FiE-Game/Assets/QuickRopes 2/CoreScripts/QuickRope2Mesh.cs

92 lines
2.4 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[System.Serializable]
[RequireComponent(typeof(QuickRope2))]
[ExecuteInEditMode()]
public class QuickRope2Mesh : MonoBehaviour
{
public bool meshStatic = false;
public int maxRadius = 5;
public float textureTiling = 1;
[SerializeField]
public AnimationCurve curve = new AnimationCurve(new Keyframe(0, .3f), new Keyframe(1, .3f));
public Color[] grad;
public int crossSegments = 6;
[SerializeField]
public RopeTubeRenderer tube;
[SerializeField]
private QuickRope2 rope;
[SerializeField]
private MeshFilter mFilter;
void OnEnable()
{
rope = GetComponent<QuickRope2>();
rope.OnInitializeMesh += OnInitializeMesh;
}
void OnDisable()
{
rope.OnInitializeMesh -= OnInitializeMesh;
if (rope != null)
rope.ClearJointObjects();
}
void OnDestroy()
{
rope.OnInitializeMesh -= OnInitializeMesh;
if (rope != null)
rope.ClearJointObjects();
}
public void OnInitializeMesh()
{
//rope.GenerateJointObjects();
if (tube == null)
tube = new RopeTubeRenderer(gameObject, false);
tube.calculateTangents = true;
UpdateMesh();
}
public void UpdateMesh()
{
tube.SetPointsAndRotations(rope.JointPositions, rope.GetRotations(rope.JointPositions));
tube.SetEdgeCount(crossSegments);
float[] rads = new float[rope.JointPositions.Length];
for (int i = 0; i < rads.Length; i++)
{
rads[i] = curve.Evaluate(i * (1f / rads.Length));
}
tube.SetRadiuses(rads);
tube.Update();
gameObject.GetComponent<Renderer>().sharedMaterial.mainTextureScale = new Vector2(rope.Joints.Count *
textureTiling, 1);
}
void Update()
{
if (meshStatic || !Application.isPlaying)
return;
float[] rads = new float[rope.JointPositions.Length];
for (int i = 0; i < rads.Length; i++)
{
rads[i] = curve.Evaluate(i * (1f / rads.Length));
}
tube.SetPointsAndRotations(rope.JointPositions, rope.GetRotations(rope.JointPositions));
tube.SetRadiuses(rads);
tube.Update();
gameObject.GetComponent<Renderer>().material.mainTextureScale = new Vector2(rope.Joints.Count * textureTiling, 1);
}
}