mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 08:37:58 +01:00
299 lines
No EOL
7.3 KiB
C#
299 lines
No EOL
7.3 KiB
C#
// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDETwoDListData
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using System.Collections.Generic;
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using GameDataEditor;
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using UnityEngine;
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namespace GameDataEditor
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{
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public class GDETwoDListData : IGDEData
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{
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private static string bKey = "b";
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public List<List<bool>> b;
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private static string iKey = "i";
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public List<List<int>> i;
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private static string fKey = "f";
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public List<List<float>> f;
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private static string sKey = "s";
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public List<List<string>> s;
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private static string v2Key = "v2";
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public List<List<Vector2>> v2;
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private static string v3Key = "v3";
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public List<List<Vector3>> v3;
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private static string v4Key = "v4";
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public List<List<Vector4>> v4;
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private static string cKey = "c";
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public List<List<Color>> c;
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private static string goKey = "go";
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public List<List<GameObject>> go;
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private static string texKey = "tex";
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public List<List<Texture2D>> tex;
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private static string matKey = "mat";
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public List<List<Material>> mat;
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private static string audKey = "aud";
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public List<List<AudioClip>> aud;
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private static string cusKey = "cus";
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public List<List<GDETwoDListCustomData>> cus;
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public GDETwoDListData()
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{
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_key = string.Empty;
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}
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public GDETwoDListData(string key)
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{
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_key = key;
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}
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public void Set_b()
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{
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GDEDataManager.SetBoolTwoDList(_key + "_" + bKey, b);
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}
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public void Set_i()
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{
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GDEDataManager.SetIntTwoDList(_key + "_" + iKey, i);
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}
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public void Set_f()
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{
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GDEDataManager.SetFloatTwoDList(_key + "_" + fKey, f);
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}
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public void Set_s()
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{
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GDEDataManager.SetStringTwoDList(_key + "_" + sKey, s);
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}
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public void Set_v2()
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{
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GDEDataManager.SetVector2TwoDList(_key + "_" + v2Key, v2);
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}
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public void Set_v3()
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{
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GDEDataManager.SetVector3TwoDList(_key + "_" + v3Key, v3);
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}
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public void Set_v4()
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{
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GDEDataManager.SetVector4TwoDList(_key + "_" + v4Key, v4);
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}
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public void Set_c()
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{
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GDEDataManager.SetColorTwoDList(_key + "_" + cKey, c);
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}
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public void Set_go()
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{
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GDEDataManager.SetGameObjectTwoDList(_key + "_" + goKey, go);
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}
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public void Set_tex()
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{
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GDEDataManager.SetTexture2DTwoDList(_key + "_" + texKey, tex);
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}
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public void Set_mat()
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{
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GDEDataManager.SetMaterialTwoDList(_key + "_" + matKey, mat);
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}
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public void Set_aud()
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{
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GDEDataManager.SetAudioClipTwoDList(_key + "_" + audKey, aud);
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}
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public void Set_cus()
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{
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GDEDataManager.SetCustomTwoDList(_key + "_" + cusKey, cus);
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}
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public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
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{
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_key = dataKey;
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if (dict == null)
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{
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LoadFromSavedData(dataKey);
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return;
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}
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dict.TryGetBoolTwoDList(bKey, out b);
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dict.TryGetIntTwoDList(iKey, out i);
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dict.TryGetFloatTwoDList(fKey, out f);
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dict.TryGetStringTwoDList(sKey, out s);
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dict.TryGetVector2TwoDList(v2Key, out v2);
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dict.TryGetVector3TwoDList(v3Key, out v3);
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dict.TryGetVector4TwoDList(v4Key, out v4);
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dict.TryGetColorTwoDList(cKey, out c);
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dict.TryGetGameObjectTwoDList(goKey, out go);
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dict.TryGetTexture2DTwoDList(texKey, out tex);
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dict.TryGetMaterialTwoDList(matKey, out mat);
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dict.TryGetAudioClipTwoDList(audKey, out aud);
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dict.TryGetCustomTwoDList(cusKey, out cus);
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LoadFromSavedData(dataKey);
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}
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public override void LoadFromSavedData(string dataKey)
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{
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_key = dataKey;
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b = GDEDataManager.GetBoolTwoDList(_key + "_" + bKey, b);
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i = GDEDataManager.GetIntTwoDList(_key + "_" + iKey, i);
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f = GDEDataManager.GetFloatTwoDList(_key + "_" + fKey, f);
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s = GDEDataManager.GetStringTwoDList(_key + "_" + sKey, s);
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v2 = GDEDataManager.GetVector2TwoDList(_key + "_" + v2Key, v2);
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v3 = GDEDataManager.GetVector3TwoDList(_key + "_" + v3Key, v3);
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v4 = GDEDataManager.GetVector4TwoDList(_key + "_" + v4Key, v4);
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c = GDEDataManager.GetColorTwoDList(_key + "_" + cKey, c);
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go = GDEDataManager.GetGameObjectTwoDList(_key + "_" + goKey, go);
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tex = GDEDataManager.GetTexture2DTwoDList(_key + "_" + texKey, tex);
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mat = GDEDataManager.GetMaterialTwoDList(_key + "_" + matKey, mat);
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aud = GDEDataManager.GetAudioClipTwoDList(_key + "_" + audKey, aud);
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cus = GDEDataManager.GetCustomTwoDList(_key + "_" + cusKey, cus);
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}
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public void Reset_b()
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{
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GDEDataManager.ResetToDefault(_key, bKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetBoolTwoDList(bKey, out b);
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}
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public void Reset_i()
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{
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GDEDataManager.ResetToDefault(_key, iKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetIntTwoDList(iKey, out i);
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}
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public void Reset_f()
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{
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GDEDataManager.ResetToDefault(_key, fKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetFloatTwoDList(fKey, out f);
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}
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public void Reset_s()
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{
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GDEDataManager.ResetToDefault(_key, sKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetStringTwoDList(sKey, out s);
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}
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public void Reset_v2()
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{
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GDEDataManager.ResetToDefault(_key, v2Key);
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GDEDataManager.Get(_key, out var data);
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data.TryGetVector2TwoDList(v2Key, out v2);
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}
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public void Reset_v3()
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{
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GDEDataManager.ResetToDefault(_key, v3Key);
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GDEDataManager.Get(_key, out var data);
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data.TryGetVector3TwoDList(v3Key, out v3);
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}
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public void Reset_v4()
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{
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GDEDataManager.ResetToDefault(_key, v4Key);
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GDEDataManager.Get(_key, out var data);
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data.TryGetVector4TwoDList(v4Key, out v4);
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}
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public void Reset_c()
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{
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GDEDataManager.ResetToDefault(_key, cKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetColorTwoDList(cKey, out c);
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}
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public void Reset_go()
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{
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GDEDataManager.ResetToDefault(_key, goKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetGameObjectTwoDList(goKey, out go);
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}
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public void Reset_tex()
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{
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GDEDataManager.ResetToDefault(_key, texKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetTexture2DTwoDList(texKey, out tex);
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}
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public void Reset_mat()
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{
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GDEDataManager.ResetToDefault(_key, matKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetMaterialTwoDList(matKey, out mat);
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}
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public void Reset_aud()
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{
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GDEDataManager.ResetToDefault(_key, audKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetAudioClipTwoDList(audKey, out aud);
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}
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public void Reset_cus()
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{
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GDEDataManager.ResetToDefault(_key, cusKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetCustomTwoDList(cusKey, out cus);
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cus = GDEDataManager.GetCustomTwoDList(_key + "_" + cusKey, cus);
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cus.ForEach(delegate(List<GDETwoDListCustomData> x)
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{
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x.ForEach(delegate(GDETwoDListCustomData y)
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{
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y.ResetAll();
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});
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});
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}
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public void ResetAll()
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{
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GDEDataManager.ResetToDefault(_key, bKey);
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GDEDataManager.ResetToDefault(_key, iKey);
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GDEDataManager.ResetToDefault(_key, fKey);
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GDEDataManager.ResetToDefault(_key, sKey);
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GDEDataManager.ResetToDefault(_key, v2Key);
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GDEDataManager.ResetToDefault(_key, v3Key);
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GDEDataManager.ResetToDefault(_key, v4Key);
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GDEDataManager.ResetToDefault(_key, cKey);
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GDEDataManager.ResetToDefault(_key, cusKey);
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GDEDataManager.ResetToDefault(_key, goKey);
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GDEDataManager.ResetToDefault(_key, texKey);
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GDEDataManager.ResetToDefault(_key, matKey);
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GDEDataManager.ResetToDefault(_key, audKey);
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Reset_cus();
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GDEDataManager.Get(_key, out var data);
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LoadFromDict(_key, data);
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}
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}
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} |