs_LevelObject_Map1_EverFree_GlowInsect = "Prefabs/LevelObject/Map1/EverFree/GlowInsect";
|
|
|
|
public const string Prefabs_LevelObject_Map1_QueenChrysalisForCinematic_QueenChrysalisForCinematic = "Prefabs/LevelObject/Map1/QueenChrysalisForCinematic/QueenChrysalisForCinematic";
|
|
|
|
public const string Prefabs_LevelObject_Map1_WayToTheEverFree_Map1_1_Levels = "Prefabs/LevelObject/Map1/WayToTheEverFree/Map1_1_Levels";
|
|
|
|
public const string Prefabs_LoadScreen_FieFaderObjects = "Prefabs/LoadScreen/FieFaderObjects";
|
|
|
|
public const string Prefabs_Lobby_ActivitySFM = "Prefabs/Lobby/ActivitySFM";
|
|
|
|
public const string Prefabs_Lobby_LobbyCameras = "Prefabs/Lobby/LobbyCameras";
|
|
|
|
public const string Prefabs_Lobby_LobbyFSM = "Prefabs/Lobby/LobbyFSM";
|
|
|
|
public const string Prefabs_Lobby_LobbyIniteffect = "Prefabs/Lobby/LobbyIniteffect";
|
|
|
|
public const string Prefabs_Lobby_LobbyObjects = "Prefabs/Lobby/LobbyObjects";
|
|
|
|
public const string Prefabs_Lobby_ToSelectElementCutScene = "Prefabs/Lobby/ToSelectElementCutScene";
|
|
|
|
public const string Prefabs_Lobby_ToSelectMenuCutScene = "Prefabs/Lobby/ToSelectMenuCutScene";
|
|
|
|
public const string Prefabs_Lobby_WaterFall = "Prefabs/Lobby/WaterFall";
|
|
|
|
public const string Prefabs_Manager_FieGameCamera = "Prefabs/Manager/FieGameCamera";
|
|
|
|
public const string Prefabs_Manager_FieInputMapper = "Prefabs/Manager/FieInputMapper";
|
|
|
|
public const string Prefabs_Manager_FieNetworkPlayerInstance = "Prefabs/Manager/FieNetworkPlayerInstance";
|
|
|
|
public const string Prefabs_Manager_GUICamera = "Prefabs/Manager/GUICamera";
|
|
|
|
public const string Prefabs_PlayerCommon_FiePlayerArrival = "Prefabs/PlayerCommon/FiePlayerArrival";
|
|
|
|
public const string Prefabs_PlayerCommon_FiePoniesGainedFriendship = "Prefabs/PlayerCommon/FiePoniesGainedFriendship";
|
|
|
|
public const string Prefabs_PlayerCommon_FiePoniesRevive = "Prefabs/PlayerCommon/FiePoniesRevive";
|
|
|
|
public const string Prefabs_Portal_DepaturePortal = "Prefabs/Portal/DepaturePortal";
|
|
|
|
public const string Prefabs_Portal_ReturnPortal = "Prefabs/Portal/ReturnPortal";
|
|
|
|
public const string Prefabs_RainbowDash_RainbowDash = "Prefabs/RainbowDash/RainbowDash";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashAwesomeEffect = "Prefabs/RainbowDash/Power/RainbowDashAwesomeEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashBaseAttack1 = "Prefabs/RainbowDash/Power/RainbowDashBaseAttack1";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashBaseAttack2 = "Prefabs/RainbowDash/Power/RainbowDashBaseAttack2";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashBaseAttack3 = "Prefabs/RainbowDash/Power/RainbowDashBaseAttack3";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashCloakEffect = "Prefabs/RainbowDash/Power/RainbowDashCloakEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashDoublePaybackActivationEffect = "Prefabs/RainbowDash/Power/RainbowDashDoublePaybackActivationEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashDoublePaybackAttackingEffect = "Prefabs/RainbowDash/Power/RainbowDashDoublePaybackAttackingEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashDoublePaybackCollision = "Prefabs/RainbowDash/Power/RainbowDashDoublePaybackCollision";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashDoublePaybackHitEffect = "Prefabs/RainbowDash/Power/RainbowDashDoublePaybackHitEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashEvasionEffect = "Prefabs/RainbowDash/Power/RainbowDashEvasionEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashFriendshipAbilityEffect = "Prefabs/RainbowDash/Power/RainbowDashFriendshipAbilityEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashHitEffectMiddle = "Prefabs/RainbowDash/Power/RainbowDashHitEffectMiddle";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashHitEffectSmall = "Prefabs/RainbowDash/Power/RainbowDashHitEffectSmall";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashHitEffectStab = "Prefabs/RainbowDash/Power/RainbowDashHitEffectStab";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashLoosingAwesomeEffect = "Prefabs/RainbowDash/Power/RainbowDashLoosingAwesomeEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashActivationEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashActivationEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashExplosion = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashExplosion";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashExplosionEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashExplosionEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashFinishHit = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashFinishHit";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashFirstHit = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashFirstHit";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashHitEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashHitEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashImpactEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashImpactEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashRainboomEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashRainboomEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashSecondHit = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashSecondHit";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashOmniSmashTrailEffect = "Prefabs/RainbowDash/Power/RainbowDashOmniSmashTrailEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashRainblowEmitEffect = "Prefabs/RainbowDash/Power/RainbowDashRainblowEmitEffect";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashRainblowEntity = "Prefabs/RainbowDash/Power/RainbowDashRainblowEntity";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashRainblowEntityMidAir = "Prefabs/RainbowDash/Power/RainbowDashRainblowEntityMidAir";
|
|
|
|
public const string Prefabs_RainbowDash_Power_RainbowDashStabAttack = "Prefabs/RainbowDash/Power/RainbowDashStabAttack";
|
|
|
|
public const string Prefabs_RisingSun_RisingSun = "Prefabs/RisingSun/RisingSun";
|
|
|
|
public const string Prefabs_RisingSun_RisingSunCommonEffects = "Prefabs/RisingSun/RisingSunCommonEffects";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunBaseShot = "Prefabs/RisingSun/Power/RisingSunBaseShot";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunEmission = "Prefabs/RisingSun/Power/RisingSunEmission";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunForceField = "Prefabs/RisingSun/Power/RisingSunForceField";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunForceFieldEmitEffects = "Prefabs/RisingSun/Power/RisingSunForceFieldEmitEffects";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunForceFieldEntity = "Prefabs/RisingSun/Power/RisingSunForceFieldEntity";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunForceFieldReflectEffect = "Prefabs/RisingSun/Power/RisingSunForceFieldReflectEffect";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunFriendshipAbilityEffect = "Prefabs/RisingSun/Power/RisingSunFriendshipAbilityEffect";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunHitEffectMiddle = "Prefabs/RisingSun/Power/RisingSunHitEffectMiddle";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunHitEffectSmall = "Prefabs/RisingSun/Power/RisingSunHitEffectSmall";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunLaser = "Prefabs/RisingSun/Power/RisingSunLaser";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunLaserChild = "Prefabs/RisingSun/Power/RisingSunLaserChild";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunLaserDust = "Prefabs/RisingSun/Power/RisingSunLaserDust";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunShinyArrow = "Prefabs/RisingSun/Power/RisingSunShinyArrow";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunSpellEffect = "Prefabs/RisingSun/Power/RisingSunSpellEffect";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunSummonArrow = "Prefabs/RisingSun/Power/RisingSunSummonArrow";
|
|
|
|
public const string Prefabs_RisingSun_Power_RisingSunSummonArrowChild = "Prefabs/RisingSun/Power/RisingSunSummonArrowChild";
|
|
|
|
public const string Prefabs_Test_PlaygroundFire = "Prefabs/Test/Playground Fire";
|
|
|
|
public const string Prefabs_Test_TwilightFeatherParticle = "Prefabs/Test/TwilightFeatherParticle";
|
|
|
|
public const string Prefabs_Title_TitleAndLobbyAudios = "Prefabs/Title/TitleAndLobbyAudios";
|
|
|
|
public const string Prefabs_Title_TitleEndEffect = "Prefabs/Title/TitleEndEffect";
|
|
|
|
public const string Prefabs_Title_TitleFadeOutCutScene = "Prefabs/Title/TitleFadeOutCutScene";
|
|
|
|
public const string Prefabs_Title_TitleFSM = "Prefabs/Title/TitleFSM";
|
|
|
|
public const string Prefabs_Title_TitleObjects = "Prefabs/Title/TitleObjects";
|
|
|
|
public const string Prefabs_Twilight_TwilightCommonEffects = "Prefabs/Twilight/TwilightCommonEffects";
|
|
|
|
public const string Prefabs_Twilight_TwilightSparkle = "Prefabs/Twilight/TwilightSparkle";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightBaseShot = "Prefabs/Twilight/Power/TwilightBaseShot";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightForceField = "Prefabs/Twilight/Power/TwilightForceField";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightForceFieldEmitEffects = "Prefabs/Twilight/Power/TwilightForceFieldEmitEffects";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightForceFieldEntity = "Prefabs/Twilight/Power/TwilightForceFieldEntity";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightForceFieldReflectEffect = "Prefabs/Twilight/Power/TwilightForceFieldReflectEffect";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightFriendshipAbilityEffect = "Prefabs/Twilight/Power/TwilightFriendshipAbilityEffect";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightHitEffectMiddle = "Prefabs/Twilight/Power/TwilightHitEffectMiddle";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightHitEffectSmall = "Prefabs/Twilight/Power/TwilightHitEffectSmall";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightLaser = "Prefabs/Twilight/Power/TwilightLaser";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightLaserChild = "Prefabs/Twilight/Power/TwilightLaserChild";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightLaserDust = "Prefabs/Twilight/Power/TwilightLaserDust";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightShinyArrow = "Prefabs/Twilight/Power/TwilightShinyArrow";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightSpellEffect = "Prefabs/Twilight/Power/TwilightSpellEffect";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightSummonArrow = "Prefabs/Twilight/Power/TwilightSummonArrow";
|
|
|
|
public const string Prefabs_Twilight_Power_TwilightSummonArrowChild = "Prefabs/Twilight/Power/TwilightSummonArrowChild";
|
|
|
|
public const string Prefabs_UI_GUIManager = "Prefabs/UI/GUIManager";
|
|
|
|
public const string Prefabs_UI_AbilitiesIcons_ApplejackAbilityIcon = "Prefabs/UI/AbilitiesIcons/ApplejackAbilityIcon";
|
|
|
|
public const string Prefabs_UI_AbilitiesIcons_FieUICooldownCounter = "Prefabs/UI/AbilitiesIcons/FieUICooldownCounter";
|
|
|
|
public const string Prefabs_UI_AbilitiesIcons_RainbowDashAbilityIcon = "Prefabs/UI/AbilitiesIcons/RainbowDashAbilityIcon";
|
|
|
|
public const string Prefabs_UI_AbilitiesIcons_RisingSunAbilityIcon = "Prefabs/UI/AbilitiesIcons/RisingSunAbilityIcon";
|
|
|
|
public const string Prefabs_UI_AbilitiesIcons_TwilightAbilityIcon = "Prefabs/UI/AbilitiesIcons/TwilightAbilityIcon";
|
|
|
|
public const string Prefabs_UI_ActivityWindow_ActivityWindow = "Prefabs/UI/ActivityWindow/ActivityWindow";
|
|
|
|
public const string Prefabs_UI_DamageCounter_FieUIDamageCounter = "Prefabs/UI/DamageCounter/FieUIDamageCounter";
|
|
|
|
public const string Prefabs_UI_Dialog_FieDialog = "Prefabs/UI/Dialog/FieDialog";
|
|
|
|
public const string Prefabs_UI_FriendshipGauge_PlayerFriendshipGauge = "Prefabs/UI/FriendshipGauge/PlayerFriendshipGauge";
|
|
|
|
public const string Prefabs_UI_GameOverWindow_GameOverWindow = "Prefabs/UI/GameOverWindow/GameOverWindow";
|
|
|
|
public const string Prefabs_UI_HeaderFooter_HeaderFooter = "Prefabs/UI/HeaderFooter/HeaderFooter";
|
|
|
|
public const string Prefabs_UI_HeaderFooter_KeyMapper = "Prefabs/UI/HeaderFooter/KeyMapper";
|
|
|
|
public const string Prefabs_UI_Indicator_Indicator = "Prefabs/UI/Indicator/Indicator";
|
|
|
|
public const string Prefabs_UI_LifeGauge_EnemyLifeGauge = "Prefabs/UI/LifeGauge/EnemyLifeGauge";
|
|
|
|
public const string Prefabs_UI_LifeGauge_PlayerLifeGauge = "Prefabs/UI/LifeGauge/PlayerLifeGauge";
|
|
|
|
public const string Prefabs_UI_Lobby_LobbyGUIMenuBar = "Prefabs/UI/Lobby/LobbyGUIMenuBar";
|
|
|
|
public const string Prefabs_UI_Lobby_MenuBars1 = "Prefabs/UI/Lobby/MenuBars 1";
|
|
|
|
public const string Prefabs_UI_Lobby_MenuBars = "Prefabs/UI/Lobby/MenuBars";
|
|
|
|
public const string Prefabs_UI_Lobby_NameEntry = "Prefabs/UI/Lobby/NameEntry";
|
|
|
|
public const string Prefabs_UI_LoginWindow_FiEGUILoginWindow = "Prefabs/UI/LoginWindow/FiEGUILoginWindow";
|
|
|
|
public const string Prefabs_UI_OptionWindow_FiEOption = "Prefabs/UI/OptionWindow/FiEOption";
|
|
|
|
public const string Prefabs_UI_PlayerWindow_PlayerWindow = "Prefabs/UI/PlayerWindow/PlayerWindow";
|
|
|
|
public const string Prefabs_UI_SplitLine_SplitLine = "Prefabs/UI/SplitLine/SplitLine";
|
|
|
|
public const string Prefabs_UI_TargetIcon_TargetIcon = "Prefabs/UI/TargetIcon/TargetIcon";
|
|
|
|
public const string CameraBody_CSCameraEmpty = "CameraBody/CS Camera Empty";
|
|
|
|
public const string GDESmallCubeDemo = "GDESmallCubeDemo";
|
|
|
|
public const string GDEDemoCube = "GDEDemoCube";
|
|
|
|
public const string GDEDemoGlobe = "GDEDemoGlobe";
|
|
|
|
public const string GDEDemoLight = "GDEDemoLight";
|
|
|
|
public const string Cube = "Cube";
|
|
|
|
public const string LEAF = "LEAF";
|
|
|
|
public const string CurvedVertex_ForestCreatorINfiniDyVERTEXCURVED = "CurvedVertex/ForestCreatorINfiniDy VERTEX CURVED";
|
|
|
|
public const string CurvedVertex_GrassBlade2CURVED = "CurvedVertex/Grass Blade (2) CURVED";
|
|
|
|
public const string CurvedVertex_GrassBladeBarkCURVED = "CurvedVertex/Grass Blade Bark CURVED";
|
|
|
|
public const string DetailedVertex_ForestCreatorINfiniDyVERTEXDETAILED = "DetailedVertex/ForestCreatorINfiniDy VERTEX DETAILED";
|
|
|
|
public const string DetailedVertex_GrassBlade21DETAILEDVERTEX = "DetailedVertex/Grass Blade (2) 1 DETAILED VERTEX";
|
|
|
|
public const string DetailedVertex_GrassBladeBark1 = "DetailedVertex/Grass Blade Bark 1";
|
|
|
|
public const string DetailedVertex_GrassVertexDetailed1 = "DetailedVertex/GrassVertexDetailed 1";
|
|
|
|
public const string DetailedVertex_GrassVertexDetailed = "DetailedVertex/GrassVertexDetailed";
|
|
|
|
public const string Flowers_ForestCreatorINfiniDyG3REDFLOWERS = "Flowers/ForestCreatorINfiniDyG3 RED FLOWERS";
|
|
|
|
public const string Flowers_GrassBlade23REDFLOWERS = "Flowers/Grass Blade (2) 3 RED FLOWERS";
|
|
|
|
public const string Flowers_GrassBladeBark3REDFLOWERS = "Flowers/Grass Blade Bark 3 RED FLOWERS";
|
|
|
|
public const string Grass_ForestCreatorINfiniDyG1MAINGRASS = "Grass/ForestCreatorINfiniDyG1 MAIN GRASS";
|
|
|
|
public const string Grass_GrassBlade2MAINGRASS = "Grass/Grass Blade (2) MAIN GRASS";
|
|
|
|
public const string Grass_GrassBladeBarkMAINGRASS = "Grass/Grass Blade Bark MAIN GRASS";
|
|
|
|
public const string Lowgrass_ForestCreatorINfiniDyG2LowGrass1BACKUP = "Low grass/ForestCreatorINfiniDyG2 Low Grass 1BACKUP";
|
|
|
|
public const string Lowgrass_ForestCreatorINfiniDyG2LowGrass = "Low grass/ForestCreatorINfiniDyG2 Low Grass";
|
|
|
|
public const string Lowgrass_GrassBlade21LowGrass = "Low grass/Grass Blade (2) 1 Low Grass";
|
|
|
|
public const string Lowgrass_GrassBladeBark1LowGrass = "Low grass/Grass Blade Bark 1 Low Grass";
|
|
|
|
public const string Vertex_ForestCreatorINfiniDyVERTEX1BACKUP = "Vertex/ForestCreatorINfiniDy VERTEX 1 BACKUP";
|
|
|
|
public const string Vertex_ForestCreatorINfiniDyVERTEX = "Vertex/ForestCreatorINfiniDy VERTEX";
|
|
|
|
public const string Vertex_GrassBlade2 = "Vertex/Grass Blade (2)";
|
|
|
|
public const string Vertex_GrassBladeBark = "Vertex/Grass Blade Bark";
|
|
|
|
public const string Vertexlow_ForestCreatorINfiniDyVERTEX1 = "Vertex low/ForestCreatorINfiniDy VERTEX 1";
|
|
|
|
public const string Vertexlow_GrassBlade21 = "Vertex low/Grass Blade (2) 1";
|
|
|
|
public const string Vertexlow_GrassBladeBark1 = "Vertex low/Grass Blade Bark 1";
|
|
|
|
public const string Vines_ForestCreatorINfiniDyG4VINES = "Vines/ForestCreatorINfiniDyG4 VINES";
|
|
|
|
public const string Vines_GrassBlade4VINES = "Vines/Grass Blade 4 VINES";
|
|
|
|
public const string Vines_GrassBladeBark4VINES = "Vines/Grass Blade Bark 4 VINES";
|
|
|
|
public const string Wheet_ForestCreatorINfiniDyG2WHEET = "Wheet/ForestCreatorINfiniDyG2 WHEET";
|
|
|
|
public const string Wheet_GrassBlade21WHEET = "Wheet/Grass Blade (2) 1 WHEET";
|
|
|
|
public const string Wheet_GrassBladeBark1WHEET = "Wheet/Grass Blade Bark 1 WHEET";
|
|
|
|
public const string Whiteflowers_ForestCreatorINfiniDyG4WHITEFLOWERS = "White flowers/ForestCreatorINfiniDyG4 WHITE FLOWERS";
|
|
|
|
public const string Whiteflowers_GrassBlade24WHITEFLOWERS = "White flowers/Grass Blade (2) 4 WHITE FLOWERS";
|
|
|
|
public const string Whiteflowers_GrassBladeBark4WHITEFLOWERS = "White flowers/Grass Blade Bark 4 WHITE FLOWERS";
|
|
|
|
public const string ParticlePlaygroundSystem = "Particle Playground System";
|
|
|
|
public const string PlaygroundManager = "Playground Manager";
|
|
|
|
public const string Presets_GameObject = "Presets/GameObject";
|
|
|
|
public const string PhysicsBox = "Physics Box";
|
|
|
|
public const string RobotKyle2D = "Robot Kyle 2D";
|
|
|
|
public const string BoxFlashPrefab = "BoxFlashPrefab";
|
|
|
|
public const string BoxPrefab = "BoxPrefab";
|
|
|
|
public const string OwnershipCube = "OwnershipCube";
|
|
|
|
public const string OwnershipSphere = "OwnershipSphere";
|
|
|
|
public const string RobotKyleMecanim = "Robot Kyle Mecanim";
|
|
|
|
public const string PickupCharacter = "PickupCharacter";
|
|
|
|
public const string RobotKyleRPG = "Robot Kyle RPG";
|
|
|
|
public const string Player = "Player";
|
|
|
|
public const string monsterprefab = "monsterprefab";
|
|
|
|
public const string RobotAnimator = "Robot Animator";
|
|
|
|
public const string PlayMakerPhotonProxy = "PlayMaker Photon Proxy";
|
|
|
|
public const string Link = "Link";
|
|
|
|
public const string Link_NoCollide = "Link_NoCollide";
|
|
|
|
public const string SRDebugger_UI_Prefabs_BugReportPopover = "SRDebugger/UI/Prefabs/BugReportPopover";
|
|
|
|
public const string SRDebugger_UI_Prefabs_BugReportSheet = "SRDebugger/UI/Prefabs/BugReportSheet";
|
|
|
|
public const string SRDebugger_UI_Prefabs_DebugPanel = "SRDebugger/UI/Prefabs/DebugPanel";
|
|
|
|
public const string SRDebugger_UI_Prefabs_DockConsole = "SRDebugger/UI/Prefabs/DockConsole";
|
|
|
|
public const string SRDebugger_UI_Prefabs_PinEntry = "SRDebugger/UI/Prefabs/PinEntry";
|
|
|
|
public const string SRDebugger_UI_Prefabs_PinnedUI = "SRDebugger/UI/Prefabs/PinnedUI";
|
|
|
|
public const string SRDebugger_UI_Prefabs_Trigger = "SRDebugger/UI/Prefabs/Trigger";
|
|
|
|
public const string SRDebugger_UI_Prefabs_Options_ActionOption = "SRDebugger/UI/Prefabs/Options/ActionOption";
|
|
|
|
public const string SRDebugger_UI_Prefabs_Options_BoolOption = "SRDebugger/UI/Prefabs/Options/BoolOption";
|
|
|
|
public const string SRDebugger_UI_Prefabs_Options_EnumOption = "SRDebugger/UI/Prefabs/Options/EnumOption";
|
|
|
|
public const string SRDebugger_UI_Prefabs_Options_NumberOption = "SRDebugger/UI/Prefabs/Options/NumberOption";
|
|
|
|
public const string SRDebugger_UI_Prefabs_Options_StringOption = "SRDebugger/UI/Prefabs/Options/StringOption";
|
|
|
|
public const string SRDebugger_UI_Prefabs_Tabs_BugReporter = "SRDebugger/UI/Prefabs/Tabs/BugReporter";
|
|
|
|
public const string SRDebugger_UI_Prefabs_Tabs_Console = "SRDebugger/UI/Prefabs/Tabs/Console";
|
|
|
|
public const string SRDebugger_UI_Prefabs_Tabs_Options = "SRDebugger/UI/Prefabs/Tabs/Options";
|
|
|
|
public const string SRDebugger_UI_Prefabs_Tabs_Profiler = "SRDebugger/UI/Prefabs/Tabs/Profiler";
|
|
|
|
public const string SRDebugger_UI_Prefabs_Tabs_System = "SRDebugger/UI/Prefabs/Tabs/System";
|
|
}
|
|
|
|
public enum DefinedScenes
|
|
{
|
|
UNDEFINED = -1,
|
|
FIE_BOOTSTRAP,
|
|
FIE_TITLE,
|
|
FIE_LOBBY,
|
|
FIE_MAP1_1,
|
|
FIE_MAP1_2,
|
|
FIE_MAP1_3,
|
|
FIE_MAP1_4,
|
|
FIE_RESULT
|
|
}
|
|
|
|
public static class Tags
|
|
{
|
|
public const string Untagged = "Untagged";
|
|
|
|
public const string Respawn = "Respawn";
|
|
|
|
public const string Finish = "Finish";
|
|
|
|
public const string EditorOnly = "EditorOnly";
|
|
|
|
public const string MainCamera = "MainCamera";
|
|
|
|
public const string Player = "Player";
|
|
|
|
public const string GameController = "GameController";
|
|
|
|
public const string Floor = "Floor";
|
|
|
|
public const string Enemy = "Enemy";
|
|
|
|
public const string DamageItem = "DamageItem";
|
|
|
|
public const string PlayerIgnoreCollision = "PlayerIgnoreCollision";
|
|
|
|
public const string EnemyIgnoreCollision = "EnemyIgnoreCollision";
|
|
|
|
public const string Roof = "Roof";
|
|
}
|
|
|
|
public enum FieAbility
|
|
{
|
|
NONE = -1,
|
|
MAGIC_BASE_ATTACK = 1,
|
|
SPARKLY_CANNON = 2,
|
|
SUMMON_ARROW = 3,
|
|
MAGIC_BUBBLE = 4,
|
|
HONESTY_BASE_ATTACK = 101,
|
|
ROPE = 102,
|
|
STOMP = 103,
|
|
YEEHAW = 104,
|
|
HONESTY_EVASION = 105,
|
|
LOYALTY_BASE_ATTACK = 201,
|
|
DOUBLE_PAYBACK = 202,
|
|
RAINBLOW = 203,
|
|
OMNISMASH = 204,
|
|
LOYALTY_EVASION = 205
|
|
}
|
|
|
|
public enum FieAchivement
|
|
{
|
|
MAGIC_WAVE_ACHIEVEMENT_1 = 1,
|
|
MAGIC_WAVE_ACHIEVEMENT_2 = 2,
|
|
MAGIC_WAVE_ACHIEVEMENT_3 = 3,
|
|
MAGIC_DIFFICULTY_ACHIEVEMENT_1 = 101,
|
|
MAGIC_DIFFICULTY_ACHIEVEMENT_2 = 102,
|
|
MAGIC_DIFFICULTY_ACHIEVEMENT_3 = 103,
|
|
HONESTY_WAVE_ACHIEVEMENT_1 = 1001,
|
|
HONESTY_WAVE_ACHIEVEMENT_2 = 1002,
|
|
HONESTY_WAVE_ACHIEVEMENT_3 = 1003,
|
|
HONESTY_DIFFICULTY_ACHIEVEMENT_1 = 1101,
|
|
HONESTY_DIFFICULTY_ACHIEVEMENT_2 = 1102,
|
|
HONESTY_DIFFICULTY_ACHIEVEMENT_3 = 1103,
|
|
LOYALTY_WAVE_ACHIEVEMENT_1 = 2001,
|
|
LOYALTY_WAVE_ACHIEVEMENT_2 = 2002,
|
|
LOYALTY_WAVE_ACHIEVEMENT_3 = 2003,
|
|
LOYALTY_DIFFICULTY_ACHIEVEMENT_1 = 2101,
|
|
LOYALTY_DIFFICULTY_ACHIEVEMENT_2 = 2102,
|
|
LOYALTY_DIFFICULTY_ACHIEVEMENT_3 = 2103,
|
|
CHANGELING_BEATING_1 = 100001,
|
|
CHANGELING_BEATING_2 = 100002,
|
|
CHANGELING_BEATING_3 = 100003,
|
|
CHANGELING_DIFFICULTY_1 = 200001,
|
|
CHANGELING_DIFFICULTY_2 = 200002,
|
|
ENEMY_BEATING_1 = 300001,
|
|
FRIEND_REVIVING_1 = 400001,
|
|
FRIEND_REVIVING_2 = 400002,
|
|
FRIEND_REVIVING_3 = 400003,
|
|
IMMORTAL_1 = 500001,
|
|
IMMORTAL_2 = 500002,
|
|
IMMORTAL_3 = 500003,
|
|
PROMOTE_1 = 600001,
|
|
PROMOTE_2 = 600002,
|
|
PROMOTE_3 = 600003,
|
|
SURVIVAL_1 = 700001,
|
|
SURVIVAL_2 = 700002,
|
|
SURVIVAL_3 = 700003,
|
|
SURVIVAL_4 = 700004,
|
|
SURVIVAL_5 = 700005,
|
|
SURVIVAL_6 = 700006,
|
|
SURVIVAL_WITH_UNDEFEATED_1 = 700001,
|
|
SURVIVAL_WITH_UNDEFEATED_2 = 700002,
|
|
SURVIVAL_WITH_UNDEFEATED_3 = 700003,
|
|
SURVIVAL_WITH_UNDEFEATED_4 = 700004,
|
|
SURVIVAL_WITH_UNDEFEATED_5 = 700005,
|
|
SURVIVAL_WITH_UNDEFEATED_6 = 700006
|
|
}
|
|
|
|
public enum FieEnemy
|
|
{
|
|
ENEMY_TABLE_CHANGELING = 1,
|
|
ENEMY_TABLE_FLIGHTLING,
|
|
ENEMY_TABLE_CHANGELING_ALPHA,
|
|
ENEMY_TABLE_CHRYSALIS
|
|
}
|
|
|
|
public enum FieSkillGroup
|
|
{
|
|
NONE = -1,
|
|
MAGIC_SPARKLY_CANNON = 1,
|
|
MAGIC_SUMMON_ARROW = 2,
|
|
MAGIC_MAGIC_BUBBLE = 3,
|
|
MAGIC_DEFENSIVE_SKILL = 4,
|
|
MAGIC_OFFENSIVE_SKILL = 5,
|
|
HONESTY_ROPE = 6,
|
|
HONESTY_STOMP = 7,
|
|
HONESTY_YEEHAW = 8,
|
|
HONESTY_DEFENSIVE_SKILL = 9,
|
|
HONESTY_OFFENSIVE_SKILL = 10,
|
|
LOYALTY_DOUBLE_PAYBACK = 11,
|
|
LOYALTY_RAINBLOW = 12,
|
|
LOYALTY_OMNISMASH = 13,
|
|
LOYALTY_DEFENSIVE_SKILL = 14,
|
|
LOYALTY_OFFENSIVE_SKILL = 0xF,
|
|
MAX_SKILL_TREE_GROUP = 0x10
|
|
}
|
|
|
|
public enum FieSkill
|
|
{
|
|
NONE = -1,
|
|
MAGIC_SPARKLY_CANNON_LV1_1 = 1,
|
|
MAGIC_SPARKLY_CANNON_LV1_2 = 2,
|
|
MAGIC_SPARKLY_CANNON_LV2_1 = 3,
|
|
MAGIC_SPARKLY_CANNON_LV2_2 = 4,
|
|
MAGIC_SPARKLY_CANNON_LV3_1 = 5,
|
|
MAGIC_SPARKLY_CANNON_LV3_2 = 6,
|
|
MAGIC_SPARKLY_CANNON_LV4__DEFFENSIVE_CANNON = 7,
|
|
MAGIC_SPARKLY_CANNON_LV4_UNSTOPPABLE_CANNON = 8,
|
|
MAGIC_SUMMON_ARROW_LV1_1 = 9,
|
|
MAGIC_SUMMON_ARROW_LV1_2 = 10,
|
|
MAGIC_SUMMON_ARROW_LV2_1 = 11,
|
|
MAGIC_SUMMON_ARROW_LV2_2 = 12,
|
|
MAGIC_SUMMON_ARROW_LV3_1 = 13,
|
|
MAGIC_SUMMON_ARROW_LV3_2 = 14,
|
|
MAGIC_SUMMON_ARROW_LV4_STUNNING_ARROW = 0xF,
|
|
MAGIC_SUMMON_ARROW_LV4_SUMMON_TRAP = 0x10,
|
|
MAGIC_MAGIC_BUBBLE_LV1_1 = 17,
|
|
MAGIC_MAGIC_BUBBLE_LV1_2 = 18,
|
|
MAGIC_MAGIC_BUBBLE_LV2_1 = 19,
|
|
MAGIC_MAGIC_BUBBLE_LV2_2 = 20,
|
|
MAGIC_MAGIC_BUBBLE_LV3_1 = 21,
|
|
MAGIC_MAGIC_BUBBLE_LV3_2 = 22,
|
|
MAGIC_MAGIC_BUBBLE_LV4_DISRUPTOR_BUBBLE = 23,
|
|
MAGIC_MAGIC_BUBBLE_LV4_HEALING_BUBBLE = 24,
|
|
MAGIC_DIFFENCE_PASSIVE_LV1_1 = 25,
|
|
MAGIC_DIFFENCE_PASSIVE_LV1_2 = 26,
|
|
MAGIC_DIFFENCE_PASSIVE_LV2_1 = 27,
|
|
MAGIC_DIFFENCE_PASSIVE_LV2_2 = 28,
|
|
MAGIC_DIFFENCE_PASSIVE_LV3_1 = 29,
|
|
MAGIC_DIFFENCE_PASSIVE_LV3_2 = 30,
|
|
MAGIC_DIFFENCE_PASSIVE_LV4_EXPLOSIVE_TELEPORTATION = 0x1F,
|
|
MAGIC_DIFFENCE_PASSIVE_LV4_CONCENTRATIVE_TELEPORTATION = 0x20,
|
|
MAGIC_ATTACK_PASSIVE_LV1_1 = 33,
|
|
MAGIC_ATTACK_PASSIVE_LV1_2 = 34,
|
|
MAGIC_ATTACK_PASSIVE_LV2_1 = 35,
|
|
MAGIC_ATTACK_PASSIVE_LV2_2 = 36,
|
|
MAGIC_ATTACK_PASSIVE_LV3_1 = 37,
|
|
MAGIC_ATTACK_PASSIVE_LV3_2 = 38,
|
|
MAGIC_ATTACK_PASSIVE_LV4_AGRESSIVE_CASTING = 39,
|
|
MAGIC_ATTACK_PASSIVE_LV4_SMART_CASTING = 40,
|
|
MAGIC_SMART_CASTING_RELATED = 41,
|
|
MAGIC_SUMMON_TRAP_RELATED = 42,
|
|
MAGIC_UNSTOPPABLE_CANNON_RELATED = 43,
|
|
MAGIC_DISRUPTOR_BUBBLE_RELATED = 44,
|
|
MAGIC_DEFENSIVE_CANNON_RELATED = 45,
|
|
HONESTY_ROPE_LV1_1 = 1001,
|
|
HONESTY_ROPE_LV1_2 = 1002,
|
|
HONESTY_ROPE_LV2_1 = 1003,
|
|
HONESTY_ROPE_LV2_2 = 1004,
|
|
HONESTY_ROPE_LV3_1 = 1005,
|
|
HONESTY_ROPE_LV3_2 = 1006,
|
|
HONESTY_ROPE_LV4_SLOW_DOWN = 1007,
|
|
HONESTY_ROPE_LV4_SYNERGY_ROPING = 1008,
|
|
HONESTY_STOMP_LV1_1 = 1009,
|
|
HONESTY_STOMP_LV1_2 = 1010,
|
|
HONESTY_STOMP_LV2_1 = 1011,
|
|
HONESTY_STOMP_LV2_2 = 1012,
|
|
HONESTY_STOMP_LV3_1 = 1013,
|
|
HONESTY_STOMP_LV3_2 = 1014,
|
|
HONESTY_STOMP_LV4_POWER_HITTER = 1015,
|
|
HONESTY_STOMP_LV4_AVERAGE_HITTER = 1016,
|
|
HONESTY_YEEHAW_LV1_1 = 1017,
|
|
HONESTY_YEEHAW_LV1_2 = 1018,
|
|
HONESTY_YEEHAW_LV2_1 = 1019,
|
|
HONESTY_YEEHAW_LV2_2 = 1020,
|
|
HONESTY_YEEHAW_LV3_1 = 1021,
|
|
HONESTY_YEEHAW_LV3_2 = 1022,
|
|
HONESTY_YEEHAW_LV4_TAUNT = 0x3FF,
|
|
HONESTY_YEEHAW_LV4_SHOUT_OF_COURAGE = 0x400,
|
|
HONESTY_DIFFENCE_PASSIVE_LV1_1 = 1025,
|
|
HONESTY_DIFFENCE_PASSIVE_LV1_2 = 1026,
|
|
HONESTY_DIFFENCE_PASSIVE_LV2_1 = 1027,
|
|
HONESTY_DIFFENCE_PASSIVE_LV2_2 = 1028,
|
|
HONESTY_DIFFENCE_PASSIVE_LV3_1 = 1029,
|
|
HONESTY_DIFFENCE_PASSIVE_LV3_2 = 1030,
|
|
HONESTY_DIFFENCE_PASSIVE_LV4_OFFENSIVE_STEP = 1031,
|
|
HONESTY_DIFFENCE_PASSIVE_LV4_DEFFENSIVE_STEP = 1032,
|
|
HONESTY_ATTACK_PASSIVE_LV1_1 = 1033,
|
|
HONESTY_ATTACK_PASSIVE_LV1_2 = 1034,
|
|
HONESTY_ATTACK_PASSIVE_LV2_1 = 1035,
|
|
HONESTY_ATTACK_PASSIVE_LV2_2 = 1036,
|
|
HONESTY_ATTACK_PASSIVE_LV3_1 = 1037,
|
|
HONESTY_ATTACK_PASSIVE_LV3_2 = 1038,
|
|
HONESTY_ATTACK_PASSIVE_LV4_HIGH_RISK_AND_HIGH_RETURN = 1039,
|
|
HONESTY_ATTACK_PASSIVE_LV4_BATTLE_CYCLE = 1040,
|
|
HONESTY_SLOWDOWN_RELATED = 1041,
|
|
HONESTY_SHINAGY_ROPE_RELATED = 1042,
|
|
HONESTY_YEEHAW_LV4_RELATED = 1043,
|
|
LOYALTY_DOUBLE_PAYBACK_LV1_1 = 2001,
|
|
LOYALTY_DOUBLE_PAYBACK_LV1_2 = 2002,
|
|
LOYALTY_DOUBLE_PAYBACK_LV2_1 = 2003,
|
|
LOYALTY_DOUBLE_PAYBACK_LV2_2 = 2004,
|
|
LOYALTY_DOUBLE_PAYBACK_LV3_1 = 2005,
|
|
LOYALTY_DOUBLE_PAYBACK_LV3_2 = 2006,
|
|
LOYALTY_DOUBLE_PAYBACK_LV4_MAXIMUM_AWESOMENESS = 2007,
|
|
LOYALTY_DOUBLE_PAYBACK_LV4_AWESOME_COMBO = 2008,
|
|
LOYALTY_RAINBLOW_LV1_1 = 2009,
|
|
LOYALTY_RAINBLOW_LV1_2 = 2010,
|
|
LOYALTY_RAINBLOW_LV2_1 = 2011,
|
|
LOYALTY_RAINBLOW_LV2_2 = 2012,
|
|
LOYALTY_RAINBLOW_LV3_1 = 2013,
|
|
LOYALTY_RAINBLOW_LV3_2 = 2014,
|
|
LOYALTY_RAINBLOW_LV4_WINGPOWER_EMITTER = 2015,
|
|
LOYALTY_RAINBLOW_LV4_STICKY_TORNADO = 2016,
|
|
LOYALTY_OMNISMASH_LV1_1 = 2017,
|
|
LOYALTY_OMNISMASH_LV1_2 = 2018,
|
|
LOYALTY_OMNISMASH_LV2_1 = 2019,
|
|
LOYALTY_OMNISMASH_LV2_2 = 2020,
|
|
LOYALTY_OMNISMASH_LV3_1 = 2021,
|
|
LOYALTY_OMNISMASH_LV3_2 = 2022,
|
|
LOYALTY_OMNISMASH_LV4_LET_ME_SHOW_YOU_MY_TRUE_POWER = 2023,
|
|
LOYALTY_OMNISMASH_LV4_NOT_A_BIG_DEAL = 2024,
|
|
LOYALTY_DIFFENCE_PASSIVE_LV1_1 = 2025,
|
|
LOYALTY_DIFFENCE_PASSIVE_LV1_2 = 2026,
|
|
LOYALTY_DIFFENCE_PASSIVE_LV2_1 = 2027,
|
|
LOYALTY_DIFFENCE_PASSIVE_LV2_2 = 2028,
|
|
LOYALTY_DIFFENCE_PASSIVE_LV3_1 = 2029,
|
|
LOYALTY_DIFFENCE_PASSIVE_LV3_2 = 2030,
|
|
LOYALTY_DIFFENCE_PASSIVE_LV4_DEAL_WITH_IT = 2031,
|
|
LOYALTY_DIFFENCE_PASSIVE_LV4_IT_IS_MY_TURN = 2032,
|
|
LOYALTY_ATTACK_PASSIVE_LV1_1 = 2033,
|
|
LOYALTY_ATTACK_PASSIVE_LV1_2 = 2034,
|
|
LOYALTY_ATTACK_PASSIVE_LV2_1 = 2035,
|
|
LOYALTY_ATTACK_PASSIVE_LV2_2 = 2036,
|
|
LOYALTY_ATTACK_PASSIVE_LV3_1 = 2037,
|
|
LOYALTY_ATTACK_PASSIVE_LV3_2 = 2038,
|
|
LOYALTY_ATTACK_PASSIVE_LV4_SO_FAST_SO_COOL = 2039,
|
|
LOYALTY_ATTACK_PASSIVE_LV4_HELLO_CAPTAIN_AWESOME = 2040,
|
|
LOYALTY_RAINBLOW_LV4_RELATED = 2041,
|
|
LOYALTY_NOT_A_BIG_DEAL_RELATED = 2042,
|
|
LOYALTY_DIFFENCE_PASSIVE_LV4_RELATED = 2043,
|
|
LOYALTY_SO_FAST_SO_COOL_RELATED = 2044,
|
|
LOYALTY_HELLO_CAPTAIN_AWESOME_RELATED = 2045
|
|
}
|
|
|
|
public enum FieSkillType
|
|
{
|
|
IOR_DAMAGE = 1,
|
|
IOR_COOLDOWN,
|
|
IOR_STAGGER,
|
|
IOR_HATE,
|
|
IOR_FRIENDSHIP_POINT,
|
|
PASSIVE_IOR_HEALTH_AND_SHIELD,
|
|
PASSIVE_IOR_STAGGER_RESIST,
|
|
UNIQUE
|
|
}
|
|
|
|
public enum FieGameCharacter
|
|
{
|
|
NONE = 0,
|
|
MAGIC = 1,
|
|
HONESTY = 2,
|
|
LOYALTY = 3,
|
|
KINDNESS = 4,
|
|
GENEROSITY = 5,
|
|
LAGHTER = 6,
|
|
CHANGELING = 1001,
|
|
FLIGHTLING = 1002,
|
|
CHANGELING_ALPHA = 1003,
|
|
THE_INSECT_QUEEN = 1004
|
|
}
|
|
}
|