mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
101 lines
1.5 KiB
Text
101 lines
1.5 KiB
Text
Shader "Hidden/Highlighted/Cut"
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{
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SubShader
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{
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Lighting Off
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Fog { Mode off }
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ZWrite Off
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ZTest Always
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Cull Back
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Blend Off
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Pass
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{
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Stencil
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{
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Ref 1
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Comp NotEqual
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Pass Keep
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ZFail Keep
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}
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityCG.cginc"
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struct v2f
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{
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float4 pos : POSITION;
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half2 uv : TEXCOORD0;
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};
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uniform sampler2D _HighlightingBlurred;
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uniform float2 _HighlightingBufferTexelSize;
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v2f vert(appdata_img v)
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{
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v2f o;
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o.pos = v.vertex;
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#if defined(UNITY_HALF_TEXEL_OFFSET)
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o.pos.xy += _HighlightingBufferTexelSize;
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#endif
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o.uv = v.texcoord.xy;
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return o;
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}
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fixed4 frag(v2f i) : COLOR
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{
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return tex2D(_HighlightingBlurred, i.uv);
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}
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ENDCG
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}
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Pass
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{
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Stencil
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{
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Ref 1
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Comp Equal
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Pass Keep
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ZFail Keep
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}
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityCG.cginc"
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struct appdata_vert
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{
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float4 vertex : POSITION;
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};
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uniform float2 _HighlightingBufferTexelSize;
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float4 vert(appdata_vert v) : POSITION
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{
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float4 pos = v.vertex;
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#if defined(UNITY_HALF_TEXEL_OFFSET)
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pos.xy += _HighlightingBufferTexelSize;
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#endif
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return pos;
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}
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fixed4 frag() : COLOR
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{
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return 0;
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}
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ENDCG
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}
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}
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FallBack Off
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}
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