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56 lines
No EOL
1.5 KiB
C#
56 lines
No EOL
1.5 KiB
C#
// Cinema Suite 2014
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using UnityEngine;
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namespace CinemaDirector
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{
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[TimelineTrackAttribute("Curve Track", TimelineTrackGenre.MultiActorTrack, CutsceneItemGenre.MultiActorCurveClipItem)]
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public class MultiCurveTrack : TimelineTrack, IActorTrack
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{
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public override void Initialize()
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{
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foreach (CinemaMultiActorCurveClip clipCurve in this.TimelineItems)
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{
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clipCurve.Initialize();
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}
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}
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public override void UpdateTrack(float time, float deltaTime)
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{
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base.elapsedTime = time;
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foreach (CinemaMultiActorCurveClip clipCurve in this.TimelineItems)
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{
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clipCurve.SampleTime(time);
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}
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}
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public override void Stop()
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{
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foreach (CinemaMultiActorCurveClip clipCurve in this.TimelineItems)
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{
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clipCurve.Revert();
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}
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}
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public override TimelineItem[] TimelineItems
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{
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get
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{
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return GetComponentsInChildren<CinemaMultiActorCurveClip>();
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}
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}
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public Transform Actor
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{
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get
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{
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ActorTrackGroup component = base.transform.parent.GetComponent<ActorTrackGroup>();
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if (component == null)
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{
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return null;
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}
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return component.Actor;
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}
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}
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}
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} |