mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 00:27:59 +01:00
44 lines
No EOL
1.2 KiB
C#
44 lines
No EOL
1.2 KiB
C#
// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
// GameDataEditor.GDECrypto
|
|
using System;
|
|
using System.IO;
|
|
using System.Security.Cryptography;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
|
|
namespace GameDataEditor
|
|
{
|
|
[Serializable]
|
|
public class GDECrypto
|
|
{
|
|
public const int KEY_LENGTH = 256;
|
|
|
|
public byte[] Salt;
|
|
|
|
public byte[] IV;
|
|
|
|
public string Pass;
|
|
|
|
public string Decrypt(byte[] cipherTextBytes)
|
|
{
|
|
string result = string.Empty;
|
|
try
|
|
{
|
|
byte[] bytes = new Rfc2898DeriveBytes(Pass, Salt).GetBytes(32);
|
|
byte[] array = new byte[cipherTextBytes.Length];
|
|
using RijndaelManaged rijndaelManaged = new RijndaelManaged();
|
|
rijndaelManaged.Mode = CipherMode.CBC;
|
|
using ICryptoTransform transform = rijndaelManaged.CreateDecryptor(bytes, IV);
|
|
using MemoryStream stream = new MemoryStream(cipherTextBytes);
|
|
using CryptoStream cryptoStream = new CryptoStream(stream, transform, CryptoStreamMode.Read);
|
|
int count = cryptoStream.Read(array, 0, array.Length);
|
|
result = Encoding.UTF8.GetString(array, 0, count);
|
|
}
|
|
catch (Exception exception)
|
|
{
|
|
Debug.LogException(exception);
|
|
}
|
|
return result;
|
|
}
|
|
}
|
|
} |