mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-25 06:58:00 +01:00
68 lines
No EOL
1.8 KiB
C#
68 lines
No EOL
1.8 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="TextToggleIsOnTransition.cs" company="Exit Games GmbH">
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// </copyright>
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// <summary>
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// Use this on Button texts to have some color transition on the text as well without corrupting button's behaviour.
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// </summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace ExitGames.UtilityScripts
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{
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/// <summary>
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/// Use this on toggles texts to have some color transition on the text depending on the isOnState.
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/// </summary>
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[RequireComponent(typeof(Text))]
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public class TextToggleIsOnTransition : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {
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public Toggle toggle;
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Text _text;
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public Color NormalOnColor= Color.white;
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public Color NormalOffColor = Color.black;
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public Color HoverOnColor= Color.black;
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public Color HoverOffColor = Color.black;
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bool isHover;
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public void OnEnable()
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{
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_text = GetComponent<Text>();
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toggle.onValueChanged.AddListener(OnValueChanged);
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}
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public void OnDisable()
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{
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toggle.onValueChanged.RemoveListener(OnValueChanged);
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}
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public void OnValueChanged(bool isOn)
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{
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_text.color = isOn? (isHover?HoverOnColor:HoverOffColor) : (isHover?NormalOnColor:NormalOffColor) ;
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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isHover = true;
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_text.color = toggle.isOn?HoverOnColor:HoverOffColor;
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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isHover = false;
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_text.color = toggle.isOn?NormalOnColor:NormalOffColor;
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}
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}
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} |