mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-25 06:58:00 +01:00
70 lines
1.1 KiB
Text
70 lines
1.1 KiB
Text
Shader "Hidden/SEGIRenderSunDepth" {
|
|
Properties {
|
|
_Color ("Main Color", Color) = (1,1,1,1)
|
|
_MainTex ("Base (RGB)", 2D) = "white" {}
|
|
_Cutoff ("Alpha Cutoff", Range(0,1)) = 0.333
|
|
}
|
|
SubShader
|
|
{
|
|
Pass
|
|
{
|
|
|
|
CGPROGRAM
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 5.0
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
sampler2D _MainTex;
|
|
float4 _MainTex_ST;
|
|
fixed4 _Color;
|
|
float _Cutoff;
|
|
|
|
|
|
struct v2f
|
|
{
|
|
float4 pos : SV_POSITION;
|
|
float4 uv : TEXCOORD0;
|
|
float3 normal : TEXCOORD1;
|
|
half4 color : COLOR;
|
|
};
|
|
|
|
|
|
v2f vert (appdata_full v)
|
|
{
|
|
v2f o;
|
|
|
|
o.pos = UnityObjectToClipPos(v.vertex);
|
|
|
|
float3 pos = o.pos;
|
|
|
|
o.pos.xy = (o.pos.xy);
|
|
|
|
|
|
o.uv = float4(TRANSFORM_TEX(v.texcoord.xy, _MainTex), 1.0, 1.0);
|
|
o.normal = UnityObjectToWorldNormal(v.normal);
|
|
|
|
o.color = v.color;
|
|
|
|
return o;
|
|
}
|
|
|
|
|
|
sampler2D GILightCookie;
|
|
float4x4 GIProjection;
|
|
|
|
float4 frag (v2f input) : SV_Target
|
|
{
|
|
float depth = input.pos.z;
|
|
|
|
return depth;
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
}
|
|
|
|
Fallback "Legacy Shaders/VertexLit"
|
|
}
|