mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 00:27:59 +01:00
130 lines
3.8 KiB
C#
130 lines
3.8 KiB
C#
/*******************************************************************************************
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* Author: Lane Gresham, AKA LaneMax
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* Websites: http://resurgamstudios.com
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* Description: Used for cgf trigger, used for enabling or disabling based of if the raycast
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* is tripped.
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*******************************************************************************************/
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using UnityEngine;
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using System.Collections;
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namespace CircularGravityForce
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{
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public class CGF_EnableTrigger : MonoBehaviour
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{
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#region Properties
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[SerializeField, Tooltip("Circular gravity force object used for the enable trigger.")]
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private CGF cgf;
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public CGF Cgf
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{
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get { return cgf; }
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set { cgf = value; }
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}
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[SerializeField, Tooltip("Value when tripped.")]
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private bool tripValue = true;
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public bool TripValue
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{
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get { return tripValue; }
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set { tripValue = value; }
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}
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[SerializeField, Tooltip("Max trip wire distance.")]
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private float maxTripDistance = 10f;
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public float MaxTripDistance
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{
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get { return maxTripDistance; }
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set { maxTripDistance = value; }
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}
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//Used for if you want to ignore a layer
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[SerializeField, Tooltip("Layer mask used for the ray cast.")]
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private LayerMask layerMask = -1;
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public LayerMask _layerMask
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{
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get { return layerMask; }
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set { layerMask = value; }
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}
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private float gizmoSize = .25f;
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#endregion
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#region Gizmos
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void OnDrawGizmos()
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{
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Vector3 fwd = this.transform.TransformDirection(Vector3.forward);
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RaycastHit hitInfo;
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if (cgf != null)
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{
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gizmoSize = (cgf.Size / 8f);
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if (gizmoSize > .25f)
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gizmoSize = .25f;
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else if (gizmoSize < -.25f)
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gizmoSize = -.25f;
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}
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Color activeColor = Color.cyan;
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Color nonActiveColor = Color.white;
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if (Physics.Raycast(this.transform.position, fwd, out hitInfo, maxTripDistance, _layerMask))
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{
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if (hitInfo.distance > maxTripDistance)
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{
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Gizmos.color = nonActiveColor;
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Gizmos.DrawLine(this.transform.position, hitInfo.point);
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Gizmos.DrawSphere(this.transform.position, gizmoSize);
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Gizmos.DrawSphere(hitInfo.point, gizmoSize);
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return;
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}
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Gizmos.color = activeColor;
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Gizmos.DrawLine(this.transform.position, hitInfo.point);
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Gizmos.DrawSphere(hitInfo.point, gizmoSize);
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}
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else
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{
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Gizmos.color = nonActiveColor;
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Gizmos.DrawLine(this.transform.position, this.transform.position + (fwd * MaxTripDistance));
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}
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Gizmos.DrawSphere(this.transform.position, gizmoSize);
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}
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#endregion
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#region Unity Functions
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void Start()
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{
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cgf.Enable = !TripValue;
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}
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void Update()
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{
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Vector3 fwd = this.transform.TransformDirection(Vector3.forward);
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RaycastHit hitInfo;
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if (Physics.Raycast(this.transform.position, fwd, out hitInfo, maxTripDistance, _layerMask))
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{
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if (hitInfo.distance > maxTripDistance)
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{
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cgf.Enable = !TripValue;
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return;
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}
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cgf.Enable = TripValue;
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}
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else
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{
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cgf.Enable = !TripValue;
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}
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}
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#endregion
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}
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}
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