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26 lines
395 B
C#
26 lines
395 B
C#
using UnityEngine.Networking;
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public class FieNetworkPlayerInstance : NetworkBehaviour
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{
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private void Start()
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{
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}
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private void Update()
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{
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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bool result = default(bool);
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return result;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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}
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}
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