mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 00:27:59 +01:00
1496 lines
No EOL
69 KiB
C#
1496 lines
No EOL
69 KiB
C#
// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
// GameDataEditor.GDEItemKeys
|
|
|
|
namespace GameDataEditor
|
|
{
|
|
public class GDEItemKeys
|
|
{
|
|
public static string ConstantTextList_FONT = "FONT";
|
|
|
|
public static string ConstantTextList_FONT_SIZE_RATE = "FONT_SIZE_RATE";
|
|
|
|
public static string ConstantTextList_GUI_COMMON_PLACEHOLDER = "GUI_COMMON_PLACEHOLDER";
|
|
|
|
public static string ConstantTextList_GUI_COMMON_OK = "GUI_COMMON_OK";
|
|
|
|
public static string ConstantTextList_GUI_COMMON_CANCEL = "GUI_COMMON_CANCEL";
|
|
|
|
public static string ConstantTextList_GUI_COMMON_CONFIRM = "GUI_COMMON_CONFIRM";
|
|
|
|
public static string ConstantTextList_GUI_COMMON_CONNECTING = "GUI_COMMON_CONNECTING";
|
|
|
|
public static string ConstantTextList_GUI_COMMON_BACK = "GUI_COMMON_BACK";
|
|
|
|
public static string ConstantTextList_TITLE_AUTH_HEADER = "TITLE_AUTH_HEADER";
|
|
|
|
public static string ConstantTextList_TITLE_AUTH_BUTTON = "TITLE_AUTH_BUTTON";
|
|
|
|
public static string ConstantTextList_TITLE_AUTH_LOGIN_MENU = "TITLE_AUTH_LOGIN_MENU";
|
|
|
|
public static string ConstantTextList_TITLE_AUTH_LOGIN_USER_NAME = "TITLE_AUTH_LOGIN_USER_NAME";
|
|
|
|
public static string ConstantTextList_TITLE_AUTH_LOGIN_PASSWORD = "TITLE_AUTH_LOGIN_PASSWORD";
|
|
|
|
public static string ConstantTextList_TITLE_AUTH_REMEMBER_ME = "TITLE_AUTH_REMEMBER_ME";
|
|
|
|
public static string ConstantTextList_TITLE_AUTH_FAILED = "TITLE_AUTH_FAILED";
|
|
|
|
public static string ConstantTextList_TITLE_AUTH_OFFLINE_MODE = "TITLE_AUTH_OFFLINE_MODE";
|
|
|
|
public static string ConstantTextList_TITLE_AUTH_REGION = "TITLE_AUTH_REGION";
|
|
|
|
public static string ConstantTextList_PLAYER_WINDOW_LV_TEXT = "PLAYER_WINDOW_LV_TEXT";
|
|
|
|
public static string ConstantTextList_LOBBY_CREATE_MATCH = "LOBBY_CREATE_MATCH";
|
|
|
|
public static string ConstantTextList_LOBBY_QUICK_MATCH = "LOBBY_QUICK_MATCH";
|
|
|
|
public static string ConstantTextList_LOBBY_PRIVATE_MATCH = "LOBBY_PRIVATE_MATCH";
|
|
|
|
public static string ConstantTextList_LOBBY_OPTION = "LOBBY_OPTION";
|
|
|
|
public static string ConstantTextList_LOBBY_CHOOSE_CHARACTER = "LOBBY_CHOOSE_CHARACTER";
|
|
|
|
public static string ConstantTextList_LOBBY_CHOOSE_CHARACTER_1P = "LOBBY_CHOOSE_CHARACTER_1P";
|
|
|
|
public static string ConstantTextList_LOBBY_CHOOSE_CHARACTER_2P = "LOBBY_CHOOSE_CHARACTER_2P";
|
|
|
|
public static string ConstantTextList_LOBBY_CHOOSE_CHARACTER_NOT_EXIST = "LOBBY_CHOOSE_CHARACTER_NOT_EXIST";
|
|
|
|
public static string ConstantTextList_LOBBY_ENTER_YOUR_NAME = "LOBBY_ENTER_YOUR_NAME";
|
|
|
|
public static string ConstantTextList_LOBBY_OK_BUTTON = "LOBBY_OK_BUTTON";
|
|
|
|
public static string ConstantTextList_LOBBY_CHOOSE_DIFFICULTY = "LOBBY_CHOOSE_DIFFICULTY";
|
|
|
|
public static string ConstantTextList_LOBBY_DIFFICULTY_LABEL = "LOBBY_DIFFICULTY_LABEL";
|
|
|
|
public static string ConstantTextList_LOBBY_CHOOSE_ENEMY_TYPE = "LOBBY_CHOOSE_ENEMY_TYPE";
|
|
|
|
public static string ConstantTextList_LOBBY_ENEMY_TYPE_LABEL = "LOBBY_ENEMY_TYPE_LABEL";
|
|
|
|
public static string ConstantTextList_LOBBY_CHOOSE_MAP = "LOBBY_CHOOSE_MAP";
|
|
|
|
public static string ConstantTextList_LOBBY_MAP_LABEL = "LOBBY_MAP_LABEL";
|
|
|
|
public static string ConstantTextList_LOBBY_PRIVACY_SETTING = "LOBBY_PRIVACY_SETTING";
|
|
|
|
public static string ConstantTextList_LOBBY_PRIVACY_SETTING_LABEL = "LOBBY_PRIVACY_SETTING_LABEL";
|
|
|
|
public static string ConstantTextList_LOBBY_ROOM_PASSWORD = "LOBBY_ROOM_PASSWORD";
|
|
|
|
public static string ConstantTextList_LOBBY_GO_TO_GAME_INFROMATION = "LOBBY_GO_TO_GAME_INFROMATION";
|
|
|
|
public static string ConstantTextList_LOBBY_BACK_TO_MENU = "LOBBY_BACK_TO_MENU";
|
|
|
|
public static string ConstantTextList_LOBBY_COUNTDOWN_TO_GO = "LOBBY_COUNTDOWN_TO_GO";
|
|
|
|
public static string ConstantTextList_LOBBY_COUNTDOWN_TO_BACK = "LOBBY_COUNTDOWN_TO_BACK";
|
|
|
|
public static string ConstantTextList_LOBBY_WAITING_FOR_CREATE_ROOM = "LOBBY_WAITING_FOR_CREATE_ROOM";
|
|
|
|
public static string ConstantTextList_LOBBY_WAITING_FOR_MATCH = "LOBBY_WAITING_FOR_MATCH";
|
|
|
|
public static string ConstantTextList_LOBBY_PRIVATE_MATCH_INFORMATION = "LOBBY_PRIVATE_MATCH_INFORMATION";
|
|
|
|
public static string ConstantTextList_LOBBY_WAITING_FOR_PRIVATE_MATCH = "LOBBY_WAITING_FOR_PRIVATE_MATCH";
|
|
|
|
public static string ConstantTextList_LOBBY_ERROR_MISSING_NETWORK_CONNNECTION = "LOBBY_ERROR_MISSING_NETWORK_CONNNECTION";
|
|
|
|
public static string ConstantTextList_LOBBY_ERROR_FAILD_TO_CREATE_ROOM = "LOBBY_ERROR_FAILD_TO_CREATE_ROOM";
|
|
|
|
public static string ConstantTextList_LOBBY_ERROR_FAILD_TO_JOIN_ROOM = "LOBBY_ERROR_FAILD_TO_JOIN_ROOM";
|
|
|
|
public static string ConstantTextList_LOBBY_ERROR_TITLE_ANY_NETWORK = "LOBBY_ERROR_TITLE_ANY_NETWORK";
|
|
|
|
public static string ConstantTextList_LOBBY_INFORMATION_TITLE_ANY_NETWORK = "LOBBY_INFORMATION_TITLE_ANY_NETWORK";
|
|
|
|
public static string ConstantTextList_OPTION_MENU_TITLE = "OPTION_MENU_TITLE";
|
|
|
|
public static string ConstantTextList_OPTION_MENU_CATEGORY_GRAPHICS = "OPTION_MENU_CATEGORY_GRAPHICS";
|
|
|
|
public static string ConstantTextList_OPTION_MENU_SCREEN_RESOLUTION = "OPTION_MENU_SCREEN_RESOLUTION";
|
|
|
|
public static string ConstantTextList_OPTION_MENU_FULL_SCREEN = "OPTION_MENU_FULL_SCREEN";
|
|
|
|
public static string ConstantTextList_OPTION_MENU_CATEGORY_ACCESSIBILITY = "OPTION_MENU_CATEGORY_ACCESSIBILITY";
|
|
|
|
public static string ConstantTextList_OPTION_MENU_LANGUAGE = "OPTION_MENU_LANGUAGE";
|
|
|
|
public static string ConstantTextList_OPTION_MENU_QUALITY = "OPTION_MENU_QUALITY";
|
|
|
|
public static string ConstantTextList_OPTION_MENU_QUALITY_RESTART_REQUIRED = "OPTION_MENU_QUALITY_RESTART_REQUIRED";
|
|
|
|
public static string ConstantTextList_OPTION_MENU_QUALITY_0 = "OPTION_MENU_QUALITY_0";
|
|
|
|
public static string ConstantTextList_OPTION_MENU_QUALITY_1 = "OPTION_MENU_QUALITY_1";
|
|
|
|
public static string ConstantTextList_OPTION_MENU_QUALITY_2 = "OPTION_MENU_QUALITY_2";
|
|
|
|
public static string ConstantTextList_OPTION_MENU_QUALITY_3 = "OPTION_MENU_QUALITY_3";
|
|
|
|
public static string ConstantTextList_OPTION_MENU_DIFFICULTY = "OPTION_MENU_DIFFICULTY";
|
|
|
|
public static string ConstantTextList_OPTION_MENU_CURRENT_DIFFICULTY = "OPTION_MENU_CURRENT_DIFFICULTY";
|
|
|
|
public static string ConstantTextList_OPTION_RESTART_REQUIRED = "OPTION_RESTART_REQUIRED";
|
|
|
|
public static string ConstantTextList_OPTION_KEYCONFIG = "OPTION_KEYCONFIG";
|
|
|
|
public static string ConstantTextList_OPTION_KEYCONFIG_BUTTON = "OPTION_KEYCONFIG_BUTTON";
|
|
|
|
public static string ConstantTextList_ENEMY_TYPE_INSECT = "ENEMY_TYPE_INSECT";
|
|
|
|
public static string ConstantTextList_ENEMY_TYPE_SHADOW_PONY = "ENEMY_TYPE_SHADOW_PONY";
|
|
|
|
public static string ConstantTextList_DIFFICULTY_EASY = "DIFFICULTY_EASY";
|
|
|
|
public static string ConstantTextList_DIFFICULTY_NORMAL = "DIFFICULTY_NORMAL";
|
|
|
|
public static string ConstantTextList_DIFFICULTY_HARD = "DIFFICULTY_HARD";
|
|
|
|
public static string ConstantTextList_DIFFICULTY_VERY_HARD = "DIFFICULTY_VERY_HARD";
|
|
|
|
public static string ConstantTextList_DIFFICULTY_NIGHTMARE = "DIFFICULTY_NIGHTMARE";
|
|
|
|
public static string ConstantTextList_DIFFICULTY_CHAOS = "DIFFICULTY_CHAOS";
|
|
|
|
public static string ConstantTextList_DIFFICULTY_DESC_EASY = "DIFFICULTY_DESC_EASY";
|
|
|
|
public static string ConstantTextList_DIFFICULTY_DESC_NORMAL = "DIFFICULTY_DESC_NORMAL";
|
|
|
|
public static string ConstantTextList_DIFFICULTY_DESC_HARD = "DIFFICULTY_DESC_HARD";
|
|
|
|
public static string ConstantTextList_DIFFICULTY_DESC_VERY_HARD = "DIFFICULTY_DESC_VERY_HARD";
|
|
|
|
public static string ConstantTextList_DIFFICULTY_DESC_NIGHTMARE = "DIFFICULTY_DESC_NIGHTMARE";
|
|
|
|
public static string ConstantTextList_DIFFICULTY_DESC_CHAOS = "DIFFICULTY_DESC_CHAOS";
|
|
|
|
public static string ConstantTextList_MAP_NAME_THE_OLD_CASTLE = "MAP_NAME_THE_OLD_CASTLE";
|
|
|
|
public static string ConstantTextList_MAP_NAME_THE_CRYSTAL_EMPIRE = "MAP_NAME_THE_CRYSTAL_EMPIRE";
|
|
|
|
public static string ConstantTextList_MAP_NAME_THE_MOON = "MAP_NAME_THE_MOON";
|
|
|
|
public static string ConstantTextList_ELEMENT_NAME_MAGIC = "ELEMENT_NAME_MAGIC";
|
|
|
|
public static string ConstantTextList_ELEMENT_NAME_PONICO = "ELEMENT_NAME_PONICO";
|
|
|
|
public static string ConstantTextList_ELEMENT_NAME_KINDNESS = "ELEMENT_NAME_KINDNESS";
|
|
|
|
public static string ConstantTextList_ELEMENT_NAME_LAUGHTER = "ELEMENT_NAME_LAUGHTER";
|
|
|
|
public static string ConstantTextList_ELEMENT_NAME_LOYALTY = "ELEMENT_NAME_LOYALTY";
|
|
|
|
public static string ConstantTextList_ELEMENT_NAME_GENEROSITY = "ELEMENT_NAME_GENEROSITY";
|
|
|
|
public static string ConstantTextList_ELEMENT_NAME_HONESTY = "ELEMENT_NAME_HONESTY";
|
|
|
|
public static string ConstantTextList_ELEMENT_NAME_MAGIC_SIMPLE = "ELEMENT_NAME_MAGIC_SIMPLE";
|
|
|
|
public static string ConstantTextList_ELEMENT_NAME_PONICO_SIMPLE = "ELEMENT_NAME_PONICO_SIMPLE";
|
|
|
|
public static string ConstantTextList_ELEMENT_NAME_KINDNESS_SIMPLE = "ELEMENT_NAME_KINDNESS_SIMPLE";
|
|
|
|
public static string ConstantTextList_ELEMENT_NAME_LAUGHTER_SIMPLE = "ELEMENT_NAME_LAUGHTER_SIMPLE";
|
|
|
|
public static string ConstantTextList_ELEMENT_NAME_LOYALTY_SIMPLE = "ELEMENT_NAME_LOYALTY_SIMPLE";
|
|
|
|
public static string ConstantTextList_ELEMENT_NAME_GENEROSITY_SIMPLE = "ELEMENT_NAME_GENEROSITY_SIMPLE";
|
|
|
|
public static string ConstantTextList_ELEMENT_NAME_HONESTY_SIMPLE = "ELEMENT_NAME_HONESTY_SIMPLE";
|
|
|
|
public static string ConstantTextList_ENEMY_NAME_CHANGELING = "ENEMY_NAME_CHANGELING";
|
|
|
|
public static string ConstantTextList_ENEMY_NAME_FLIGHTLING = "ENEMY_NAME_FLIGHTLING";
|
|
|
|
public static string ConstantTextList_ENEMY_NAME_CHANGELING_ALPHA = "ENEMY_NAME_CHANGELING_ALPHA";
|
|
|
|
public static string ConstantTextList_ENEMY_NAME_THE_QUEEN_OF_INSECTS = "ENEMY_NAME_THE_QUEEN_OF_INSECTS";
|
|
|
|
public static string ConstantTextList_ENEMY_NAME_THE_CRYSTAL_TYRANT = "ENEMY_NAME_THE_CRYSTAL_TYRANT";
|
|
|
|
public static string ConstantTextList_ENEMY_NAME_THE_NIGHTMARE = "ENEMY_NAME_THE_NIGHTMARE";
|
|
|
|
public static string ConstantTextList_KEYMAP_DESCRIPTION = "KEYMAP_DESCRIPTION";
|
|
|
|
public static string ConstantTextList_SELF_REVIVE_DESCRIPTION = "SELF_REVIVE_DESCRIPTION";
|
|
|
|
public static string ConstantTextList_REVIVE_DESCRIPTION = "REVIVE_DESCRIPTION";
|
|
|
|
public static string ConstantTextList_SELF_REVIVE_DESCRIPTION_DISABLE = "SELF_REVIVE_DESCRIPTION_DISABLE";
|
|
|
|
public static string ConstantTextList_REVIVE_DESCRIPTION_DISABLE = "REVIVE_DESCRIPTION_DISABLE";
|
|
|
|
public static string ConstantTextList_LOBBY_DISCRIPTION = "LOBBY_DISCRIPTION";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ARE_YOU_READY = "ACTIVITY_TITLE_ARE_YOU_READY";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_LOBBY_INFO = "ACTIVITY_TITLE_LOBBY_INFO";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_KEY_MAP = "ACTIVITY_TITLE_KEY_MAP";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_RETURNING_PORTAL_INFO = "ACTIVITY_TITLE_RETURNING_PORTAL_INFO";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_DEPATURE_PORTAL_INFO = "ACTIVITY_TITLE_DEPATURE_PORTAL_INFO";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_OBJECTIVE_SURVIVAL = "ACTIVITY_TITLE_OBJECTIVE_SURVIVAL";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ANYONE_DEFEATED = "ACTIVITY_TITLE_ANYONE_DEFEATED";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_MYSELF_DEFEATED = "ACTIVITY_TITLE_MYSELF_DEFEATED";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_FRIENDSHIP_POINT_INFO = "ACTIVITY_TITLE_FRIENDSHIP_POINT_INFO";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_CURRENT_WAVE_COMPLETED = "ACTIVITY_TITLE_CURRENT_WAVE_COMPLETED";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ALL_WAVES_COMPLETED = "ACTIVITY_TITLE_ALL_WAVES_COMPLETED";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_DESCRIPTION = "ACTIVITY_TITLE_ELE_MAGIC_DESCRIPTION";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_EVADE = "ACTIVITY_TITLE_ELE_MAGIC_EVADE";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_BASE_ATTACK = "ACTIVITY_TITLE_ELE_MAGIC_BASE_ATTACK";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_ABILITY_1 = "ACTIVITY_TITLE_ELE_MAGIC_ABILITY_1";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_ABILITY_2 = "ACTIVITY_TITLE_ELE_MAGIC_ABILITY_2";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_ABILITY_3 = "ACTIVITY_TITLE_ELE_MAGIC_ABILITY_3";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_DESCRIPTION = "ACTIVITY_TITLE_ELE_HONESTY_DESCRIPTION";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_EVADE = "ACTIVITY_TITLE_ELE_HONESTY_EVADE";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_BASE_ATTACK = "ACTIVITY_TITLE_ELE_HONESTY_BASE_ATTACK";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_ABILITY_1 = "ACTIVITY_TITLE_ELE_HONESTY_ABILITY_1";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_ABILITY_2 = "ACTIVITY_TITLE_ELE_HONESTY_ABILITY_2";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_ABILITY_3 = "ACTIVITY_TITLE_ELE_HONESTY_ABILITY_3";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_DESCRIPTION = "ACTIVITY_TITLE_ELE_LOYALTY_DESCRIPTION";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_EVADE = "ACTIVITY_TITLE_ELE_LOYALTY_EVADE";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_BASE_ATTACK = "ACTIVITY_TITLE_ELE_LOYALTY_BASE_ATTACK";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_1 = "ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_1";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_2 = "ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_2";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_3 = "ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_3";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_RISING_SIUN_DESCRIPTION = "ACTIVITY_TITLE_RISING_SIUN_DESCRIPTION";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_RISING_SUN_EVADE = "ACTIVITY_TITLE_RISING_SUN_EVADE";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_RISING_SUN_BASE_ATTACK = "ACTIVITY_TITLE_RISING_SUN_BASE_ATTACK";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_RISING_SUN_ABILITY_1 = "ACTIVITY_TITLE_RISING_SUN_ABILITY_1";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_RISING_SUN_ABILITY_2 = "ACTIVITY_TITLE_RISING_SUN_ABILITY_2";
|
|
|
|
public static string ConstantTextList_ACTIVITY_TITLE_RISING_SUN_ABILITY_3 = "ACTIVITY_TITLE_RISING_SUN_ABILITY_3";
|
|
|
|
public static string ConstantTextList_INGAME_GAMEOVER_SCREEN_CAPTION = "INGAME_GAMEOVER_SCREEN_CAPTION";
|
|
|
|
public static string ConstantTextList_INGAME_GAMEOVER_SCREEN_PENALTY_DESCRIPTION = "INGAME_GAMEOVER_SCREEN_PENALTY_DESCRIPTION";
|
|
|
|
public static string ConstantTextList_INGAME_GAMEOVER_SCREEN_BUTTON_RETRY = "INGAME_GAMEOVER_SCREEN_BUTTON_RETRY";
|
|
|
|
public static string ConstantTextList_INGAME_GAMEOVER_SCREEN_BUTTON_QUIT = "INGAME_GAMEOVER_SCREEN_BUTTON_QUIT";
|
|
|
|
public static string ConstantTextList_INGAME_GAMEOVER_WAITING_HOST = "INGAME_GAMEOVER_WAITING_HOST";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_SUCCEED_TO_CONNECT_MASTER_SERVER = "ACTIVITY_NOTE_SUCCEED_TO_CONNECT_MASTER_SERVER";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_BOOT_IN_OFFLINE_MODE = "ACTIVITY_NOTE_BOOT_IN_OFFLINE_MODE";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ARE_YOU_READY = "ACTIVITY_NOTE_ARE_YOU_READY";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_LOBBY_INFO = "ACTIVITY_NOTE_LOBBY_INFO";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_RETURNING_PORTAL_INFO = "ACTIVITY_NOTE_RETURNING_PORTAL_INFO";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_DEPATURE_PORTAL_INFO = "ACTIVITY_NOTE_DEPATURE_PORTAL_INFO";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_KEY_MAP = "ACTIVITY_NOTE_KEY_MAP";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_OBJECTIVE_SURVIVAL = "ACTIVITY_NOTE_OBJECTIVE_SURVIVAL";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ANYONE_DEFEATED = "ACTIVITY_NOTE_ANYONE_DEFEATED";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_MYSELF_DEFEATED = "ACTIVITY_NOTE_MYSELF_DEFEATED";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_FRIENDSHIP_POINT_INFO = "ACTIVITY_NOTE_FRIENDSHIP_POINT_INFO";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_NEXT_WAVE = "ACTIVITY_NOTE_NEXT_WAVE";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ALL_WAVES_COMPLETED = "ACTIVITY_NOTE_ALL_WAVES_COMPLETED";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_DESCRIPTION = "ACTIVITY_NOTE_ELE_MAGIC_DESCRIPTION";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_EVADE = "ACTIVITY_NOTE_ELE_MAGIC_EVADE";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_BASE_ATTACK = "ACTIVITY_NOTE_ELE_MAGIC_BASE_ATTACK";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_ABILITY_1 = "ACTIVITY_NOTE_ELE_MAGIC_ABILITY_1";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_ABILITY_2 = "ACTIVITY_NOTE_ELE_MAGIC_ABILITY_2";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_ABILITY_3 = "ACTIVITY_NOTE_ELE_MAGIC_ABILITY_3";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_DESCRIPTION = "ACTIVITY_NOTE_ELE_HONESTY_DESCRIPTION";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_EVADE = "ACTIVITY_NOTE_ELE_HONESTY_EVADE";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_BASE_ATTACK = "ACTIVITY_NOTE_ELE_HONESTY_BASE_ATTACK";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_ABILITY_1 = "ACTIVITY_NOTE_ELE_HONESTY_ABILITY_1";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_ABILITY_2 = "ACTIVITY_NOTE_ELE_HONESTY_ABILITY_2";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_ABILITY_3 = "ACTIVITY_NOTE_ELE_HONESTY_ABILITY_3";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_DESCRIPTION = "ACTIVITY_NOTE_ELE_LOYALTY_DESCRIPTION";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_EVADE = "ACTIVITY_NOTE_ELE_LOYALTY_EVADE";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_BASE_ATTACK = "ACTIVITY_NOTE_ELE_LOYALTY_BASE_ATTACK";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_1 = "ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_1";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_2 = "ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_2";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_3 = "ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_3";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_RISING_SUN_DESCRIPTION = "ACTIVITY_NOTE_RISING_SUN_DESCRIPTION";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_RISING_SUN_EVADE = "ACTIVITY_NOTE_RISING_SUN_EVADE";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_RISING_SUN_BASE_ATTACK = "ACTIVITY_NOTE_RISING_SUN_BASE_ATTACK";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_RISING_SUN_ABILITY_1 = "ACTIVITY_NOTE_RISING_SUN_ABILITY_1";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_RISING_SUN_ABILITY_2 = "ACTIVITY_NOTE_RISING_SUN_ABILITY_2";
|
|
|
|
public static string ConstantTextList_ACTIVITY_NOTE_RISING_SUN_ABILITY_3 = "ACTIVITY_NOTE_RISING_SUN_ABILITY_3";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_LEVEL_LABEL = "SKILL_TREE_LEVEL_LABEL";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_SKILL_POINTS_LABEL = "SKILL_TREE_SKILL_POINTS_LABEL";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_SKILL_LEVEL_GUIDE_LABEL = "SKILL_TREE_SKILL_LEVEL_GUIDE_LABEL";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_REQUIRE_COST_LABLEL = "SKILL_TREE_REQUIRE_COST_LABLEL";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_REQUIRE_UNLOCK_LABLEL = "SKILL_TREE_REQUIRE_UNLOCK_LABLEL";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_CONFIRMATION_OF_UNLOCKING_TITLE = "SKILL_TREE_CONFIRMATION_OF_UNLOCKING_TITLE";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_HEADER_TITLE = "SKILL_TREE_HEADER_TITLE";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_SPARKLY_CANNON = "SKILL_TREE_GROUP_NAME_SPARKLY_CANNON";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_SUMMON_ARROW = "SKILL_TREE_GROUP_NAME_SUMMON_ARROW";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_MAGIC_BUBBLE = "SKILL_TREE_GROUP_NAME_MAGIC_BUBBLE";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_DEFENSIVE_MAGICOLOGY = "SKILL_TREE_GROUP_NAME_DEFENSIVE_MAGICOLOGY";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_OFFENSIVE_MAGICOLOGY = "SKILL_TREE_GROUP_NAME_OFFENSIVE_MAGICOLOGY";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_TRICKY_ROPE = "SKILL_TREE_GROUP_NAME_TRICKY_ROPE";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_B_K_STOMP = "SKILL_TREE_GROUP_NAME_B_K_STOMP";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_YEEHAW = "SKILL_TREE_GROUP_NAME_YEEHAW";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_TOUGHNESS = "SKILL_TREE_GROUP_NAME_TOUGHNESS";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_KICKER_TRAINING = "SKILL_TREE_GROUP_NAME_KICKER_TRAINING";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_DOUBLE_PAYBACK = "SKILL_TREE_GROUP_NAME_DOUBLE_PAYBACK";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_RAINBLOW = "SKILL_TREE_GROUP_NAME_RAINBLOW";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_OMNISMASH = "SKILL_TREE_GROUP_NAME_OMNISMASH";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_E_U_P_TRAINING = "SKILL_TREE_GROUP_NAME_E_U_P_TRAINING";
|
|
|
|
public static string ConstantTextList_SKILL_TREE_GROUP_NAME_MARTIAL_ARTS = "SKILL_TREE_GROUP_NAME_MARTIAL_ARTS";
|
|
|
|
public static string ConstantTextList_HEALTH_ATTRIBUTE_HEALTH = "HEALTH_ATTRIBUTE_HEALTH";
|
|
|
|
public static string ConstantTextList_HEALTH_ATTRIBUTE_MAGIC_POWER = "HEALTH_ATTRIBUTE_MAGIC_POWER";
|
|
|
|
public static string ConstantTextList_HEALTH_ATTRIBUTE_EARTH_POWER = "HEALTH_ATTRIBUTE_EARTH_POWER";
|
|
|
|
public static string ConstantTextList_HEALTH_ATTRIBUTE_WING_POWER = "HEALTH_ATTRIBUTE_WING_POWER";
|
|
|
|
public static string ConstantTextList_HEALTH_AND_SHIELD = "HEALTH_AND_SHIELD";
|
|
|
|
public static string ConstantTextList_ABILITY_NAME_COMMON_BASE_ATTACK = "ABILITY_NAME_COMMON_BASE_ATTACK";
|
|
|
|
public static string ConstantTextList_ABILITY_NAME_SPARKLY_CANNON = "ABILITY_NAME_SPARKLY_CANNON";
|
|
|
|
public static string ConstantTextList_ABILITY_NAME_SUMMON_ARROW = "ABILITY_NAME_SUMMON_ARROW";
|
|
|
|
public static string ConstantTextList_ABILITY_NAME_MAGIC_BUBBLE = "ABILITY_NAME_MAGIC_BUBBLE";
|
|
|
|
public static string ConstantTextList_ABILITY_NAME_TRICKY_ROPE = "ABILITY_NAME_TRICKY_ROPE";
|
|
|
|
public static string ConstantTextList_ABILITY_NAME_B_K_STOMP = "ABILITY_NAME_B_K_STOMP";
|
|
|
|
public static string ConstantTextList_ABILITY_NAME_YEEHAW = "ABILITY_NAME_YEEHAW";
|
|
|
|
public static string ConstantTextList_ABILITY_NAME_CHARGE = "ABILITY_NAME_CHARGE";
|
|
|
|
public static string ConstantTextList_ABILITY_NAME_DOUBLE_PAYBACK = "ABILITY_NAME_DOUBLE_PAYBACK";
|
|
|
|
public static string ConstantTextList_ABILITY_NAME_RAINBLOW = "ABILITY_NAME_RAINBLOW";
|
|
|
|
public static string ConstantTextList_ABILITY_NAME_OMNISMASH = "ABILITY_NAME_OMNISMASH";
|
|
|
|
public static string ConstantTextList_ABILITY_NAME_RAPID_MOVE = "ABILITY_NAME_RAPID_MOVE";
|
|
|
|
public static string ConstantTextList_GAINED_SCORE_DEFEAT = "GAINED_SCORE_DEFEAT";
|
|
|
|
public static string ConstantTextList_GAINED_SCORE_ASSIST = "GAINED_SCORE_ASSIST";
|
|
|
|
public static string ConstantTextList_RESULT_SCORE = "RESULT_SCORE";
|
|
|
|
public static string ConstantTextList_RESULT_HEADER = "RESULT_HEADER";
|
|
|
|
public static string ConstantTextList_RESULT_TOTAL_SCORE = "RESULT_TOTAL_SCORE";
|
|
|
|
public static string ConstantTextList_CHARACTER_SELECT_BUTTON_SKILL_TREE = "CHARACTER_SELECT_BUTTON_SKILL_TREE";
|
|
|
|
public static string ConstantTextList_CHARACTER_SELECT_BUTTON_REBIRTH = "CHARACTER_SELECT_BUTTON_REBIRTH";
|
|
|
|
public static string ConstantTextList_CHARACTER_SELECT_REBIRTHING_TITLE = "CHARACTER_SELECT_REBIRTHING_TITLE";
|
|
|
|
public static string ConstantTextList_CHARACTER_SELECT_REBIRTHING_DESC = "CHARACTER_SELECT_REBIRTHING_DESC";
|
|
|
|
public static string ConstantTextList_CHARACTER_SELECT_REBIRTHING_DESC_2 = "CHARACTER_SELECT_REBIRTHING_DESC_2";
|
|
|
|
public static string ConstantTextList_SKILL_COMMON_DESC_1 = "SKILL_COMMON_DESC_1";
|
|
|
|
public static string ConstantTextList_SKILL_COMMON_DESC_2 = "SKILL_COMMON_DESC_2";
|
|
|
|
public static string ConstantTextList_SKILL_COMMON_DESC_3 = "SKILL_COMMON_DESC_3";
|
|
|
|
public static string ConstantTextList_SKILL_COMMON_DESC_4 = "SKILL_COMMON_DESC_4";
|
|
|
|
public static string ConstantTextList_SKILL_COMMON_DESC_5 = "SKILL_COMMON_DESC_5";
|
|
|
|
public static string ConstantTextList_SKILL_COMMON_DESC_6 = "SKILL_COMMON_DESC_6";
|
|
|
|
public static string ConstantTextList_SKILL_COMMON_DESC_7 = "SKILL_COMMON_DESC_7";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_1 = "MAGIC_SKILL_UNIQUE_DESC_1";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_2 = "MAGIC_SKILL_UNIQUE_DESC_2";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_3 = "MAGIC_SKILL_UNIQUE_DESC_3";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_4 = "MAGIC_SKILL_UNIQUE_DESC_4";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_5 = "MAGIC_SKILL_UNIQUE_DESC_5";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_6 = "MAGIC_SKILL_UNIQUE_DESC_6";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_7 = "MAGIC_SKILL_UNIQUE_DESC_7";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_8 = "MAGIC_SKILL_UNIQUE_DESC_8";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_9 = "MAGIC_SKILL_UNIQUE_DESC_9";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_10 = "MAGIC_SKILL_UNIQUE_DESC_10";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_11 = "MAGIC_SKILL_UNIQUE_DESC_11";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_12 = "MAGIC_SKILL_UNIQUE_DESC_12";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_13 = "MAGIC_SKILL_UNIQUE_DESC_13";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_14 = "MAGIC_SKILL_UNIQUE_DESC_14";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_15 = "MAGIC_SKILL_UNIQUE_DESC_15";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_16 = "MAGIC_SKILL_UNIQUE_DESC_16";
|
|
|
|
public static string ConstantTextList_MAGIC_SKILL_UNIQUE_DESC_17 = "MAGIC_SKILL_UNIQUE_DESC_17";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_1 = "HONESTY_SKILL_UNIQUE_DESC_1";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_2 = "HONESTY_SKILL_UNIQUE_DESC_2";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_3 = "HONESTY_SKILL_UNIQUE_DESC_3";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_4 = "HONESTY_SKILL_UNIQUE_DESC_4";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_5 = "HONESTY_SKILL_UNIQUE_DESC_5";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_6 = "HONESTY_SKILL_UNIQUE_DESC_6";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_7 = "HONESTY_SKILL_UNIQUE_DESC_7";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_8 = "HONESTY_SKILL_UNIQUE_DESC_8";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_9 = "HONESTY_SKILL_UNIQUE_DESC_9";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_10 = "HONESTY_SKILL_UNIQUE_DESC_10";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_11 = "HONESTY_SKILL_UNIQUE_DESC_11";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_12 = "HONESTY_SKILL_UNIQUE_DESC_12";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_13 = "HONESTY_SKILL_UNIQUE_DESC_13";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_14 = "HONESTY_SKILL_UNIQUE_DESC_14";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_15 = "HONESTY_SKILL_UNIQUE_DESC_15";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_16 = "HONESTY_SKILL_UNIQUE_DESC_16";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_17 = "HONESTY_SKILL_UNIQUE_DESC_17";
|
|
|
|
public static string ConstantTextList_HONESTY_SKILL_UNIQUE_DESC_18 = "HONESTY_SKILL_UNIQUE_DESC_18";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_1 = "LOYALTY_SKILL_UNIQUE_DESC_1";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_2 = "LOYALTY_SKILL_UNIQUE_DESC_2";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_3 = "LOYALTY_SKILL_UNIQUE_DESC_3";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_4 = "LOYALTY_SKILL_UNIQUE_DESC_4";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_5 = "LOYALTY_SKILL_UNIQUE_DESC_5";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_6 = "LOYALTY_SKILL_UNIQUE_DESC_6";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_7 = "LOYALTY_SKILL_UNIQUE_DESC_7";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_8 = "LOYALTY_SKILL_UNIQUE_DESC_8";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_9 = "LOYALTY_SKILL_UNIQUE_DESC_9";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_10 = "LOYALTY_SKILL_UNIQUE_DESC_10";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_11 = "LOYALTY_SKILL_UNIQUE_DESC_11";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_12 = "LOYALTY_SKILL_UNIQUE_DESC_12";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_13 = "LOYALTY_SKILL_UNIQUE_DESC_13";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_14 = "LOYALTY_SKILL_UNIQUE_DESC_14";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_15 = "LOYALTY_SKILL_UNIQUE_DESC_15";
|
|
|
|
public static string ConstantTextList_LOYALTY_SKILL_UNIQUE_DESC_16 = "LOYALTY_SKILL_UNIQUE_DESC_16";
|
|
|
|
public static string WordScriptsList_P_MAGIC_APPEAR_1 = "P_MAGIC_APPEAR_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_BORING_1 = "P_MAGIC_BORING_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_BORING_2 = "P_MAGIC_BORING_2";
|
|
|
|
public static string WordScriptsList_P_MAGIC_ENCOUNT_1 = "P_MAGIC_ENCOUNT_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_ENCOUNT_2 = "P_MAGIC_ENCOUNT_2";
|
|
|
|
public static string WordScriptsList_P_MAGIC_ENCOUNT_3 = "P_MAGIC_ENCOUNT_3";
|
|
|
|
public static string WordScriptsList_P_MAGIC_ENCOUNT_4 = "P_MAGIC_ENCOUNT_4";
|
|
|
|
public static string WordScriptsList_P_MAGIC_TELEPORT_1 = "P_MAGIC_TELEPORT_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_TELEPORT_2 = "P_MAGIC_TELEPORT_2";
|
|
|
|
public static string WordScriptsList_P_MAGIC_ABILITY_1 = "P_MAGIC_ABILITY_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_ABILITY_2 = "P_MAGIC_ABILITY_2";
|
|
|
|
public static string WordScriptsList_P_MAGIC_ABILITY_3 = "P_MAGIC_ABILITY_3";
|
|
|
|
public static string WordScriptsList_P_MAGIC_ABILITY_MAGIC_BUBBLE_1 = "P_MAGIC_ABILITY_MAGIC_BUBBLE_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_ABILITY_MAGIC_BUBBLE_2 = "P_MAGIC_ABILITY_MAGIC_BUBBLE_2";
|
|
|
|
public static string WordScriptsList_P_MAGIC_FRIENDSHIP_ABILITY_1 = "P_MAGIC_FRIENDSHIP_ABILITY_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_TOOK_DAMAGE_1 = "P_MAGIC_TOOK_DAMAGE_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_TOOK_DAMAGE_2 = "P_MAGIC_TOOK_DAMAGE_2";
|
|
|
|
public static string WordScriptsList_P_MAGIC_LOST_SECONDARY_HP_1 = "P_MAGIC_LOST_SECONDARY_HP_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_PRIMARY_HP_LESS_THAN_HALF_1 = "P_MAGIC_PRIMARY_HP_LESS_THAN_HALF_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_DEFEATED_1 = "P_MAGIC_DEFEATED_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_DEFEATED_2 = "P_MAGIC_DEFEATED_2";
|
|
|
|
public static string WordScriptsList_P_MAGIC_RESURRECTED_1 = "P_MAGIC_RESURRECTED_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_RESURRECTED_2 = "P_MAGIC_RESURRECTED_2";
|
|
|
|
public static string WordScriptsList_P_MAGIC_DEFEAT_ENEMY_1 = "P_MAGIC_DEFEAT_ENEMY_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_DEFEAT_ENEMY_2 = "P_MAGIC_DEFEAT_ENEMY_2";
|
|
|
|
public static string WordScriptsList_P_MAGIC_DEFEAT_ENEMY_3 = "P_MAGIC_DEFEAT_ENEMY_3";
|
|
|
|
public static string WordScriptsList_P_MAGIC_DEFEAT_ENEMY_4 = "P_MAGIC_DEFEAT_ENEMY_4";
|
|
|
|
public static string WordScriptsList_P_MAGIC_ALLY_DEFEAT_ENEMY_1 = "P_MAGIC_ALLY_DEFEAT_ENEMY_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_ALLY_DEFEAT_ENEMY_2 = "P_MAGIC_ALLY_DEFEAT_ENEMY_2";
|
|
|
|
public static string WordScriptsList_P_MAGIC_ALLY_DEFEAT_ENEMY_3 = "P_MAGIC_ALLY_DEFEAT_ENEMY_3";
|
|
|
|
public static string WordScriptsList_P_MAGIC_ALLY_DEFEAT_ENEMY_4 = "P_MAGIC_ALLY_DEFEAT_ENEMY_4";
|
|
|
|
public static string WordScriptsList_P_MAGIC_ALLY_DEFEATED_1 = "P_MAGIC_ALLY_DEFEATED_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_DIALOG_1 = "P_MAGIC_DIALOG_1";
|
|
|
|
public static string WordScriptsList_P_MAGIC_DIALOG_2 = "P_MAGIC_DIALOG_2";
|
|
|
|
public static string WordScriptsList_P_MAGIC_DIALOG_3 = "P_MAGIC_DIALOG_3";
|
|
|
|
public static string WordScriptsList_P_MAGIC_DIALOG_4 = "P_MAGIC_DIALOG_4";
|
|
|
|
public static string WordScriptsList_P_MAGIC_DIALOG_5 = "P_MAGIC_DIALOG_5";
|
|
|
|
public static string WordScriptsList_P_MAGIC_DIALOG_6 = "P_MAGIC_DIALOG_6";
|
|
|
|
public static string WordScriptsList_P_MAGIC_DIALOG_7 = "P_MAGIC_DIALOG_7";
|
|
|
|
public static string WordScriptsList_P_MAGIC_DIALOG_8 = "P_MAGIC_DIALOG_8";
|
|
|
|
public static string WordScriptsList_P_HONESTY_APPEAR_1 = "P_HONESTY_APPEAR_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_BORING_1 = "P_HONESTY_BORING_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_BORING_2 = "P_HONESTY_BORING_2";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ENCOUNT_1 = "P_HONESTY_ENCOUNT_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ENCOUNT_2 = "P_HONESTY_ENCOUNT_2";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ENCOUNT_3 = "P_HONESTY_ENCOUNT_3";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ENCOUNT_4 = "P_HONESTY_ENCOUNT_4";
|
|
|
|
public static string WordScriptsList_P_HONESTY_EVASION_1 = "P_HONESTY_EVASION_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_EVASION_2 = "P_HONESTY_EVASION_2";
|
|
|
|
public static string WordScriptsList_P_HONESTY_EVASION_3 = "P_HONESTY_EVASION_3";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ABILITY_1 = "P_HONESTY_ABILITY_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ABILITY_2 = "P_HONESTY_ABILITY_2";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ABILITY_3 = "P_HONESTY_ABILITY_3";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ABILITY_ROPE_1 = "P_HONESTY_ABILITY_ROPE_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ABILITY_ROPE_2 = "P_HONESTY_ABILITY_ROPE_2";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ABILITY_YEEHAW_1 = "P_HONESTY_ABILITY_YEEHAW_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ABILITY_YEEHAW_2 = "P_HONESTY_ABILITY_YEEHAW_2";
|
|
|
|
public static string WordScriptsList_P_HONESTY_FRIENDSHIP_ABILITY_1 = "P_HONESTY_FRIENDSHIP_ABILITY_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_FRIENDSHIP_ABILITY_2 = "P_HONESTY_FRIENDSHIP_ABILITY_2";
|
|
|
|
public static string WordScriptsList_P_HONESTY_FRIENDSHIP_ABILITY_3 = "P_HONESTY_FRIENDSHIP_ABILITY_3";
|
|
|
|
public static string WordScriptsList_P_HONESTY_FRIENDSHIP_ABILITY_4 = "P_HONESTY_FRIENDSHIP_ABILITY_4";
|
|
|
|
public static string WordScriptsList_P_HONESTY_TOOK_DAMAGE_1 = "P_HONESTY_TOOK_DAMAGE_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_TOOK_DAMAGE_2 = "P_HONESTY_TOOK_DAMAGE_2";
|
|
|
|
public static string WordScriptsList_P_HONESTY_TOOK_DAMAGE_3 = "P_HONESTY_TOOK_DAMAGE_3";
|
|
|
|
public static string WordScriptsList_P_HONESTY_TOOK_DAMAGE_4 = "P_HONESTY_TOOK_DAMAGE_4";
|
|
|
|
public static string WordScriptsList_P_HONESTY_TOOK_DAMAGE_5 = "P_HONESTY_TOOK_DAMAGE_5";
|
|
|
|
public static string WordScriptsList_P_HONESTY_TOOK_DAMAGE_6 = "P_HONESTY_TOOK_DAMAGE_6";
|
|
|
|
public static string WordScriptsList_P_HONESTY_LOST_SECONDARY_HP_1 = "P_HONESTY_LOST_SECONDARY_HP_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_PRIMARY_HP_LESS_THAN_HALF_1 = "P_HONESTY_PRIMARY_HP_LESS_THAN_HALF_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DEFEATED_1 = "P_HONESTY_DEFEATED_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DEFEATED_2 = "P_HONESTY_DEFEATED_2";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DEFEATED_3 = "P_HONESTY_DEFEATED_3";
|
|
|
|
public static string WordScriptsList_P_HONESTY_RESURRECTED_1 = "P_HONESTY_RESURRECTED_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_RESURRECTED_2 = "P_HONESTY_RESURRECTED_2";
|
|
|
|
public static string WordScriptsList_P_HONESTY_RESURRECTED_3 = "P_HONESTY_RESURRECTED_3";
|
|
|
|
public static string WordScriptsList_P_HONESTY_RESURRECTED_4 = "P_HONESTY_RESURRECTED_4";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DEFEAT_ENEMY_1 = "P_HONESTY_DEFEAT_ENEMY_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DEFEAT_ENEMY_2 = "P_HONESTY_DEFEAT_ENEMY_2";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DEFEAT_ENEMY_3 = "P_HONESTY_DEFEAT_ENEMY_3";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DEFEAT_ENEMY_4 = "P_HONESTY_DEFEAT_ENEMY_4";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ALLY_DEFEAT_ENEMY_1 = "P_HONESTY_ALLY_DEFEAT_ENEMY_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ALLY_DEFEAT_ENEMY_2 = "P_HONESTY_ALLY_DEFEAT_ENEMY_2";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ALLY_DEFEAT_ENEMY_3 = "P_HONESTY_ALLY_DEFEAT_ENEMY_3";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ALLY_DEFEAT_ENEMY_4 = "P_HONESTY_ALLY_DEFEAT_ENEMY_4";
|
|
|
|
public static string WordScriptsList_P_HONESTY_ALLY_DEFEATED_1 = "P_HONESTY_ALLY_DEFEATED_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DIALOG_1 = "P_HONESTY_DIALOG_1";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DIALOG_2 = "P_HONESTY_DIALOG_2";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DIALOG_3 = "P_HONESTY_DIALOG_3";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DIALOG_4 = "P_HONESTY_DIALOG_4";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DIALOG_5 = "P_HONESTY_DIALOG_5";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DIALOG_6 = "P_HONESTY_DIALOG_6";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DIALOG_7 = "P_HONESTY_DIALOG_7";
|
|
|
|
public static string WordScriptsList_P_HONESTY_DIALOG_8 = "P_HONESTY_DIALOG_8";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_APPEAR_1 = "P_LOYALTY_APPEAR_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_BORING_1 = "P_LOYALTY_BORING_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_BORING_2 = "P_LOYALTY_BORING_2";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ENCOUNT_1 = "P_LOYALTY_ENCOUNT_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ENCOUNT_2 = "P_LOYALTY_ENCOUNT_2";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ENCOUNT_3 = "P_LOYALTY_ENCOUNT_3";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ENCOUNT_4 = "P_LOYALTY_ENCOUNT_4";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_EVASION_1 = "P_LOYALTY_EVASION_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_EVASION_2 = "P_LOYALTY_EVASION_2";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_EVASION_3 = "P_LOYALTY_EVASION_3";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_EVASION_4 = "P_LOYALTY_EVASION_4";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ABILITY_1 = "P_LOYALTY_ABILITY_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ABILITY_2 = "P_LOYALTY_ABILITY_2";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ABILITY_3 = "P_LOYALTY_ABILITY_3";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ABILITY_4 = "P_LOYALTY_ABILITY_4";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ABILITY_DOUBLE_PAYBACK_1 = "P_LOYALTY_ABILITY_DOUBLE_PAYBACK_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ABILITY_DOUBLE_PAYBACK_2 = "P_LOYALTY_ABILITY_DOUBLE_PAYBACK_2";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_FRIENDSHIP_ABILITY_1 = "P_LOYALTY_FRIENDSHIP_ABILITY_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_FRIENDSHIP_ABILITY_2 = "P_LOYALTY_FRIENDSHIP_ABILITY_2";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_TOOK_DAMAGE_1 = "P_LOYALTY_TOOK_DAMAGE_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_TOOK_DAMAGE_2 = "P_LOYALTY_TOOK_DAMAGE_2";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_LOST_SECONDARY_HP_1 = "P_LOYALTY_LOST_SECONDARY_HP_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_PRIMARY_HP_LESS_THAN_HALF_1 = "P_LOYALTY_PRIMARY_HP_LESS_THAN_HALF_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_DEFEATED_1 = "P_LOYALTY_DEFEATED_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_RESURRECTED_1 = "P_LOYALTY_RESURRECTED_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_RESURRECTED_2 = "P_LOYALTY_RESURRECTED_2";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_DEFEAT_ENEMY_1 = "P_LOYALTY_DEFEAT_ENEMY_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_DEFEAT_ENEMY_2 = "P_LOYALTY_DEFEAT_ENEMY_2";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_DEFEAT_ENEMY_3 = "P_LOYALTY_DEFEAT_ENEMY_3";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_DEFEAT_ENEMY_4 = "P_LOYALTY_DEFEAT_ENEMY_4";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ALLY_DEFEAT_ENEMY_1 = "P_LOYALTY_ALLY_DEFEAT_ENEMY_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ALLY_DEFEAT_ENEMY_2 = "P_LOYALTY_ALLY_DEFEAT_ENEMY_2";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ALLY_DEFEAT_ENEMY_3 = "P_LOYALTY_ALLY_DEFEAT_ENEMY_3";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ALLY_DEFEAT_ENEMY_4 = "P_LOYALTY_ALLY_DEFEAT_ENEMY_4";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_ALLY_DEFEATED_1 = "P_LOYALTY_ALLY_DEFEATED_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_DIALOG_1 = "P_LOYALTY_DIALOG_1";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_DIALOG_2 = "P_LOYALTY_DIALOG_2";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_DIALOG_3 = "P_LOYALTY_DIALOG_3";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_DIALOG_4 = "P_LOYALTY_DIALOG_4";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_DIALOG_5 = "P_LOYALTY_DIALOG_5";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_DIALOG_6 = "P_LOYALTY_DIALOG_6";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_DIALOG_7 = "P_LOYALTY_DIALOG_7";
|
|
|
|
public static string WordScriptsList_P_LOYALTY_DIALOG_8 = "P_LOYALTY_DIALOG_8";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_APPEAR_1 = "E_THE_INSECT_QUEEN_APPEAR_1";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_APPEAR_2 = "E_THE_INSECT_QUEEN_APPEAR_2";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_1 = "E_THE_INSECT_QUEEN_RANDOM_1";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_2 = "E_THE_INSECT_QUEEN_RANDOM_2";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_3 = "E_THE_INSECT_QUEEN_RANDOM_3";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_4 = "E_THE_INSECT_QUEEN_RANDOM_4";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_5 = "E_THE_INSECT_QUEEN_RANDOM_5";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_6 = "E_THE_INSECT_QUEEN_RANDOM_6";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_7 = "E_THE_INSECT_QUEEN_RANDOM_7";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_8 = "E_THE_INSECT_QUEEN_RANDOM_8";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_9 = "E_THE_INSECT_QUEEN_RANDOM_9";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_10 = "E_THE_INSECT_QUEEN_RANDOM_10";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_11 = "E_THE_INSECT_QUEEN_RANDOM_11";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_RANDOM_12 = "E_THE_INSECT_QUEEN_RANDOM_12";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_1 = "E_THE_INSECT_QUEEN_USING_ABILITY_1";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_2 = "E_THE_INSECT_QUEEN_USING_ABILITY_2";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_3 = "E_THE_INSECT_QUEEN_USING_ABILITY_3";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_4 = "E_THE_INSECT_QUEEN_USING_ABILITY_4";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_5 = "E_THE_INSECT_QUEEN_USING_ABILITY_5";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_6 = "E_THE_INSECT_QUEEN_USING_ABILITY_6";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_7 = "E_THE_INSECT_QUEEN_USING_ABILITY_7";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_8 = "E_THE_INSECT_QUEEN_USING_ABILITY_8";
|
|
|
|
public static string WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_9 = "E_THE_INSECT_QUEEN_USING_ABILITY_9";
|
|
|
|
public static string ConstantTextType_NONE = "NONE";
|
|
|
|
public static string ConstantTextType_SYSTEM_MESSAGE = "SYSTEM_MESSAGE";
|
|
|
|
public static string ConstantTextType_ENEMY_TYPE = "ENEMY_TYPE";
|
|
|
|
public static string ConstantTextType_DIFFICULTY = "DIFFICULTY";
|
|
|
|
public static string ConstantTextType_MAP_NAME = "MAP_NAME";
|
|
|
|
public static string ConstantTextType_PLAYER_NAME = "PLAYER_NAME";
|
|
|
|
public static string ConstantTextType_ENEMY_NAME = "ENEMY_NAME";
|
|
|
|
public static string ConstantTextType_SKILL_TREE = "SKILL_TREE";
|
|
|
|
public static string ConstantTextType_RESULT = "RESULT";
|
|
|
|
public static string GameCharacterType_MAGIC = "MAGIC";
|
|
|
|
public static string GameCharacterType_HONESTY = "HONESTY";
|
|
|
|
public static string GameCharacterType_LOYALTY = "LOYALTY";
|
|
|
|
public static string GameCharacterType_KINDNESS = "KINDNESS";
|
|
|
|
public static string GameCharacterType_GENEROSITY = "GENEROSITY";
|
|
|
|
public static string GameCharacterType_LAGHTER = "LAGHTER";
|
|
|
|
public static string GameCharacterType_CHANGELING = "CHANGELING";
|
|
|
|
public static string GameCharacterType_FLIGHTLING = "FLIGHTLING";
|
|
|
|
public static string GameCharacterType_CHANGELING_ALPHA = "CHANGELING_ALPHA";
|
|
|
|
public static string GameCharacterType_THE_INSECT_QUEEN = "THE_INSECT_QUEEN";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_MANUAL = "WS_TRIGGER_TYPE_MANUAL";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_ARRIVAL = "WS_TRIGGER_TYPE_ARRIVAL";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_NO_INPUT_SIGNAL = "WS_TRIGGER_TYPE_NO_INPUT_SIGNAL";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_ENEMY_DETECTED = "WS_TRIGGER_TYPE_ENEMY_DETECTED";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_EVADED = "WS_TRIGGER_TYPE_EVADED";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_USED_ABILITY = "WS_TRIGGER_TYPE_USED_ABILITY";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_USED_FRIENDSHIP_ABILITY = "WS_TRIGGER_TYPE_USED_FRIENDSHIP_ABILITY";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_TOOK_DAMAGE = "WS_TRIGGER_TYPE_TOOK_DAMAGE";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_LOST_SECONDARY_HP = "WS_TRIGGER_TYPE_LOST_SECONDARY_HP";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_PRIMARY_HP_LESS_THAN_HALF = "WS_TRIGGER_TYPE_PRIMARY_HP_LESS_THAN_HALF";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_DEFEATED = "WS_TRIGGER_TYPE_DEFEATED";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_RESURRECTED = "WS_TRIGGER_TYPE_RESURRECTED";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_ALLY_DEFEATED = "WS_TRIGGER_TYPE_ALLY_DEFEATED";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_DEFEAT_ENEMY = "WS_TRIGGER_TYPE_DEFEAT_ENEMY";
|
|
|
|
public static string WordScriptTriggerType_WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY = "WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY";
|
|
|
|
public static string DifficultyList_EASY = "EASY";
|
|
|
|
public static string DifficultyList_NORMAL = "NORMAL";
|
|
|
|
public static string DifficultyList_HARD = "HARD";
|
|
|
|
public static string DifficultyList_VERY_HARD = "VERY_HARD";
|
|
|
|
public static string DifficultyList_NIGHTMARE = "NIGHTMARE";
|
|
|
|
public static string DifficultyList_CHAOS = "CHAOS";
|
|
|
|
public static string SkillTree_MAGIC_SPARKLY_CANNON_LV1_1 = "MAGIC_SPARKLY_CANNON_LV1_1";
|
|
|
|
public static string SkillTree_MAGIC_SPARKLY_CANNON_LV1_2 = "MAGIC_SPARKLY_CANNON_LV1_2";
|
|
|
|
public static string SkillTree_MAGIC_SPARKLY_CANNON_LV2_1 = "MAGIC_SPARKLY_CANNON_LV2_1";
|
|
|
|
public static string SkillTree_MAGIC_SPARKLY_CANNON_LV2_2 = "MAGIC_SPARKLY_CANNON_LV2_2";
|
|
|
|
public static string SkillTree_MAGIC_SPARKLY_CANNON_LV3_1 = "MAGIC_SPARKLY_CANNON_LV3_1";
|
|
|
|
public static string SkillTree_MAGIC_SPARKLY_CANNON_LV3_2 = "MAGIC_SPARKLY_CANNON_LV3_2";
|
|
|
|
public static string SkillTree_MAGIC_SPARKLY_CANNON_LV4__DEFFENSIVE_CANNON = "MAGIC_SPARKLY_CANNON_LV4__DEFFENSIVE_CANNON";
|
|
|
|
public static string SkillTree_MAGIC_SPARKLY_CANNON_LV4_UNSTOPPABLE_CANNON = "MAGIC_SPARKLY_CANNON_LV4_UNSTOPPABLE_CANNON";
|
|
|
|
public static string SkillTree_MAGIC_SUMMON_ARROW_LV1_1 = "MAGIC_SUMMON_ARROW_LV1_1";
|
|
|
|
public static string SkillTree_MAGIC_SUMMON_ARROW_LV1_2 = "MAGIC_SUMMON_ARROW_LV1_2";
|
|
|
|
public static string SkillTree_MAGIC_SUMMON_ARROW_LV2_1 = "MAGIC_SUMMON_ARROW_LV2_1";
|
|
|
|
public static string SkillTree_MAGIC_SUMMON_ARROW_LV2_2 = "MAGIC_SUMMON_ARROW_LV2_2";
|
|
|
|
public static string SkillTree_MAGIC_SUMMON_ARROW_LV3_1 = "MAGIC_SUMMON_ARROW_LV3_1";
|
|
|
|
public static string SkillTree_MAGIC_SUMMON_ARROW_LV3_2 = "MAGIC_SUMMON_ARROW_LV3_2";
|
|
|
|
public static string SkillTree_MAGIC_SUMMON_ARROW_LV4_STUNNING_ARROW = "MAGIC_SUMMON_ARROW_LV4_STUNNING_ARROW";
|
|
|
|
public static string SkillTree_MAGIC_SUMMON_ARROW_LV4_SUMMON_TRAP = "MAGIC_SUMMON_ARROW_LV4_SUMMON_TRAP";
|
|
|
|
public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV1_1 = "MAGIC_MAGIC_BUBBLE_LV1_1";
|
|
|
|
public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV1_2 = "MAGIC_MAGIC_BUBBLE_LV1_2";
|
|
|
|
public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV2_1 = "MAGIC_MAGIC_BUBBLE_LV2_1";
|
|
|
|
public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV2_2 = "MAGIC_MAGIC_BUBBLE_LV2_2";
|
|
|
|
public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV3_1 = "MAGIC_MAGIC_BUBBLE_LV3_1";
|
|
|
|
public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV3_2 = "MAGIC_MAGIC_BUBBLE_LV3_2";
|
|
|
|
public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV4_DISRUPTOR_BUBBLE = "MAGIC_MAGIC_BUBBLE_LV4_DISRUPTOR_BUBBLE";
|
|
|
|
public static string SkillTree_MAGIC_MAGIC_BUBBLE_LV4_HEALING_BUBBLE = "MAGIC_MAGIC_BUBBLE_LV4_HEALING_BUBBLE";
|
|
|
|
public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV1_1 = "MAGIC_DIFFENCE_PASSIVE_LV1_1";
|
|
|
|
public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV1_2 = "MAGIC_DIFFENCE_PASSIVE_LV1_2";
|
|
|
|
public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV2_1 = "MAGIC_DIFFENCE_PASSIVE_LV2_1";
|
|
|
|
public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV2_2 = "MAGIC_DIFFENCE_PASSIVE_LV2_2";
|
|
|
|
public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV3_1 = "MAGIC_DIFFENCE_PASSIVE_LV3_1";
|
|
|
|
public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV3_2 = "MAGIC_DIFFENCE_PASSIVE_LV3_2";
|
|
|
|
public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV4_EXPLOSIVE_TELEPORTATION = "MAGIC_DIFFENCE_PASSIVE_LV4_EXPLOSIVE_TELEPORTATION";
|
|
|
|
public static string SkillTree_MAGIC_DIFFENCE_PASSIVE_LV4_CONCENTRATIVE_TELEPORTATION = "MAGIC_DIFFENCE_PASSIVE_LV4_CONCENTRATIVE_TELEPORTATION";
|
|
|
|
public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV1_1 = "MAGIC_ATTACK_PASSIVE_LV1_1";
|
|
|
|
public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV1_2 = "MAGIC_ATTACK_PASSIVE_LV1_2";
|
|
|
|
public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV2_1 = "MAGIC_ATTACK_PASSIVE_LV2_1";
|
|
|
|
public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV2_2 = "MAGIC_ATTACK_PASSIVE_LV2_2";
|
|
|
|
public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV3_1 = "MAGIC_ATTACK_PASSIVE_LV3_1";
|
|
|
|
public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV3_2 = "MAGIC_ATTACK_PASSIVE_LV3_2";
|
|
|
|
public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV4_AGRESSIVE_CASTING = "MAGIC_ATTACK_PASSIVE_LV4_AGRESSIVE_CASTING";
|
|
|
|
public static string SkillTree_MAGIC_ATTACK_PASSIVE_LV4_SMART_CASTING = "MAGIC_ATTACK_PASSIVE_LV4_SMART_CASTING";
|
|
|
|
public static string SkillTree_MAGIC_SMART_CASTING_RELATED = "MAGIC_SMART_CASTING_RELATED";
|
|
|
|
public static string SkillTree_MAGIC_SUMMON_TRAP_RELATED = "MAGIC_SUMMON_TRAP_RELATED";
|
|
|
|
public static string SkillTree_MAGIC_UNSTOPPABLE_CANNON_RELATED = "MAGIC_UNSTOPPABLE_CANNON_RELATED";
|
|
|
|
public static string SkillTree_MAGIC_DISRUPTOR_BUBBLE_RELATED = "MAGIC_DISRUPTOR_BUBBLE_RELATED";
|
|
|
|
public static string SkillTree_MAGIC_DEFENSIVE_CANNON_RELATED = "MAGIC_DEFENSIVE_CANNON_RELATED";
|
|
|
|
public static string SkillTree_HONESTY_ROPE_LV1_1 = "HONESTY_ROPE_LV1_1";
|
|
|
|
public static string SkillTree_HONESTY_ROPE_LV1_2 = "HONESTY_ROPE_LV1_2";
|
|
|
|
public static string SkillTree_HONESTY_ROPE_LV2_1 = "HONESTY_ROPE_LV2_1";
|
|
|
|
public static string SkillTree_HONESTY_ROPE_LV2_2 = "HONESTY_ROPE_LV2_2";
|
|
|
|
public static string SkillTree_HONESTY_ROPE_LV3_1 = "HONESTY_ROPE_LV3_1";
|
|
|
|
public static string SkillTree_HONESTY_ROPE_LV3_2 = "HONESTY_ROPE_LV3_2";
|
|
|
|
public static string SkillTree_HONESTY_ROPE_LV4_SLOW_DOWN = "HONESTY_ROPE_LV4_SLOW_DOWN";
|
|
|
|
public static string SkillTree_HONESTY_ROPE_LV4_SYNERGY_ROPING = "HONESTY_ROPE_LV4_SYNERGY_ROPING";
|
|
|
|
public static string SkillTree_HONESTY_STOMP_LV1_1 = "HONESTY_STOMP_LV1_1";
|
|
|
|
public static string SkillTree_HONESTY_STOMP_LV1_2 = "HONESTY_STOMP_LV1_2";
|
|
|
|
public static string SkillTree_HONESTY_STOMP_LV2_1 = "HONESTY_STOMP_LV2_1";
|
|
|
|
public static string SkillTree_HONESTY_STOMP_LV2_2 = "HONESTY_STOMP_LV2_2";
|
|
|
|
public static string SkillTree_HONESTY_STOMP_LV3_1 = "HONESTY_STOMP_LV3_1";
|
|
|
|
public static string SkillTree_HONESTY_STOMP_LV3_2 = "HONESTY_STOMP_LV3_2";
|
|
|
|
public static string SkillTree_HONESTY_STOMP_LV4_POWER_HITTER = "HONESTY_STOMP_LV4_POWER_HITTER";
|
|
|
|
public static string SkillTree_HONESTY_STOMP_LV4_AVERAGE_HITTER = "HONESTY_STOMP_LV4_AVERAGE_HITTER";
|
|
|
|
public static string SkillTree_HONESTY_YEEHAW_LV1_1 = "HONESTY_YEEHAW_LV1_1";
|
|
|
|
public static string SkillTree_HONESTY_YEEHAW_LV1_2 = "HONESTY_YEEHAW_LV1_2";
|
|
|
|
public static string SkillTree_HONESTY_YEEHAW_LV2_1 = "HONESTY_YEEHAW_LV2_1";
|
|
|
|
public static string SkillTree_HONESTY_YEEHAW_LV2_2 = "HONESTY_YEEHAW_LV2_2";
|
|
|
|
public static string SkillTree_HONESTY_YEEHAW_LV3_1 = "HONESTY_YEEHAW_LV3_1";
|
|
|
|
public static string SkillTree_HONESTY_YEEHAW_LV3_2 = "HONESTY_YEEHAW_LV3_2";
|
|
|
|
public static string SkillTree_HONESTY_YEEHAW_LV4_TAUNT = "HONESTY_YEEHAW_LV4_TAUNT";
|
|
|
|
public static string SkillTree_HONESTY_YEEHAW_LV4_SHOUT_OF_COURAGE = "HONESTY_YEEHAW_LV4_SHOUT_OF_COURAGE";
|
|
|
|
public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV1_1 = "HONESTY_DIFFENCE_PASSIVE_LV1_1";
|
|
|
|
public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV1_2 = "HONESTY_DIFFENCE_PASSIVE_LV1_2";
|
|
|
|
public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV2_1 = "HONESTY_DIFFENCE_PASSIVE_LV2_1";
|
|
|
|
public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV2_2 = "HONESTY_DIFFENCE_PASSIVE_LV2_2";
|
|
|
|
public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV3_1 = "HONESTY_DIFFENCE_PASSIVE_LV3_1";
|
|
|
|
public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV3_2 = "HONESTY_DIFFENCE_PASSIVE_LV3_2";
|
|
|
|
public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV4_OFFENSIVE_STEP = "HONESTY_DIFFENCE_PASSIVE_LV4_OFFENSIVE_STEP";
|
|
|
|
public static string SkillTree_HONESTY_DIFFENCE_PASSIVE_LV4_DEFFENSIVE_STEP = "HONESTY_DIFFENCE_PASSIVE_LV4_DEFFENSIVE_STEP";
|
|
|
|
public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV1_1 = "HONESTY_ATTACK_PASSIVE_LV1_1";
|
|
|
|
public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV1_2 = "HONESTY_ATTACK_PASSIVE_LV1_2";
|
|
|
|
public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV2_1 = "HONESTY_ATTACK_PASSIVE_LV2_1";
|
|
|
|
public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV2_2 = "HONESTY_ATTACK_PASSIVE_LV2_2";
|
|
|
|
public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV3_1 = "HONESTY_ATTACK_PASSIVE_LV3_1";
|
|
|
|
public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV3_2 = "HONESTY_ATTACK_PASSIVE_LV3_2";
|
|
|
|
public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV4_HIGH_RISK_AND_HIGH_RETURN = "HONESTY_ATTACK_PASSIVE_LV4_HIGH_RISK_AND_HIGH_RETURN";
|
|
|
|
public static string SkillTree_HONESTY_ATTACK_PASSIVE_LV4_BATTLE_CYCLE = "HONESTY_ATTACK_PASSIVE_LV4_BATTLE_CYCLE";
|
|
|
|
public static string SkillTree_HONESTY_SLOWDOWN_RELATED = "HONESTY_SLOWDOWN_RELATED";
|
|
|
|
public static string SkillTree_HONESTY_SHINAGY_ROPE_RELATED = "HONESTY_SHINAGY_ROPE_RELATED";
|
|
|
|
public static string SkillTree_HONESTY_YEEHAW_LV4_RELATED = "HONESTY_YEEHAW_LV4_RELATED";
|
|
|
|
public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV1_1 = "LOYALTY_DOUBLE_PAYBACK_LV1_1";
|
|
|
|
public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV1_2 = "LOYALTY_DOUBLE_PAYBACK_LV1_2";
|
|
|
|
public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV2_1 = "LOYALTY_DOUBLE_PAYBACK_LV2_1";
|
|
|
|
public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV2_2 = "LOYALTY_DOUBLE_PAYBACK_LV2_2";
|
|
|
|
public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV3_1 = "LOYALTY_DOUBLE_PAYBACK_LV3_1";
|
|
|
|
public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV3_2 = "LOYALTY_DOUBLE_PAYBACK_LV3_2";
|
|
|
|
public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV4_MAXIMUM_AWESOMENESS = "LOYALTY_DOUBLE_PAYBACK_LV4_MAXIMUM_AWESOMENESS";
|
|
|
|
public static string SkillTree_LOYALTY_DOUBLE_PAYBACK_LV4_AWESOME_COMBO = "LOYALTY_DOUBLE_PAYBACK_LV4_AWESOME_COMBO";
|
|
|
|
public static string SkillTree_LOYALTY_RAINBLOW_LV1_1 = "LOYALTY_RAINBLOW_LV1_1";
|
|
|
|
public static string SkillTree_LOYALTY_RAINBLOW_LV1_2 = "LOYALTY_RAINBLOW_LV1_2";
|
|
|
|
public static string SkillTree_LOYALTY_RAINBLOW_LV2_1 = "LOYALTY_RAINBLOW_LV2_1";
|
|
|
|
public static string SkillTree_LOYALTY_RAINBLOW_LV2_2 = "LOYALTY_RAINBLOW_LV2_2";
|
|
|
|
public static string SkillTree_LOYALTY_RAINBLOW_LV3_1 = "LOYALTY_RAINBLOW_LV3_1";
|
|
|
|
public static string SkillTree_LOYALTY_RAINBLOW_LV3_2 = "LOYALTY_RAINBLOW_LV3_2";
|
|
|
|
public static string SkillTree_LOYALTY_RAINBLOW_LV4_WINGPOWER_EMITTER = "LOYALTY_RAINBLOW_LV4_WINGPOWER_EMITTER";
|
|
|
|
public static string SkillTree_LOYALTY_RAINBLOW_LV4_STICKY_TORNADO = "LOYALTY_RAINBLOW_LV4_STICKY_TORNADO";
|
|
|
|
public static string SkillTree_LOYALTY_OMNISMASH_LV1_1 = "LOYALTY_OMNISMASH_LV1_1";
|
|
|
|
public static string SkillTree_LOYALTY_OMNISMASH_LV1_2 = "LOYALTY_OMNISMASH_LV1_2";
|
|
|
|
public static string SkillTree_LOYALTY_OMNISMASH_LV2_1 = "LOYALTY_OMNISMASH_LV2_1";
|
|
|
|
public static string SkillTree_LOYALTY_OMNISMASH_LV2_2 = "LOYALTY_OMNISMASH_LV2_2";
|
|
|
|
public static string SkillTree_LOYALTY_OMNISMASH_LV3_1 = "LOYALTY_OMNISMASH_LV3_1";
|
|
|
|
public static string SkillTree_LOYALTY_OMNISMASH_LV3_2 = "LOYALTY_OMNISMASH_LV3_2";
|
|
|
|
public static string SkillTree_LOYALTY_OMNISMASH_LV4_LET_ME_SHOW_YOU_MY_TRUE_POWER = "LOYALTY_OMNISMASH_LV4_LET_ME_SHOW_YOU_MY_TRUE_POWER";
|
|
|
|
public static string SkillTree_LOYALTY_OMNISMASH_LV4_NOT_A_BIG_DEAL = "LOYALTY_OMNISMASH_LV4_NOT_A_BIG_DEAL";
|
|
|
|
public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV1_1 = "LOYALTY_DIFFENCE_PASSIVE_LV1_1";
|
|
|
|
public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV1_2 = "LOYALTY_DIFFENCE_PASSIVE_LV1_2";
|
|
|
|
public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV2_1 = "LOYALTY_DIFFENCE_PASSIVE_LV2_1";
|
|
|
|
public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV2_2 = "LOYALTY_DIFFENCE_PASSIVE_LV2_2";
|
|
|
|
public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV3_1 = "LOYALTY_DIFFENCE_PASSIVE_LV3_1";
|
|
|
|
public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV3_2 = "LOYALTY_DIFFENCE_PASSIVE_LV3_2";
|
|
|
|
public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV4_DEAL_WITH_IT = "LOYALTY_DIFFENCE_PASSIVE_LV4_DEAL_WITH_IT";
|
|
|
|
public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV4_IT_IS_MY_TURN = "LOYALTY_DIFFENCE_PASSIVE_LV4_IT_IS_MY_TURN";
|
|
|
|
public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV1_1 = "LOYALTY_ATTACK_PASSIVE_LV1_1";
|
|
|
|
public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV1_2 = "LOYALTY_ATTACK_PASSIVE_LV1_2";
|
|
|
|
public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV2_1 = "LOYALTY_ATTACK_PASSIVE_LV2_1";
|
|
|
|
public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV2_2 = "LOYALTY_ATTACK_PASSIVE_LV2_2";
|
|
|
|
public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV3_1 = "LOYALTY_ATTACK_PASSIVE_LV3_1";
|
|
|
|
public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV3_2 = "LOYALTY_ATTACK_PASSIVE_LV3_2";
|
|
|
|
public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV4_SO_FAST_SO_COOL = "LOYALTY_ATTACK_PASSIVE_LV4_SO_FAST_SO_COOL";
|
|
|
|
public static string SkillTree_LOYALTY_ATTACK_PASSIVE_LV4_HELLO_CAPTAIN_AWESOME = "LOYALTY_ATTACK_PASSIVE_LV4_HELLO_CAPTAIN_AWESOME";
|
|
|
|
public static string SkillTree_LOYALTY_RAINBLOW_LV4_RELATED = "LOYALTY_RAINBLOW_LV4_RELATED";
|
|
|
|
public static string SkillTree_LOYALTY_NOT_A_BIG_DEAL_RELATED = "LOYALTY_NOT_A_BIG_DEAL_RELATED";
|
|
|
|
public static string SkillTree_LOYALTY_DIFFENCE_PASSIVE_LV4_RELATED = "LOYALTY_DIFFENCE_PASSIVE_LV4_RELATED";
|
|
|
|
public static string SkillTree_LOYALTY_SO_FAST_SO_COOL_RELATED = "LOYALTY_SO_FAST_SO_COOL_RELATED";
|
|
|
|
public static string SkillTree_LOYALTY_HELLO_CAPTAIN_AWESOME_RELATED = "LOYALTY_HELLO_CAPTAIN_AWESOME_RELATED";
|
|
|
|
public static string SkillGroup_MAGIC_SPARKLY_CANNON = "MAGIC_SPARKLY_CANNON";
|
|
|
|
public static string SkillGroup_MAGIC_SUMMON_ARROW = "MAGIC_SUMMON_ARROW";
|
|
|
|
public static string SkillGroup_MAGIC_MAGIC_BUBBLE = "MAGIC_MAGIC_BUBBLE";
|
|
|
|
public static string SkillGroup_MAGIC_DEFENSIVE_SKILL = "MAGIC_DEFENSIVE_SKILL";
|
|
|
|
public static string SkillGroup_MAGIC_OFFENSIVE_SKILL = "MAGIC_OFFENSIVE_SKILL";
|
|
|
|
public static string SkillGroup_HONESTY_ROPE = "HONESTY_ROPE";
|
|
|
|
public static string SkillGroup_HONESTY_STOMP = "HONESTY_STOMP";
|
|
|
|
public static string SkillGroup_HONESTY_YEEHAW = "HONESTY_YEEHAW";
|
|
|
|
public static string SkillGroup_HONESTY_DEFENSIVE_SKILL = "HONESTY_DEFENSIVE_SKILL";
|
|
|
|
public static string SkillGroup_HONESTY_OFFENSIVE_SKILL = "HONESTY_OFFENSIVE_SKILL";
|
|
|
|
public static string SkillGroup_LOYALTY_DOUBLE_PAYBACK = "LOYALTY_DOUBLE_PAYBACK";
|
|
|
|
public static string SkillGroup_LOYALTY_RAINBLOW = "LOYALTY_RAINBLOW";
|
|
|
|
public static string SkillGroup_LOYALTY_OMNISMASH = "LOYALTY_OMNISMASH";
|
|
|
|
public static string SkillGroup_LOYALTY_DEFENSIVE_SKILL = "LOYALTY_DEFENSIVE_SKILL";
|
|
|
|
public static string SkillGroup_LOYALTY_OFFENSIVE_SKILL = "LOYALTY_OFFENSIVE_SKILL";
|
|
|
|
public static string SkillType_IOR_DAMAGE = "IOR_DAMAGE";
|
|
|
|
public static string SkillType_IOR_COOLDOWN = "IOR_COOLDOWN";
|
|
|
|
public static string SkillType_IOR_STAGGER = "IOR_STAGGER";
|
|
|
|
public static string SkillType_IOR_HATE = "IOR_HATE";
|
|
|
|
public static string SkillType_IOR_FRIENDSHIP_POINT = "IOR_FRIENDSHIP_POINT";
|
|
|
|
public static string SkillType_PASSIVE_IOR_HEALTH_AND_SHIELD = "PASSIVE_IOR_HEALTH_AND_SHIELD";
|
|
|
|
public static string SkillType_PASSIVE_IOR_STAGGER_RESIST = "PASSIVE_IOR_STAGGER_RESIST";
|
|
|
|
public static string SkillType_UNIQUE = "UNIQUE";
|
|
|
|
public static string SkillUIColor_BLUE = "BLUE";
|
|
|
|
public static string SkillUIColor_PURPLE = "PURPLE";
|
|
|
|
public static string SkillUIColor_RED = "RED";
|
|
|
|
public static string SkillUIColor_YELLOW = "YELLOW";
|
|
|
|
public static string SkillUIColor_GREEN = "GREEN";
|
|
|
|
public static string SkillUIColor_WHITE = "WHITE";
|
|
|
|
public static string SkillUIColor_PINK = "PINK";
|
|
|
|
public static string SkillUIColor_SKY = "SKY";
|
|
|
|
public static string SkillUIColor_ORANGE = "ORANGE";
|
|
|
|
public static string SkillUIColor_COLOR_LOYALTY = "COLOR_LOYALTY";
|
|
|
|
public static string SkillUIColor_COLOR_MAGIC = "COLOR_MAGIC";
|
|
|
|
public static string SkillUIColor_COLOR_HONESTY = "COLOR_HONESTY";
|
|
|
|
public static string LevelTable_CHARACTER_LV1 = "CHARACTER_LV1";
|
|
|
|
public static string LevelTable_CHARACTER_LV2 = "CHARACTER_LV2";
|
|
|
|
public static string LevelTable_CHARACTER_LV3 = "CHARACTER_LV3";
|
|
|
|
public static string LevelTable_CHARACTER_LV4 = "CHARACTER_LV4";
|
|
|
|
public static string LevelTable_CHARACTER_LV5 = "CHARACTER_LV5";
|
|
|
|
public static string LevelTable_CHARACTER_LV6 = "CHARACTER_LV6";
|
|
|
|
public static string LevelTable_CHARACTER_LV7 = "CHARACTER_LV7";
|
|
|
|
public static string LevelTable_CHARACTER_LV8 = "CHARACTER_LV8";
|
|
|
|
public static string LevelTable_CHARACTER_LV9 = "CHARACTER_LV9";
|
|
|
|
public static string LevelTable_CHARACTER_LV10 = "CHARACTER_LV10";
|
|
|
|
public static string LevelTable_CHARACTER_LV11 = "CHARACTER_LV11";
|
|
|
|
public static string LevelTable_CHARACTER_LV12 = "CHARACTER_LV12";
|
|
|
|
public static string LevelTable_CHARACTER_LV13 = "CHARACTER_LV13";
|
|
|
|
public static string LevelTable_CHARACTER_LV14 = "CHARACTER_LV14";
|
|
|
|
public static string LevelTable_CHARACTER_LV15 = "CHARACTER_LV15";
|
|
|
|
public static string LevelTable_CHARACTER_LV16 = "CHARACTER_LV16";
|
|
|
|
public static string LevelTable_CHARACTER_LV17 = "CHARACTER_LV17";
|
|
|
|
public static string LevelTable_CHARACTER_LV18 = "CHARACTER_LV18";
|
|
|
|
public static string LevelTable_CHARACTER_LV19 = "CHARACTER_LV19";
|
|
|
|
public static string LevelTable_CHARACTER_LV20 = "CHARACTER_LV20";
|
|
|
|
public static string EnemyTable_ENEMY_TABLE_CHANGELING = "ENEMY_TABLE_CHANGELING";
|
|
|
|
public static string EnemyTable_ENEMY_TABLE_FLIGHTLING = "ENEMY_TABLE_FLIGHTLING";
|
|
|
|
public static string EnemyTable_ENEMY_TABLE_CHANGELING_ALPHA = "ENEMY_TABLE_CHANGELING_ALPHA";
|
|
|
|
public static string EnemyTable_ENEMY_TABLE_CHRYSALIS = "ENEMY_TABLE_CHRYSALIS";
|
|
|
|
public static string Ability_MAGIC_BASE_ATTACK = "MAGIC_BASE_ATTACK";
|
|
|
|
public static string Ability_SPARKLY_CANNON = "SPARKLY_CANNON";
|
|
|
|
public static string Ability_SUMMON_ARROW = "SUMMON_ARROW";
|
|
|
|
public static string Ability_MAGIC_BUBBLE = "MAGIC_BUBBLE";
|
|
|
|
public static string Ability_HONESTY_BASE_ATTACK = "HONESTY_BASE_ATTACK";
|
|
|
|
public static string Ability_ROPE = "ROPE";
|
|
|
|
public static string Ability_STOMP = "STOMP";
|
|
|
|
public static string Ability_YEEHAW = "YEEHAW";
|
|
|
|
public static string Ability_HONESTY_EVASION = "HONESTY_EVASION";
|
|
|
|
public static string Ability_LOYALTY_BASE_ATTACK = "LOYALTY_BASE_ATTACK";
|
|
|
|
public static string Ability_DOUBLE_PAYBACK = "DOUBLE_PAYBACK";
|
|
|
|
public static string Ability_RAINBLOW = "RAINBLOW";
|
|
|
|
public static string Ability_OMNISMASH = "OMNISMASH";
|
|
|
|
public static string Ability_LOYALTY_EVASION = "LOYALTY_EVASION";
|
|
|
|
public static string Achievement_MAGIC_WAVE_ACHIEVEMENT_1 = "MAGIC_WAVE_ACHIEVEMENT_1";
|
|
|
|
public static string Achievement_MAGIC_WAVE_ACHIEVEMENT_2 = "MAGIC_WAVE_ACHIEVEMENT_2";
|
|
|
|
public static string Achievement_MAGIC_WAVE_ACHIEVEMENT_3 = "MAGIC_WAVE_ACHIEVEMENT_3";
|
|
|
|
public static string Achievement_MAGIC_DIFFICULTY_ACHIEVEMENT_1 = "MAGIC_DIFFICULTY_ACHIEVEMENT_1";
|
|
|
|
public static string Achievement_MAGIC_DIFFICULTY_ACHIEVEMENT_2 = "MAGIC_DIFFICULTY_ACHIEVEMENT_2";
|
|
|
|
public static string Achievement_MAGIC_DIFFICULTY_ACHIEVEMENT_3 = "MAGIC_DIFFICULTY_ACHIEVEMENT_3";
|
|
|
|
public static string Achievement_HONESTY_WAVE_ACHIEVEMENT_1 = "HONESTY_WAVE_ACHIEVEMENT_1";
|
|
|
|
public static string Achievement_HONESTY_WAVE_ACHIEVEMENT_2 = "HONESTY_WAVE_ACHIEVEMENT_2";
|
|
|
|
public static string Achievement_HONESTY_WAVE_ACHIEVEMENT_3 = "HONESTY_WAVE_ACHIEVEMENT_3";
|
|
|
|
public static string Achievement_HONESTY_DIFFICULTY_ACHIEVEMENT_1 = "HONESTY_DIFFICULTY_ACHIEVEMENT_1";
|
|
|
|
public static string Achievement_HONESTY_DIFFICULTY_ACHIEVEMENT_2 = "HONESTY_DIFFICULTY_ACHIEVEMENT_2";
|
|
|
|
public static string Achievement_HONESTY_DIFFICULTY_ACHIEVEMENT_3 = "HONESTY_DIFFICULTY_ACHIEVEMENT_3";
|
|
|
|
public static string Achievement_LOYALTY_WAVE_ACHIEVEMENT_1 = "LOYALTY_WAVE_ACHIEVEMENT_1";
|
|
|
|
public static string Achievement_LOYALTY_WAVE_ACHIEVEMENT_2 = "LOYALTY_WAVE_ACHIEVEMENT_2";
|
|
|
|
public static string Achievement_LOYALTY_WAVE_ACHIEVEMENT_3 = "LOYALTY_WAVE_ACHIEVEMENT_3";
|
|
|
|
public static string Achievement_LOYALTY_DIFFICULTY_ACHIEVEMENT_1 = "LOYALTY_DIFFICULTY_ACHIEVEMENT_1";
|
|
|
|
public static string Achievement_LOYALTY_DIFFICULTY_ACHIEVEMENT_2 = "LOYALTY_DIFFICULTY_ACHIEVEMENT_2";
|
|
|
|
public static string Achievement_LOYALTY_DIFFICULTY_ACHIEVEMENT_3 = "LOYALTY_DIFFICULTY_ACHIEVEMENT_3";
|
|
|
|
public static string Achievement_CHANGELING_BEATING_1 = "CHANGELING_BEATING_1";
|
|
|
|
public static string Achievement_CHANGELING_BEATING_2 = "CHANGELING_BEATING_2";
|
|
|
|
public static string Achievement_CHANGELING_BEATING_3 = "CHANGELING_BEATING_3";
|
|
|
|
public static string Achievement_CHANGELING_DIFFICULTY_1 = "CHANGELING_DIFFICULTY_1";
|
|
|
|
public static string Achievement_CHANGELING_DIFFICULTY_2 = "CHANGELING_DIFFICULTY_2";
|
|
|
|
public static string Achievement_ENEMY_BEATING_1 = "ENEMY_BEATING_1";
|
|
|
|
public static string Achievement_FRIEND_REVIVING_1 = "FRIEND_REVIVING_1";
|
|
|
|
public static string Achievement_FRIEND_REVIVING_2 = "FRIEND_REVIVING_2";
|
|
|
|
public static string Achievement_FRIEND_REVIVING_3 = "FRIEND_REVIVING_3";
|
|
|
|
public static string Achievement_IMMORTAL_1 = "IMMORTAL_1";
|
|
|
|
public static string Achievement_IMMORTAL_2 = "IMMORTAL_2";
|
|
|
|
public static string Achievement_IMMORTAL_3 = "IMMORTAL_3";
|
|
|
|
public static string Achievement_PROMOTE_1 = "PROMOTE_1";
|
|
|
|
public static string Achievement_PROMOTE_2 = "PROMOTE_2";
|
|
|
|
public static string Achievement_PROMOTE_3 = "PROMOTE_3";
|
|
|
|
public static string Achievement_SURVIVAL_1 = "SURVIVAL_1";
|
|
|
|
public static string Achievement_SURVIVAL_2 = "SURVIVAL_2";
|
|
|
|
public static string Achievement_SURVIVAL_3 = "SURVIVAL_3";
|
|
|
|
public static string Achievement_SURVIVAL_4 = "SURVIVAL_4";
|
|
|
|
public static string Achievement_SURVIVAL_5 = "SURVIVAL_5";
|
|
|
|
public static string Achievement_SURVIVAL_6 = "SURVIVAL_6";
|
|
|
|
public static string Achievement_SURVIVAL_WITH_UNDEFEATED_1 = "SURVIVAL_WITH_UNDEFEATED_1";
|
|
|
|
public static string Achievement_SURVIVAL_WITH_UNDEFEATED_2 = "SURVIVAL_WITH_UNDEFEATED_2";
|
|
|
|
public static string Achievement_SURVIVAL_WITH_UNDEFEATED_3 = "SURVIVAL_WITH_UNDEFEATED_3";
|
|
|
|
public static string Achievement_SURVIVAL_WITH_UNDEFEATED_4 = "SURVIVAL_WITH_UNDEFEATED_4";
|
|
|
|
public static string Achievement_SURVIVAL_WITH_UNDEFEATED_5 = "SURVIVAL_WITH_UNDEFEATED_5";
|
|
|
|
public static string Achievement_SURVIVAL_WITH_UNDEFEATED_6 = "SURVIVAL_WITH_UNDEFEATED_6";
|
|
}
|
|
} |