FiE-Game/Assets/SEGI/Resources/SEGIClear.compute
2023-07-25 00:52:50 +05:00

14 lines
208 B
Text

#pragma kernel CSMain
RWTexture3D<uint> RG0;
int Res;
[numthreads(16,16,1)]
void CSMain (uint3 id : SV_DispatchThreadID)
{
for (int i = 0; i < Res; i++)
{
RG0[uint3(id.xy, i)] = 0;
}
}